clear_high(d, oprsz, desc);
}
+void HELPER(gvec_nand)(void *d, void *a, void *b, uint32_t desc)
+{
+ intptr_t oprsz = simd_oprsz(desc);
+ intptr_t i;
+
+ for (i = 0; i < oprsz; i += sizeof(vec64)) {
+ *(vec64 *)(d + i) = ~(*(vec64 *)(a + i) & *(vec64 *)(b + i));
+ }
+ clear_high(d, oprsz, desc);
+}
+
+void HELPER(gvec_nor)(void *d, void *a, void *b, uint32_t desc)
+{
+ intptr_t oprsz = simd_oprsz(desc);
+ intptr_t i;
+
+ for (i = 0; i < oprsz; i += sizeof(vec64)) {
+ *(vec64 *)(d + i) = ~(*(vec64 *)(a + i) | *(vec64 *)(b + i));
+ }
+ clear_high(d, oprsz, desc);
+}
+
+void HELPER(gvec_eqv)(void *d, void *a, void *b, uint32_t desc)
+{
+ intptr_t oprsz = simd_oprsz(desc);
+ intptr_t i;
+
+ for (i = 0; i < oprsz; i += sizeof(vec64)) {
+ *(vec64 *)(d + i) = ~(*(vec64 *)(a + i) ^ *(vec64 *)(b + i));
+ }
+ clear_high(d, oprsz, desc);
+}
+
void HELPER(gvec_ands)(void *d, void *a, uint64_t b, uint32_t desc)
{
intptr_t oprsz = simd_oprsz(desc);
DEF_HELPER_FLAGS_4(gvec_xor, TCG_CALL_NO_RWG, void, ptr, ptr, ptr, i32)
DEF_HELPER_FLAGS_4(gvec_andc, TCG_CALL_NO_RWG, void, ptr, ptr, ptr, i32)
DEF_HELPER_FLAGS_4(gvec_orc, TCG_CALL_NO_RWG, void, ptr, ptr, ptr, i32)
+DEF_HELPER_FLAGS_4(gvec_nand, TCG_CALL_NO_RWG, void, ptr, ptr, ptr, i32)
+DEF_HELPER_FLAGS_4(gvec_nor, TCG_CALL_NO_RWG, void, ptr, ptr, ptr, i32)
+DEF_HELPER_FLAGS_4(gvec_eqv, TCG_CALL_NO_RWG, void, ptr, ptr, ptr, i32)
DEF_HELPER_FLAGS_4(gvec_ands, TCG_CALL_NO_RWG, void, ptr, ptr, i64, i32)
DEF_HELPER_FLAGS_4(gvec_xors, TCG_CALL_NO_RWG, void, ptr, ptr, i64, i32)
}
}
+void tcg_gen_gvec_nand(unsigned vece, uint32_t dofs, uint32_t aofs,
+ uint32_t bofs, uint32_t oprsz, uint32_t maxsz)
+{
+ static const GVecGen3 g = {
+ .fni8 = tcg_gen_nand_i64,
+ .fniv = tcg_gen_nand_vec,
+ .fno = gen_helper_gvec_nand,
+ .prefer_i64 = TCG_TARGET_REG_BITS == 64,
+ };
+
+ if (aofs == bofs) {
+ tcg_gen_gvec_not(vece, dofs, aofs, oprsz, maxsz);
+ } else {
+ tcg_gen_gvec_3(dofs, aofs, bofs, oprsz, maxsz, &g);
+ }
+}
+
+void tcg_gen_gvec_nor(unsigned vece, uint32_t dofs, uint32_t aofs,
+ uint32_t bofs, uint32_t oprsz, uint32_t maxsz)
+{
+ static const GVecGen3 g = {
+ .fni8 = tcg_gen_nor_i64,
+ .fniv = tcg_gen_nor_vec,
+ .fno = gen_helper_gvec_nor,
+ .prefer_i64 = TCG_TARGET_REG_BITS == 64,
+ };
+
+ if (aofs == bofs) {
+ tcg_gen_gvec_not(vece, dofs, aofs, oprsz, maxsz);
+ } else {
+ tcg_gen_gvec_3(dofs, aofs, bofs, oprsz, maxsz, &g);
+ }
+}
+
+void tcg_gen_gvec_eqv(unsigned vece, uint32_t dofs, uint32_t aofs,
+ uint32_t bofs, uint32_t oprsz, uint32_t maxsz)
+{
+ static const GVecGen3 g = {
+ .fni8 = tcg_gen_eqv_i64,
+ .fniv = tcg_gen_eqv_vec,
+ .fno = gen_helper_gvec_eqv,
+ .prefer_i64 = TCG_TARGET_REG_BITS == 64,
+ };
+
+ if (aofs == bofs) {
+ tcg_gen_gvec_dup8i(dofs, oprsz, maxsz, -1);
+ } else {
+ tcg_gen_gvec_3(dofs, aofs, bofs, oprsz, maxsz, &g);
+ }
+}
+
static const GVecGen2s gop_ands = {
.fni8 = tcg_gen_and_i64,
.fniv = tcg_gen_and_vec,
uint32_t bofs, uint32_t oprsz, uint32_t maxsz);
void tcg_gen_gvec_orc(unsigned vece, uint32_t dofs, uint32_t aofs,
uint32_t bofs, uint32_t oprsz, uint32_t maxsz);
+void tcg_gen_gvec_nand(unsigned vece, uint32_t dofs, uint32_t aofs,
+ uint32_t bofs, uint32_t oprsz, uint32_t maxsz);
+void tcg_gen_gvec_nor(unsigned vece, uint32_t dofs, uint32_t aofs,
+ uint32_t bofs, uint32_t oprsz, uint32_t maxsz);
+void tcg_gen_gvec_eqv(unsigned vece, uint32_t dofs, uint32_t aofs,
+ uint32_t bofs, uint32_t oprsz, uint32_t maxsz);
void tcg_gen_gvec_andi(unsigned vece, uint32_t dofs, uint32_t aofs,
int64_t c, uint32_t oprsz, uint32_t maxsz);
}
}
+void tcg_gen_nand_vec(unsigned vece, TCGv_vec r, TCGv_vec a, TCGv_vec b)
+{
+ /* TODO: Add TCG_TARGET_HAS_nand_vec when adding a backend supports it. */
+ tcg_gen_and_vec(0, r, a, b);
+ tcg_gen_not_vec(0, r, r);
+}
+
+void tcg_gen_nor_vec(unsigned vece, TCGv_vec r, TCGv_vec a, TCGv_vec b)
+{
+ /* TODO: Add TCG_TARGET_HAS_nor_vec when adding a backend supports it. */
+ tcg_gen_or_vec(0, r, a, b);
+ tcg_gen_not_vec(0, r, r);
+}
+
+void tcg_gen_eqv_vec(unsigned vece, TCGv_vec r, TCGv_vec a, TCGv_vec b)
+{
+ /* TODO: Add TCG_TARGET_HAS_eqv_vec when adding a backend supports it. */
+ tcg_gen_xor_vec(0, r, a, b);
+ tcg_gen_not_vec(0, r, r);
+}
+
void tcg_gen_not_vec(unsigned vece, TCGv_vec r, TCGv_vec a)
{
if (TCG_TARGET_HAS_not_vec) {
void tcg_gen_xor_vec(unsigned vece, TCGv_vec r, TCGv_vec a, TCGv_vec b);
void tcg_gen_andc_vec(unsigned vece, TCGv_vec r, TCGv_vec a, TCGv_vec b);
void tcg_gen_orc_vec(unsigned vece, TCGv_vec r, TCGv_vec a, TCGv_vec b);
+void tcg_gen_nand_vec(unsigned vece, TCGv_vec r, TCGv_vec a, TCGv_vec b);
+void tcg_gen_nor_vec(unsigned vece, TCGv_vec r, TCGv_vec a, TCGv_vec b);
+void tcg_gen_eqv_vec(unsigned vece, TCGv_vec r, TCGv_vec a, TCGv_vec b);
void tcg_gen_not_vec(unsigned vece, TCGv_vec r, TCGv_vec a);
void tcg_gen_neg_vec(unsigned vece, TCGv_vec r, TCGv_vec a);