OSDN Git Service

To be more idiomatic, reworded English messages related to the "Revenge sentence...
authorEric Branlund <ebranlund@fastmail.com>
Thu, 26 Sep 2019 19:42:51 +0000 (12:42 -0700)
committerdeskull <deskull@users.sourceforge.jp>
Thu, 23 Jan 2020 09:05:07 +0000 (18:05 +0900)
src/realm-hex.c

index cc37a09..e25abfe 100644 (file)
@@ -1063,7 +1063,7 @@ concptr do_hex_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode)
        case 31:
                if (name) return _("復讐の宣告", "Revenge sentence");
                if (desc) return _("数ターン後にそれまで受けたダメージに応じた威力の地獄の劫火の弾を放つ。",
-                       "Fires  a ball of hell fire to try revenging after few turns.");
+                       "Fires a ball of hell fire to try avenging damage from a few turns.");
                power = HEX_REVENGE_POWER(caster_ptr);
                if (info) return info_damage(0, 0, power);
                if (cast)
@@ -1074,13 +1074,13 @@ concptr do_hex_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode)
 
                        if (HEX_REVENGE_TURN(caster_ptr) > 0)
                        {
-                               msg_print(_("すでに復讐は宣告済みだ。", "You already pronounced your revenge."));
+                               msg_print(_("すでに復讐は宣告済みだ。", "You've already declared your revenge."));
                                return NULL;
                        }
 
                        HEX_REVENGE_TYPE(caster_ptr) = 2;
                        HEX_REVENGE_TURN(caster_ptr) = r;
-                       msg_format(_("あなたは復讐を宣告した。あと %d ターン。", "You pronounce your revenge. %d turns left."), r);
+                       msg_format(_("あなたは復讐を宣告した。あと %d ターン。", "You declare your revenge. %d turns left."), r);
                        add = FALSE;
                }
                if (cont)
@@ -1097,7 +1097,7 @@ concptr do_hex_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode)
 
                                        do
                                        {
-                                               msg_print(_("復讐の時だ!", "Time to revenge!"));
+                                               msg_print(_("復讐の時だ!", "Time for revenge!"));
                                        } while (!get_aim_dir(caster_ptr, &dir));
 
                                        fire_ball(caster_ptr, GF_HELL_FIRE, dir, power, 1);