const char* gFS_Main_FragColor_HasRoundRectClip =
" mediump vec2 fragToLT = roundRectInnerRectLTRB.xy - roundRectPos;\n"
" mediump vec2 fragFromRB = roundRectPos - roundRectInnerRectLTRB.zw;\n"
- " mediump vec2 dist = max(max(fragToLT, fragFromRB), vec2(0.0, 0.0));\n"
- " mediump float linearDist = roundRectRadius - length(dist);\n"
+
+ // divide + multiply by 128 to avoid falling out of range in length() function
+ " mediump vec2 dist = max(max(fragToLT, fragFromRB), vec2(0.0, 0.0)) / 128.0;\n"
+ " mediump float linearDist = roundRectRadius - (length(dist) * 128.0);\n"
" gl_FragColor *= clamp(linearDist, 0.0, 1.0);\n";
const char* gFS_Main_DebugHighlight =