}
+static gf_switch_result effect_monster_sound(player_type *caster_ptr, effect_monster_type *em_ptr)
+{
+ if (em_ptr->seen) em_ptr->obvious = TRUE;
+ if ((em_ptr->r_ptr->flagsr & RFR_RES_SOUN) == 0)
+ {
+ em_ptr->do_stun = (10 + randint1(15) + em_ptr->r) / (em_ptr->r + 1);
+ return GF_SWITCH_CONTINUE;
+ }
+
+ em_ptr->note = _("には耐性がある。", " resists.");
+ em_ptr->dam *= 2; em_ptr->dam /= randint1(6) + 6;
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
+ em_ptr->r_ptr->r_flagsr |= (RFR_RES_SOUN);
+
+ return GF_SWITCH_CONTINUE;
+}
+
+
+static gf_switch_result effect_monster_confusion(player_type *caster_ptr, effect_monster_type *em_ptr)
+{
+ if (em_ptr->seen) em_ptr->obvious = TRUE;
+ if ((em_ptr->r_ptr->flags3 & RF3_NO_CONF) == 0)
+ {
+ em_ptr->do_conf = (10 + randint1(15) + em_ptr->r) / (em_ptr->r + 1);
+ return GF_SWITCH_CONTINUE;
+ }
+
+ em_ptr->note = _("には耐性がある。", " resists.");
+ em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
+ em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
+
+ return GF_SWITCH_CONTINUE;
+}
+
+
+static gf_switch_result effect_monster_disenchant(player_type *caster_ptr, effect_monster_type *em_ptr)
+{
+ if (em_ptr->seen) em_ptr->obvious = TRUE;
+ if ((em_ptr->r_ptr->flagsr & RFR_RES_DISE) == 0) return GF_SWITCH_CONTINUE;
+
+ em_ptr->note = _("には耐性がある。", " resists.");
+ em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
+ em_ptr->r_ptr->r_flagsr |= (RFR_RES_DISE);
+
+ return GF_SWITCH_CONTINUE;
+}
+
+
+static gf_switch_result effect_monster_nexus(player_type *caster_ptr, effect_monster_type *em_ptr)
+{
+ if (em_ptr->seen) em_ptr->obvious = TRUE;
+ if ((em_ptr->r_ptr->flagsr & RFR_RES_NEXU) == 0) return GF_SWITCH_CONTINUE;
+
+ em_ptr->note = _("には耐性がある。", " resists.");
+ em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
+ em_ptr->r_ptr->r_flagsr |= (RFR_RES_NEXU);
+
+ return GF_SWITCH_CONTINUE;
+}
+
+
+static gf_switch_result effect_monster_force(player_type *caster_ptr, effect_monster_type *em_ptr)
+{
+ if (em_ptr->seen) em_ptr->obvious = TRUE;
+ if ((em_ptr->r_ptr->flagsr & RFR_RES_WALL) == 0)
+ {
+ em_ptr->do_stun = (randint1(15) + em_ptr->r) / (em_ptr->r + 1);
+ return GF_SWITCH_CONTINUE;
+ }
+
+ em_ptr->note = _("には耐性がある。", " resists.");
+ em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
+ em_ptr->r_ptr->r_flagsr |= (RFR_RES_WALL);
+
+ return GF_SWITCH_CONTINUE;
+}
+
+
/*!
* @brief 魔法の効果によって様々なメッセーを出力したり与えるダメージの増減を行ったりする
* @param em_ptr モンスター効果構造体への参照ポインタ
case GF_ROCKET:
return effect_monster_rocket(caster_ptr, em_ptr);
case GF_SOUND:
- {
- if (em_ptr->seen) em_ptr->obvious = TRUE;
- if (em_ptr->r_ptr->flagsr & RFR_RES_SOUN)
- {
- em_ptr->note = _("には耐性がある。", " resists.");
- em_ptr->dam *= 2; em_ptr->dam /= randint1(6) + 6;
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_SOUN);
- }
- else
- em_ptr->do_stun = (10 + randint1(15) + em_ptr->r) / (em_ptr->r + 1);
-
- break;
- }
+ return effect_monster_sound(caster_ptr, em_ptr);
case GF_CONFUSION:
- {
- if (em_ptr->seen) em_ptr->obvious = TRUE;
- if (em_ptr->r_ptr->flags3 & RF3_NO_CONF)
- {
- em_ptr->note = _("には耐性がある。", " resists.");
- em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
- }
- else
- em_ptr->do_conf = (10 + randint1(15) + em_ptr->r) / (em_ptr->r + 1);
-
- break;
- }
+ return effect_monster_confusion(caster_ptr, em_ptr);
case GF_DISENCHANT:
- {
- if (em_ptr->seen) em_ptr->obvious = TRUE;
- if (em_ptr->r_ptr->flagsr & RFR_RES_DISE)
- {
- em_ptr->note = _("には耐性がある。", " resists.");
- em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_DISE);
- }
-
- break;
- }
+ return effect_monster_disenchant(caster_ptr, em_ptr);
case GF_NEXUS:
- {
- if (em_ptr->seen) em_ptr->obvious = TRUE;
- if (em_ptr->r_ptr->flagsr & RFR_RES_NEXU)
- {
- em_ptr->note = _("には耐性がある。", " resists.");
- em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_NEXU);
- }
-
- break;
- }
+ return effect_monster_nexus(caster_ptr, em_ptr);
case GF_FORCE:
- {
- if (em_ptr->seen) em_ptr->obvious = TRUE;
- if (em_ptr->r_ptr->flagsr & RFR_RES_WALL)
- {
- em_ptr->note = _("には耐性がある。", " resists.");
- em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_WALL);
- }
- else
- em_ptr->do_stun = (randint1(15) + em_ptr->r) / (em_ptr->r + 1);
-
- break;
- }
+ return effect_monster_force(caster_ptr, em_ptr);
case GF_INERTIAL:
{
if (em_ptr->seen) em_ptr->obvious = TRUE;