namespace android {
static const int kMaxQueueDepth = 3;
-static const int kAcquireWaitTimeoutMs = 50;
+static const int kAcquireWaitTimeoutMs = 3000;
VirtualCompositorWorker::VirtualCompositorWorker()
: Worker("virtual-compositor", HAL_PRIORITY_URGENT_DISPLAY),
if (outbuf_acquire_fence >= 0) {
ret = sync_wait(outbuf_acquire_fence, kAcquireWaitTimeoutMs);
if (ret) {
- ALOGE("Failed to wait for acquire %d/%d", outbuf_acquire_fence, ret);
+ ALOGE("Failed to wait for outbuf acquire %d/%d", outbuf_acquire_fence,
+ ret);
return;
}
composition->outbuf_acquire_fence.Close();
if (layer_acquire_fence >= 0) {
ret = sync_wait(layer_acquire_fence, kAcquireWaitTimeoutMs);
if (ret) {
- ALOGE("Failed to wait for acquire %d/%d", layer_acquire_fence, ret);
+ ALOGE("Failed to wait for layer acquire %d/%d", layer_acquire_fence,
+ ret);
return;
}
composition->layer_acquire_fences[i].Close();