} chara_limit_type;
extern s16b stat_limit[6];
+extern s32b stat_match[6];
+extern s32b auto_round;
+
bool get_stat_limits(player_type *creature_ptr);
void initialize_chara_limit(chara_limit_type *chara_limit_ptr);
bool get_chara_limits(player_type *creature_ptr, chara_limit_type *chara_limit_ptr);
#pragma once
-extern s32b stat_match[6];
-extern s32b auto_round;
-
bool player_birth_wizard(player_type *creature_ptr, void (*process_autopick_file_command)(char *));
#include "view/display-birth.h"
#include "player/player-personality.h"
#include "term/gameterm.h"
-#include "birth/birth-wizard.h"
+#include "birth/auto-roller.h"
#include "birth/birth-stat.h"
/*!