#include "locale/japanese.h"
#endif
+concptr KWD_DAM = _("損傷:", "dam ");
+concptr KWD_RANGE = _("射程:", "rng ");
+concptr KWD_DURATION = _("期間:", "dur ");
+concptr KWD_SPHERE = _("範囲:", "range ");
+concptr KWD_HEAL = _("回復:", "heal ");
+concptr KWD_RANDOM = _("ランダム", "random");
+
/*!
* 魔法領域フラグ管理テーブル /
* Zangband uses this array instead of the spell flags table, as there
#include "system/angband.h"
-#define KWD_DAM _("損傷:", "dam ")
-#define KWD_RANGE _("射程:", "rng ")
-#define KWD_DURATION _("期間:", "dur ")
-#define KWD_SPHERE _("範囲:", "range ")
-#define KWD_HEAL _("回復:", "heal ")
-#define KWD_RANDOM _("ランダム", "random")
+extern concptr KWD_DAM;
+extern concptr KWD_RANGE;
+extern concptr KWD_DURATION;
+extern concptr KWD_SPHERE;
+extern concptr KWD_HEAL;
+extern concptr KWD_RANDOM;
extern const u32b fake_spell_flags[4];