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[Refactor] #39963 Separated some effect_monster_*() functions from switch_effects_mon...
authorHourier <hourier@users.sourceforge.jp>
Fri, 1 May 2020 01:25:33 +0000 (10:25 +0900)
committerHourier <hourier@users.sourceforge.jp>
Fri, 1 May 2020 01:25:33 +0000 (10:25 +0900)
src/effect/effect-monster-switcher.c

index 43ab67b..f6bb1d8 100644 (file)
@@ -302,6 +302,88 @@ static gf_switch_result effect_monster_rocket(player_type *caster_ptr, effect_mo
 }
 
 
+static gf_switch_result effect_monster_sound(player_type *caster_ptr, effect_monster_type *em_ptr)
+{
+       if (em_ptr->seen) em_ptr->obvious = TRUE;
+       if ((em_ptr->r_ptr->flagsr & RFR_RES_SOUN) == 0)
+       {
+               em_ptr->do_stun = (10 + randint1(15) + em_ptr->r) / (em_ptr->r + 1);
+               return GF_SWITCH_CONTINUE;
+       }
+
+       em_ptr->note = _("には耐性がある。", " resists.");
+       em_ptr->dam *= 2; em_ptr->dam /= randint1(6) + 6;
+       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
+               em_ptr->r_ptr->r_flagsr |= (RFR_RES_SOUN);
+
+       return GF_SWITCH_CONTINUE;
+}
+
+
+static gf_switch_result effect_monster_confusion(player_type *caster_ptr, effect_monster_type *em_ptr)
+{
+       if (em_ptr->seen) em_ptr->obvious = TRUE;
+       if ((em_ptr->r_ptr->flags3 & RF3_NO_CONF) == 0)
+       {
+               em_ptr->do_conf = (10 + randint1(15) + em_ptr->r) / (em_ptr->r + 1);
+               return GF_SWITCH_CONTINUE;
+       }
+       
+       em_ptr->note = _("には耐性がある。", " resists.");
+       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
+       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
+               em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
+               
+       return GF_SWITCH_CONTINUE;
+}
+
+
+static gf_switch_result effect_monster_disenchant(player_type *caster_ptr, effect_monster_type *em_ptr)
+{
+       if (em_ptr->seen) em_ptr->obvious = TRUE;
+       if ((em_ptr->r_ptr->flagsr & RFR_RES_DISE) == 0) return GF_SWITCH_CONTINUE;
+
+       em_ptr->note = _("には耐性がある。", " resists.");
+       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
+       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
+               em_ptr->r_ptr->r_flagsr |= (RFR_RES_DISE);
+
+       return GF_SWITCH_CONTINUE;
+}
+
+
+static gf_switch_result effect_monster_nexus(player_type *caster_ptr, effect_monster_type *em_ptr)
+{
+       if (em_ptr->seen) em_ptr->obvious = TRUE;
+       if ((em_ptr->r_ptr->flagsr & RFR_RES_NEXU) == 0) return GF_SWITCH_CONTINUE;
+
+       em_ptr->note = _("には耐性がある。", " resists.");
+       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
+       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
+               em_ptr->r_ptr->r_flagsr |= (RFR_RES_NEXU);
+
+       return GF_SWITCH_CONTINUE;
+}
+
+
+static gf_switch_result effect_monster_force(player_type *caster_ptr, effect_monster_type *em_ptr)
+{
+       if (em_ptr->seen) em_ptr->obvious = TRUE;
+       if ((em_ptr->r_ptr->flagsr & RFR_RES_WALL) == 0)
+       {
+               em_ptr->do_stun = (randint1(15) + em_ptr->r) / (em_ptr->r + 1);
+               return GF_SWITCH_CONTINUE;
+       }
+
+       em_ptr->note = _("には耐性がある。", " resists.");
+       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
+       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
+               em_ptr->r_ptr->r_flagsr |= (RFR_RES_WALL);
+
+       return GF_SWITCH_CONTINUE;
+}
+
+
 /*!
  * @brief 魔法の効果によって様々なメッセーを出力したり与えるダメージの増減を行ったりする
  * @param em_ptr モンスター効果構造体への参照ポインタ
@@ -350,71 +432,15 @@ gf_switch_result switch_effects_monster(player_type *caster_ptr, effect_monster_
        case GF_ROCKET:
                return effect_monster_rocket(caster_ptr, em_ptr);
        case GF_SOUND:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               if (em_ptr->r_ptr->flagsr & RFR_RES_SOUN)
-               {
-                       em_ptr->note = _("には耐性がある。", " resists.");
-                       em_ptr->dam *= 2; em_ptr->dam /= randint1(6) + 6;
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_SOUN);
-               }
-               else
-                       em_ptr->do_stun = (10 + randint1(15) + em_ptr->r) / (em_ptr->r + 1);
-
-               break;
-       }
+               return effect_monster_sound(caster_ptr, em_ptr);
        case GF_CONFUSION:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               if (em_ptr->r_ptr->flags3 & RF3_NO_CONF)
-               {
-                       em_ptr->note = _("には耐性がある。", " resists.");
-                       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
-               }
-               else
-                       em_ptr->do_conf = (10 + randint1(15) + em_ptr->r) / (em_ptr->r + 1);
-
-               break;
-       }
+               return effect_monster_confusion(caster_ptr, em_ptr);
        case GF_DISENCHANT:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               if (em_ptr->r_ptr->flagsr & RFR_RES_DISE)
-               {
-                       em_ptr->note = _("には耐性がある。", " resists.");
-                       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_DISE);
-               }
-
-               break;
-       }
+               return effect_monster_disenchant(caster_ptr, em_ptr);
        case GF_NEXUS:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               if (em_ptr->r_ptr->flagsr & RFR_RES_NEXU)
-               {
-                       em_ptr->note = _("には耐性がある。", " resists.");
-                       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_NEXU);
-               }
-
-               break;
-       }
+               return effect_monster_nexus(caster_ptr, em_ptr);
        case GF_FORCE:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               if (em_ptr->r_ptr->flagsr & RFR_RES_WALL)
-               {
-                       em_ptr->note = _("には耐性がある。", " resists.");
-                       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_WALL);
-               }
-               else
-                       em_ptr->do_stun = (randint1(15) + em_ptr->r) / (em_ptr->r + 1);
-
-               break;
-       }
+               return effect_monster_force(caster_ptr, em_ptr);
        case GF_INERTIAL:
        {
                if (em_ptr->seen) em_ptr->obvious = TRUE;