<ClInclude Include="..\..\src\mspell\mspell-util.h" />\r
<ClInclude Include="..\..\src\mspell\mspell-ball.h" />\r
<ClInclude Include="..\..\src\player\player-personalities-types.h" />\r
- <ClInclude Include="..\..\src\player\player-races-types.h" />\r
+ <ClInclude Include="..\..\src\player\player-race-types.h" />\r
<ClInclude Include="..\..\src\player\player-classes-types.h" />\r
<ClInclude Include="..\..\src\spell-kind\spells-detection.h" />\r
<ClInclude Include="..\..\src\system\angband-version.h" />\r
<ClInclude Include="..\..\src\player\player-personalities-types.h">
<Filter>player</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\player\player-races-types.h">
- <Filter>player</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\player\player-classes-types.h">
<Filter>player</Filter>
</ClInclude>
<ClInclude Include="..\..\src\system\monster-race-definition.h">
<Filter>system</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\player\player-race-types.h">
+ <Filter>player</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
player/player-move.c player/player-move.h \
player/player-personality.c player/player-personality.h \
player/player-race.c player/player-race.h \
- player/player-races-types.h \
+ player/player-race-types.h \
player/player-skill.c player/player-skill.h \
player/player-status.c player/player-status.h \
player/player-personalities-types.h \
#include "sv-definition/sv-other-types.h"
#include "sv-definition/sv-wand-types.h"
#include "player/player-move.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
/*!
* @brief クラス依存のアイテム破壊を調べる
#include "system/angband.h"
#include "birth/birth-body-spec.h"
#include "player/player-personalities-types.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
/*!
* @brief プレイヤーの身長体重を決める / Get character's height and weight
#include "player/player-personalities-types.h"
#include "player/player-skill.h"
#include "spell/spells-status.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
/*!
* @brief プレイヤーの能力値表現に基づいて加減算を行う。
#include "io/write-diary.h"
#include "main/music-definitions-table.h"
#include "monster-floor/monster-remover.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
#include "player/player-sex.h"
#include "store/store.h"
#include "world/world.h"
#include "object/object-generator.h"
#include "object/object-kind.h"
#include "pet/pet-util.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
#include "system/system-variables.h"
#include "world/world.h"
#include "system/angband.h"
#include "birth/history-generator.h"
#include "birth/history.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
static int get_history_chart(player_type *creature_ptr)
{
#include "object/object-kind.h"
#include "object/object-info.h"
#include "player/player-personalities-types.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
#include "sv-definition/sv-bow-types.h"
#include "sv-definition/sv-food-types.h"
#include "sv-definition/sv-lite-types.h"
#include "market/building-actions-table.h"
#include "player/eldritch-horror.h"
#include "player/player-effects.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
#include "store/rumor.h"
#include "world/world.h"
#include "player/avatar.h"
#include "player/player-damage.h"
#include "player/player-effects.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
#include "spell-kind/earthquake.h"
#include "spell-kind/spells-beam.h"
#include "spell-kind/spells-charm.h"
#include "player/player-class.h"
#include "player/player-damage.h"
#include "player/player-effects.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
#include "player/player-status.h"
#include "spell-realm/spells-hex.h"
#include "spell/spells-status.h"
#include "player/player-class.h"
#include "player/player-effects.h"
#include "player/player-personalities-types.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
#include "player/player-status.h"
#include "player/selfinfo.h"
#include "realm/realm-hex-numbers.h"
#include "player/player-class.h"
#include "player/player-damage.h"
#include "player/player-effects.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
#include "player/player-status.h"
#include "player/selfinfo.h"
#include "realm/realm-hex-numbers.h"
#include "player/avatar.h"
#include "player/player-class.h"
#include "player/player-effects.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
#include "player/player-status.h"
#include "spell-kind/earthquake.h"
#include "spell-kind/spells-detection.h"
#include "core/stuff-handler.h"
#include "io/files-util.h"
#include "player/player-effects.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
#include "player/process-name.h"
#include "term/gameterm.h"
#include "term/term-color-types.h"
#include "player/player-class.h"
#include "player/player-effects.h"
#include "player/player-personalities-types.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
#include "player/player-skill.h"
#include "player/process-name.h"
#include "realm/realm-names-table.h"
#include "object/object-flavor.h"
#include "player/player-damage.h"
#include "player/player-effects.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
#include "realm/realm-song-numbers.h"
#include "world/world.h"
#include "store/store-owners.h"
#include "store/store-util.h"
#include "store/store.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
/*!
* @brief ゲームターンからの実時間換算を行うための補正をかける
#include "object/object-broken.h"
#include "player/player-damage.h"
#include "player/player-effects.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
#include "spell/spells-status.h"
#include "spell-kind/spells-teleport.h"
#include "spell/spells3.h"
#include "player/mimic-info-table.h"
#include "player/player-damage.h"
#include "player/player-effects.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
#include "spell/spell-types.h"
#include "world/world.h"
#include "player/player-damage.h"
#include "player/player-effects.h"
#include "player/player-move.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
#include "realm/realm-song-numbers.h"
#include "spell/spells-status.h"
#include "spell-kind/spells-teleport.h"
#include "player/player-damage.h"
#include "player/player-effects.h"
#include "player/player-move.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
#include "spell-kind/spells-random.h"
#include "spell-kind/spells-teleport.h"
#include "spell/spells-summon.h"
#include "player/patron.h"
#include "player/player-class.h"
#include "player/player-personality.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
#include "player/player-sex.h"
#include "player/player-skill.h"
#include "player/race-info-table.h"
#include "object/object-kind-hook.h"
#include "object/object-mark-types.h"
#include "player/player-move.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
#include "player/player-status.h"
#include "spell/spells-summon.h"
#include "system/building-type-definition.h"
#include "player/player-class.h"
#include "player/player-move.h"
#include "player/player-personalities-types.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
#include "util/util.h"
// Melee-post-process-type
#include "player/player-class.h"
#include "player/player-damage.h"
#include "player/player-effects.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
#include "player/player-status.h"
#include "spell-kind/spells-beam.h"
#include "spell-kind/spells-detection.h"
#include "object-enchant/object-curse.h"
#include "player/player-class.h"
#include "player/player-move.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
#include "player/player-status.h"
#include "realm/realm-song-numbers.h"
#include "spell-kind/spells-teleport.h"
#include "player/player-damage.h"
#include "player/player-effects.h"
#include "player/player-personalities-types.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
#include "player/player-status.h"
#include "player/selfinfo.h"
#include "spell-kind/earthquake.h"
#include "perception/object-perception.h"
#include "player/mimic-info-table.h"
#include "player/player-class.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
#include "player/player-skill.h"
#include "sv-definition/sv-armor-types.h"
#include "sv-definition/sv-lite-types.h"
#include "player/mimic-info-table.h"
#include "player/player-class.h"
#include "player/player-move.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
#include "player/player-status.h"
#include "spell/spell-types.h"
#include "util/util.h"
#include "system/angband.h"
#include "player/avatar.h"
#include "realm/realm-names-table.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
#include "player/player-class.h"
/*!
#include "player/player-class.h"
#include "player/player-damage.h"
#include "player/player-effects.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
#include "player/player-status.h"
#include "spell-kind/spells-floor.h"
#include "spell-kind/spells-genocide.h"
#include "permanent-resistances.h"
#include "player/player-personalities-types.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
#include "object-enchant/tr-types.h"
/*!
#include "player/player-effects.h"
#include "player/player-move.h"
#include "player/player-personalities-types.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
#include "player/player-status.h"
#include "realm/realm-song-numbers.h"
#include "term/term-color-types.h"
#include "player/player-move.h"
#include "player/player-personalities-types.h"
#include "player/player-personality.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
#include "player/player-sex.h"
#include "player/player-status.h"
#include "player/race-info-table.h"
#include "player/player-class.h"
#include "player/player-effects.h"
#include "player/player-personalities-types.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
#include "player/player-status.h"
#include "realm/realm-song-numbers.h"
#include "spell-kind/spells-floor.h"
RACE_KUTAR = 35,
RACE_ANDROID = 36,
RACE_MERFOLK = 37,
+ MAX_RACES = 38,
} player_race_type;
#include "system/angband.h"
#include "player/player-race.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
const player_race *rp_ptr;
#include "player/player-move.h"
#include "player/player-personalities-types.h"
#include "player/player-personality.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
#include "player/player-skill.h"
#include "player/race-info-table.h"
#include "realm/realm-hex-numbers.h"
/* 人畜無害なenumヘッダを先に読み込む */
#include "player/player-classes-types.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
#include "cmd-building/cmd-building.h"
#include "player/player-personalities-types.h"
#include "system/object-type-definition.h"
#pragma once
-#define MAX_RACES 38
+#include "player/player-race-types.h"
extern const player_race race_info[MAX_RACES];
#include "race-resistances.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
#include "object/object-flags.h"
#include "object-enchant/tr-types.h"
#include "object/object-flags.h"
#include "player/avatar.h"
#include "player/player-class.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
#include "player/player-status.h"
#include "realm/realm-names-table.h"
#include "realm/realm-song-numbers.h"
#include "temporary-resistances.h"
#include "object-enchant/tr-types.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
#include "realm/realm-hex-numbers.h"
#include "realm/realm-song-numbers.h"
#include "spell-realm/spells-hex.h"
#include "player/avatar.h"
#include "player/player-damage.h"
#include "player/player-effects.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
#include "spell-kind/earthquake.h"
#include "spell-kind/spells-beam.h"
#include "spell-kind/spells-charm.h"
#include "store/store-owners.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
/*!
* todo _() でまとめる
/* 人畜無害なenumヘッダを先に読み込む */
#include "player/player-classes-types.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
#include "system/angband.h"
#define MAX_BLDG 32 /*!< 施設の種類最大数 / Number of buildings */
#include "player/mimic-info-table.h"
#include "player/player-class.h"
#include "player/player-effects.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
#include "player/player-status.h"
#include "realm/realm-hex-numbers.h"
#include "realm/realm-song-numbers.h"
#include "object-enchant/special-object-flags.h"
#include "perception/object-perception.h"
#include "player/player-effects.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
#include "player/player-skill.h"
#include "realm/realm-song-numbers.h"
#include "sv-definition/sv-bow-types.h"
#include "player/mimic-info-table.h"
#include "player/permanent-resistances.h"
#include "player/player-personality.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
#include "term/term-color-types.h"
/*!
#include "player/patron.h"
#include "player/player-class.h"
#include "player/player-effects.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
#include "player/player-skill.h"
#include "player/player-status.h"
#include "player/selfinfo.h"
#include "system/angband.h"
#include "world/world.h"
-#include "player/player-races-types.h"
+#include "player/player-race-types.h"
world_type world;
world_type *current_world_ptr = &world;