// pointed to by the buf argument and a status of OK is returned. If no
// slot is available then a status of -EBUSY is returned and buf is
// unmodified.
+ //
+ // The fence parameter will be updated to hold the fence associated with
+ // the buffer. The contents of the buffer must not be overwritten until the
+ // fence signals. If the fence is NULL, the buffer may be written
+ // immediately.
+ //
// The width and height parameters must be no greater than the minimum of
// GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
// An error due to invalid dimensions might not be reported until
// updateTexImage() is called.
- virtual status_t dequeueBuffer(int *buf, uint32_t width, uint32_t height,
- uint32_t format, uint32_t usage);
+ virtual status_t dequeueBuffer(int *buf, sp<Fence>& fence,
+ uint32_t width, uint32_t height, uint32_t format, uint32_t usage);
// queueBuffer returns a filled buffer to the BufferQueue. In addition, a
// timestamp must be provided for the buffer. The timestamp is in
// Note that the dependencies on EGL will be removed once we switch to using
// the Android HW Sync HAL.
status_t releaseBuffer(int buf, EGLDisplay display, EGLSyncKHR fence,
- const sp<Fence>& releaseFence = Fence::NO_FENCE);
+ const sp<Fence>& releaseFence);
// consumerConnect connects a consumer to the BufferQueue. Only one
// consumer may be connected, and when that consumer disconnects the
#include <binder/IInterface.h>
+#include <ui/Fence.h>
#include <ui/GraphicBuffer.h>
#include <ui/Rect.h>
// in the contents of its associated buffer contents and call queueBuffer.
// If dequeueBuffer return BUFFER_NEEDS_REALLOCATION, the client is
// expected to call requestBuffer immediately.
- virtual status_t dequeueBuffer(int *slot, uint32_t w, uint32_t h,
- uint32_t format, uint32_t usage) = 0;
+ //
+ // The fence parameter will be updated to hold the fence associated with
+ // the buffer. The contents of the buffer must not be overwritten until the
+ // fence signals. If the fence is NULL, the buffer may be written
+ // immediately.
+ virtual status_t dequeueBuffer(int *slot, sp<Fence>& fence,
+ uint32_t w, uint32_t h, uint32_t format, uint32_t usage) = 0;
// queueBuffer indicates that the client has finished filling in the
// contents of the buffer associated with slot and transfers ownership of
return NO_ERROR;
}
-status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
- uint32_t format, uint32_t usage) {
+status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>& outFence,
+ uint32_t w, uint32_t h, uint32_t format, uint32_t usage) {
ATRACE_CALL();
ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);
status_t returnFlags(OK);
EGLDisplay dpy = EGL_NO_DISPLAY;
EGLSyncKHR fence = EGL_NO_SYNC_KHR;
- sp<Fence> releaseFence;
{ // Scope for the lock
Mutex::Autolock lock(mMutex);
dpy = mSlots[buf].mEglDisplay;
fence = mSlots[buf].mFence;
- releaseFence = mSlots[buf].mReleaseFence;
+ outFence = mSlots[buf].mReleaseFence;
mSlots[buf].mFence = EGL_NO_SYNC_KHR;
mSlots[buf].mReleaseFence.clear();
} // end lock scope
eglDestroySyncKHR(dpy, fence);
}
- if (releaseFence.get()) {
- int err = releaseFence->wait(1000);
- if (err == -ETIME) {
- ALOGE("dequeueBuffer: timeout waiting for release fence");
- } else if (err != NO_ERROR) {
- ALOGE("dequeueBuffer: error waiting for sync fence: %d", err);
- }
- releaseFence.clear();
- }
-
ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", *outBuf,
mSlots[*outBuf].mGraphicBuffer->handle, returnFlags);
return result;
}
- virtual status_t dequeueBuffer(int *buf, uint32_t w, uint32_t h,
- uint32_t format, uint32_t usage) {
+ virtual status_t dequeueBuffer(int *buf, sp<Fence>& fence,
+ uint32_t w, uint32_t h, uint32_t format, uint32_t usage) {
Parcel data, reply;
data.writeInterfaceToken(ISurfaceTexture::getInterfaceDescriptor());
data.writeInt32(w);
return result;
}
*buf = reply.readInt32();
+ fence.clear();
+ bool hasFence = reply.readInt32();
+ if (hasFence) {
+ fence = new Fence();
+ reply.read(*fence.get());
+ }
result = reply.readInt32();
return result;
}
uint32_t format = data.readInt32();
uint32_t usage = data.readInt32();
int buf;
- int result = dequeueBuffer(&buf, w, h, format, usage);
+ sp<Fence> fence;
+ int result = dequeueBuffer(&buf, fence, w, h, format, usage);
reply->writeInt32(buf);
+ reply->writeInt32(fence.get() != NULL);
+ if (fence.get() != NULL) {
+ reply->write(*fence.get());
+ }
reply->writeInt32(result);
return NO_ERROR;
} break;
int buf = -1;
int reqW = mReqWidth ? mReqWidth : mUserWidth;
int reqH = mReqHeight ? mReqHeight : mUserHeight;
- status_t result = mSurfaceTexture->dequeueBuffer(&buf, reqW, reqH,
+ sp<Fence> fence;
+ status_t result = mSurfaceTexture->dequeueBuffer(&buf, fence, reqW, reqH,
mReqFormat, mReqUsage);
if (result < 0) {
ALOGV("dequeueBuffer: ISurfaceTexture::dequeueBuffer(%d, %d, %d, %d)"
return result;
}
}
+
+ if (fence.get()) {
+ status_t err = fence->wait(Fence::TIMEOUT_NEVER);
+ if (err != OK) {
+ ALOGE("dequeueBuffer: error waiting for fence: %d", err);
+ }
+ fence.clear();
+ }
+
*buffer = gbuf.get();
*fenceFd = -1;
return OK;