static void display_initial_options(PlayerType *player_ptr)
{
- uint16_t expfact = get_expfact(player_ptr) - 100;
+ const auto expfact_mod = static_cast<int>(get_expfact(player_ptr)) - 100;
int16_t adj[A_MAX];
for (int i = 0; i < A_MAX; i++) {
adj[i] = rp_ptr->r_adj[i] + cp_ptr->c_adj[i] + ap_ptr->a_adj[i];
put_str(" ", 3, 40);
put_str(_("修正の合計値", "Your total modification"), 3, 40);
put_str(_("腕力 知能 賢さ 器用 耐久 魅力 経験 ", "Str Int Wis Dex Con Chr EXP "), 4, 40);
- strnfmt(buf, sizeof(buf), "%+3d %+3d %+3d %+3d %+3d %+3d %+4d%% ", adj[0], adj[1], adj[2], adj[3], adj[4], adj[5], expfact);
+ strnfmt(buf, sizeof(buf), "%+3d %+3d %+3d %+3d %+3d %+3d %+4d%% ", adj[0], adj[1], adj[2], adj[3], adj[4], adj[5], expfact_mod);
c_put_str(TERM_L_BLUE, buf, 5, 40);
put_str("HD ", 6, 40);
auto &rfu = RedrawingFlagsUpdater::get_instance();
if (auto_more) {
rfu.set_flag(SubWindowRedrawingFlag::MESSAGE);
- handle_stuff(player_ptr);
+ window_stuff(player_ptr);
num_more = 0;
}
if (mode.has_not(UserCheck::NO_HISTORY) && player_ptr->playing) {
message_add(buf);
rfu.set_flag(SubWindowRedrawingFlag::MESSAGE);
- handle_stuff(player_ptr);
+ window_stuff(player_ptr);
}
bool flag = false;