virtual ~Asset(void);
static int32_t getGlobalCount();
+ static String8 getAssetAllocations();
/* used when opening an asset */
typedef enum AccessMode {
virtual int openFileDescriptor(off_t* outStart, off_t* outLength) const = 0;
/*
+ * Return whether this asset's buffer is allocated in RAM (not mmapped).
+ * Note: not virtual so it is safe to call even when being destroyed.
+ */
+ virtual bool isAllocated(void) const { return false; }
+
+ /*
* Get a string identifying the asset's source. This might be a full
* path, it might be a colon-separated list of identifiers.
*
AccessMode mAccessMode; // how the asset was opened
String8 mAssetSource; // debug string
+
+ Asset* mNext; // linked list.
+ Asset* mPrev;
};
virtual off_t getLength(void) const { return mLength; }
virtual off_t getRemainingLength(void) const { return mLength-mOffset; }
virtual int openFileDescriptor(off_t* outStart, off_t* outLength) const;
+ virtual bool isAllocated(void) const { return mBuf != NULL; }
private:
off_t mStart; // absolute file offset of start of chunk
virtual off_t getLength(void) const { return mUncompressedLen; }
virtual off_t getRemainingLength(void) const { return mUncompressedLen-mOffset; }
virtual int openFileDescriptor(off_t* outStart, off_t* outLength) const { return -1; }
+ virtual bool isAllocated(void) const { return mBuf != NULL; }
private:
off_t mStart; // offset to start of compressed data
SortedVector < sp<MixerThread::Track> > tracks;
SortedVector < wp<MixerThread::Track> > activeTracks;
- LOGV_IF(enable, "set output to A2DP\n");
- LOGV_IF(!enable, "set output to hardware audio\n");
+ LOGD_IF(enable, "set output to A2DP\n");
+ LOGD_IF(!enable, "set output to hardware audio\n");
// Transfer tracks playing on MUSIC stream from one mixer to the other
if (enable) {
} else {
mA2dpMixerThread->getTracks_l(tracks, activeTracks);
mHardwareMixerThread->putTracks_l(tracks, activeTracks);
+ mA2dpMixerThread->mOutput->standby();
}
mA2dpEnabled = enable;
mNotifyA2dpChange = true;
#include <utils/ZipUtils.h>
#include <utils/ZipFileRO.h>
#include <utils/Log.h>
+#include <utils/threads.h>
#include <string.h>
#include <memory.h>
# define O_BINARY 0
#endif
-static volatile int32_t gCount = 0;
+static Mutex gAssetLock;
+static int32_t gCount = 0;
+static Asset* gHead = NULL;
+static Asset* gTail = NULL;
int32_t Asset::getGlobalCount()
{
+ AutoMutex _l(gAssetLock);
return gCount;
}
+String8 Asset::getAssetAllocations()
+{
+ AutoMutex _l(gAssetLock);
+ String8 res;
+ Asset* cur = gHead;
+ while (cur != NULL) {
+ if (cur->isAllocated()) {
+ res.append(" ");
+ res.append(cur->getAssetSource());
+ off_t size = (cur->getLength()+512)/1024;
+ char buf[64];
+ sprintf(buf, ": %dK\n", (int)size);
+ res.append(buf);
+ }
+ cur = cur->mNext;
+ }
+
+ return res;
+}
+
Asset::Asset(void)
: mAccessMode(ACCESS_UNKNOWN)
{
- int count = android_atomic_inc(&gCount)+1;
- //LOGI("Creating Asset %p #%d\n", this, count);
+ AutoMutex _l(gAssetLock);
+ gCount++;
+ mNext = mPrev = NULL;
+ if (gTail == NULL) {
+ gHead = gTail = this;
+ } else {
+ mPrev = gTail;
+ gTail->mNext = this;
+ gTail = this;
+ }
+ //LOGI("Creating Asset %p #%d\n", this, gCount);
}
Asset::~Asset(void)
{
- int count = android_atomic_dec(&gCount);
- //LOGI("Destroying Asset in %p #%d\n", this, count);
+ AutoMutex _l(gAssetLock);
+ gCount--;
+ if (gHead == this) {
+ gHead = mNext;
+ }
+ if (gTail == this) {
+ gTail = mPrev;
+ }
+ if (mNext != NULL) {
+ mNext->mPrev = mPrev;
+ }
+ if (mPrev != NULL) {
+ mPrev->mNext = mNext;
+ }
+ mNext = mPrev = NULL;
+ //LOGI("Destroying Asset in %p #%d\n", this, gCount);
}
/*