<ClInclude Include="..\..\src\birth\quick-start.h" />\r
<ClInclude Include="..\..\src\cmd\cmd-menu-content-table.h" />\r
<ClInclude Include="..\..\src\combat\attack-power-table.h" />\r
+ <ClInclude Include="..\..\src\combat\combat-options-type.h" />\r
<ClInclude Include="..\..\src\combat\hallucination-attacks-table.h" />\r
<ClInclude Include="..\..\src\combat\insults-moans.h" />\r
<ClInclude Include="..\..\src\combat\martial-arts-table.h" />\r
combat/monster-attack-types.c combat/monster-attack-types.h \
combat/martial-arts-table.c combat/martial-arts-table.h \
combat/insults-moans.c combat/insults-moans.h \
+ combat/combat-options-type.h \
combat/shoot.c combat/shoot.h \
combat/snipe.c combat/snipe.h \
\
#define RBE_INERTIA 34 /*!< モンスターの攻撃効果: 減速させる*/
#define RBE_STUN 35 /*!< モンスターの攻撃効果: 朦朧とさせる*/
-#define HISSATSU_NONE 0
-#define HISSATSU_2 1
-#define HISSATSU_3WAY 2
-#define HISSATSU_SUTEMI 3
-#define HISSATSU_FIRE 4
-#define HISSATSU_COLD 5
-#define HISSATSU_POISON 6
-#define HISSATSU_ELEC 7
-#define HISSATSU_NYUSIN 8
-#define HISSATSU_FUKI 9
-#define HISSATSU_MAJIN 10
-#define HISSATSU_BOOMER 11
-#define HISSATSU_DRAIN 12
-#define HISSATSU_SEKIRYUKA 13
-#define HISSATSU_OTAKEBI 14
-#define HISSATSU_SHOUGE 15
-#define HISSATSU_CONF 16
-#define HISSATSU_ISSEN 17
-#define HISSATSU_KYUSHO 18
-#define HISSATSU_KONSIN 19
-#define HISSATSU_HYAKU 20
-#define HISSATSU_MINEUCHI 21
-#define HISSATSU_MEKIKI 22
-#define HISSATSU_ZANMA 23
-#define HISSATSU_UNDEAD 24
-#define HISSATSU_HAGAN 25
-#define HISSATSU_QUAKE 26
-#define HISSATSU_COUNTER 27
-#define HISSATSU_HARAI 28
-#define HISSATSU_3DAN 29
-#define HISSATSU_100NIN 30
-#define HISSATSU_IAI 100
-
extern bool test_hit_norm(player_type *attacker_ptr, HIT_RELIABILITY chance, ARMOUR_CLASS ac, bool visible);
extern PERCENTAGE hit_chance(player_type *attacker_ptr, HIT_RELIABILITY chance, ARMOUR_CLASS ac);
extern HIT_POINT tot_dam_aux(player_type *attacker_ptr, object_type *o_ptr, HIT_POINT tdam, monster_type *m_ptr, BIT_FLAGS mode, bool thrown);