// all the smarts here sunk into that routine. However, the current
// lowering of BUILD_VECTOR makes that nearly impossible until the old
// vector shuffle lowering is dead.
- if (SDValue V2S = getScalarValueForVectorElement(
- V2, Mask[V2Index] - Mask.size(), DAG)) {
+ SDValue V2S = getScalarValueForVectorElement(V2, Mask[V2Index] - Mask.size(),
+ DAG);
+ if (V2S && DAG.getTargetLoweringInfo().isTypeLegal(V2S.getValueType())) {
// We need to zext the scalar if it is smaller than an i32.
V2S = DAG.getBitcast(EltVT, V2S);
if (EltVT == MVT::i8 || EltVT == MVT::i16) {
; CHECK-LABEL: test1:
; CHECK-NOT: vinsertf128
}
+
+define <8 x i16> @test2(<4 x i16>* %v) nounwind {
+; CHECK-LABEL: test2
+; CHECK: vmovsd
+; CHECK: vmovq
+ %v9 = load <4 x i16>, <4 x i16> * %v, align 8
+ %v10 = shufflevector <4 x i16> %v9, <4 x i16> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef>
+ %v11 = shufflevector <8 x i16> <i16 undef, i16 undef, i16 undef, i16 undef, i16 0, i16 0, i16 0, i16 0>, <8 x i16> %v10, <8 x i32> <i32 8, i32 9, i32 10, i32 11, i32 4, i32 5, i32 6, i32 7>
+ ret <8 x i16> %v11
+}
+