for (size_t i = 0; i < opList.count; i++) {
const BakedOpState& state = *(opList.states[i]);
TextureVertex* rectVerts = &vertices[i * 4];
- Rect opBounds = state.computedState.clippedBounds;
+
+ // calculate unclipped bounds, since they'll determine texture coordinates
+ Rect opBounds = state.op->unmappedBounds;
+ state.computedState.transform.mapRect(opBounds);
if (CC_LIKELY(state.computedState.transform.isPureTranslate())) {
// pure translate, so snap (same behavior as onBitmapOp)
opBounds.snapToPixelBoundaries();
BakedOpState* bakedState = tryBakeOpState(op);
if (!bakedState) return; // quick rejected
- currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
-
- // TODO: Fix this ( b/26569206 )
-/*
// Don't merge non-simply transformed or neg scale ops, SET_TEXTURE doesn't handle rotation
// Don't merge A8 bitmaps - the paint's color isn't compared by mergeId, or in
// MergingDrawBatch::canMergeWith()
} else {
currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
}
-*/
}
void FrameBuilder::deferBitmapMeshOp(const BitmapMeshOp& op) {
<< "Expect number of ops = 2 * loop count";
}
-// TODO: Disabled due to b/26793764
-TEST(FrameBuilder, DISABLED_clippedMerging) {
+TEST(FrameBuilder, clippedMerging) {
class ClippedMergingTestRenderer : public TestRendererBase {
public:
void onMergedBitmapOps(const MergedBakedOpList& opList) override {