#include "game-option/option-flags.h"
#include "game-option/runtime-arguments.h"
#include "game-option/special-options.h"
+#include "io/input-key-acceptor.h"
#include "system/angband-version.h"
#include "system/player-type-definition.h"
#include "system/system-variables.h"
{
/*
* we only want to be able to send commands during an active game
- * after the birth screens
+ * after the birth screens when the core is waring for a player
+ * command
*/
- return !!game_in_progress && w_ptr->character_generated;
+ return !!game_in_progress && w_ptr->character_generated && inkey_flag;
}
else return YES;
}