{\r
#if DAMAGELEVELTUNING\r
//----------------------------------------\r
- this.fGaugeFactor[0,0] = 0.003f;\r
- this.fGaugeFactor[0,1] = 0.005f;\r
- this.fGaugeFactor[1,0] = 0.001f;\r
- this.fGaugeFactor[1,1] = 0.002f;\r
+ this.fGaugeFactor[0,0] = 0.004f;\r
+ this.fGaugeFactor[0,1] = 0.006f;\r
+ this.fGaugeFactor[1,0] = 0.002f;\r
+ this.fGaugeFactor[1,1] = 0.003f;\r
this.fGaugeFactor[2,0] = 0.000f;\r
this.fGaugeFactor[2,1] = 0.000f;\r
- this.fGaugeFactor[3,0] = -0.025f;\r
- this.fGaugeFactor[3,1] = -0.020f;\r
+ this.fGaugeFactor[3,0] = -0.020f;\r
+ this.fGaugeFactor[3,1] = -0.030f;\r
this.fGaugeFactor[4,0] = -0.050f;\r
- this.fGaugeFactor[4,1] = -0.030f;\r
+ this.fGaugeFactor[4,1] = -0.050f;\r
\r
this.fDamageLevelFactor[0] = 0.5f;\r
this.fDamageLevelFactor[1] = 1.0f;\r