if (underlineWidth > 0.0f) {
const float textSize = paint->getTextSize();
- const float strokeWidth = textSize * kStdUnderline_Thickness;
+ // TODO: Support stroke width < 1.0f when we have AA lines
+ const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
const float left = x - offsetX;
float top = 0.0f;
- const int pointsCount = 4 * (flags & SkPaint::kStrikeThruText_Flag ? 2 : 1);
+ int linesCount = 0;
+ if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
+ if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
+
+ const int pointsCount = 4 * linesCount;
float points[pointsCount];
int currentPoint = 0;
mCache.setOnEntryRemovedListener(this);
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
- LOGD(" Maximum texture dimension is %d pixels", mMaxTextureSize);
+ INIT_LOGD(" Maximum texture dimension is %d pixels", mMaxTextureSize);
mDebugEnabled = readDebugLevel() & kDebugCaches;
}