void Bitmap::getSkBitmap(SkBitmap* outBitmap) {
outBitmap->setHasHardwareMipMap(mHasHardwareMipMap);
if (isHardware()) {
- outBitmap->allocPixels(info());
+ if (uirenderer::Properties::isSkiaEnabled()) {
+ // TODO: add color correctness for Skia pipeline - pass null color space for now
+ outBitmap->allocPixels(SkImageInfo::Make(info().width(), info().height(),
+ info().colorType(), info().alphaType(), nullptr));
+ } else {
+ outBitmap->allocPixels(info());
+ }
uirenderer::renderthread::RenderProxy::copyGraphicBufferInto(graphicBuffer(), outBitmap);
return;
}
}
void Bitmap::getSkBitmapForShaders(SkBitmap* outBitmap) {
- outBitmap->setInfo(info(), rowBytes());
- outBitmap->setPixelRef(this);
- outBitmap->setHasHardwareMipMap(mHasHardwareMipMap);
+ if (isHardware() && uirenderer::Properties::isSkiaEnabled()) {
+ getSkBitmap(outBitmap);
+ } else {
+ outBitmap->setInfo(info(), rowBytes());
+ outBitmap->setPixelRef(this);
+ outBitmap->setHasHardwareMipMap(mHasHardwareMipMap);
+ }
}
void Bitmap::getBounds(SkRect* bounds) const {