#include "dungeon/dungeon.h"
#include "dungeon/quest.h"
#include "floor/cave.h"
-#include "floor/floor.h"
#include "game-option/birth-options.h"
#include "game-option/cheat-options.h"
#include "game-option/disturbance-options.h"
#include "game-option/map-screen-options.h"
#include "grid/feature-flag-types.h"
+#include "grid/feature.h"
#include "grid/grid.h"
#include "main/sound-of-music.h"
#include "mind/mind-ninja.h"
-#include "monster-floor/monster-lite.h"
#include "monster-race/monster-race.h"
#include "monster-race/race-flags1.h"
-#include "monster-race/race-flags7.h"
#include "monster/monster-info.h"
#include "monster/monster-list.h"
#include "monster/monster-status.h"
continue;
r_ptr = &r_info[m_ptr->r_idx];
- if (r_ptr->flags1 & (RF1_UNIQUE)) {
+ if (r_ptr->flags1 & RF1_UNIQUE) {
if (r_ptr->level + 10 > floor_ptr->dun_level)
delta += (r_ptr->level + 10 - floor_ptr->dun_level) * 2 * base;
} else if (r_ptr->level > floor_ptr->dun_level)