case 31:
if (name) return _("復讐の宣告", "Revenge sentence");
if (desc) return _("数ターン後にそれまで受けたダメージに応じた威力の地獄の劫火の弾を放つ。",
- "Fires a ball of hell fire to try revenging after few turns.");
+ "Fires a ball of hell fire to try avenging damage from a few turns.");
power = HEX_REVENGE_POWER(caster_ptr);
if (info) return info_damage(0, 0, power);
if (cast)
if (HEX_REVENGE_TURN(caster_ptr) > 0)
{
- msg_print(_("すでに復讐は宣告済みだ。", "You already pronounced your revenge."));
+ msg_print(_("すでに復讐は宣告済みだ。", "You've already declared your revenge."));
return NULL;
}
HEX_REVENGE_TYPE(caster_ptr) = 2;
HEX_REVENGE_TURN(caster_ptr) = r;
- msg_format(_("あなたは復讐を宣告した。あと %d ターン。", "You pronounce your revenge. %d turns left."), r);
+ msg_format(_("あなたは復讐を宣告した。あと %d ターン。", "You declare your revenge. %d turns left."), r);
add = FALSE;
}
if (cont)
do
{
- msg_print(_("復讐の時だ!", "Time to revenge!"));
+ msg_print(_("復讐の時だ!", "Time for revenge!"));
} while (!get_aim_dir(caster_ptr, &dir));
fire_ball(caster_ptr, GF_HELL_FIRE, dir, power, 1);