<ClCompile Include="..\..\src\player\player-move.cpp" />\r
<ClCompile Include="..\..\src\io\files-util.cpp" />\r
<ClCompile Include="..\..\src\grid\grid.cpp" />\r
- <ClCompile Include="..\..\src\io\inet.cpp" />\r
<ClCompile Include="..\..\src\locale\japanese.cpp" />\r
<ClCompile Include="..\..\src\load\load.cpp" />\r
<ClCompile Include="..\..\src\main-win.cpp" />\r
<ClInclude Include="..\..\src\system\h-system.h" />\r
<ClInclude Include="..\..\src\system\h-type.h" />\r
<ClInclude Include="..\..\src\birth\history.h" />\r
- <ClInclude Include="..\..\src\io\inet.h" />\r
<ClInclude Include="..\..\src\main\angband-initializer.h" />\r
<ClInclude Include="..\..\src\load\load.h" />\r
<ClInclude Include="..\..\src\cmd-action\cmd-mind.h" />\r
io/exit-panic.cpp io/exit-panic.h \
io/files-util.cpp io/files-util.h \
io/gf-descriptions.cpp io/gf-descriptions.h \
- io/inet.cpp io/inet.h \
io/input-key-acceptor.cpp io/input-key-acceptor.h \
io/input-key-processor.cpp io/input-key-processor.h \
io/input-key-requester.cpp io/input-key-requester.h \
#include "grid/grid.h"
#include "info-reader/fixed-map-parser.h"
#include "io/files-util.h"
-#include "io/inet.h"
#include "io/input-key-acceptor.h"
#include "io/input-key-processor.h"
#include "io/read-pref-file.h"
+++ /dev/null
-#pragma once
-
-#include "system/angband.h"
-
-int soc_write(int sd, char *buf, size_t sz);
-int soc_read(int sd, char *buf, size_t sz);
-void set_proxy(char *default_url, int default_port);
-int connect_server(int timeout, concptr host, int port);
-int disconnect_server(int sd);
-concptr soc_err(void);
#include "cmd-visual/cmd-draw.h"
#include "core/asking-player.h"
#include "io/files-util.h"
-#include "io/inet.h"
#include "io/signal-handlers.h"
#include "locale/japanese.h"
#include "system/player-type-definition.h"
#include "core/visuals-reseter.h"
#include "game-option/special-options.h"
#include "io-dump/character-dump.h"
-#include "io/inet.h"
#include "io/input-key-acceptor.h"
#include "mind/mind-elementalist.h"
#include "player-base/player-class.h"
#include "core/scores.h"
#include "game-option/runtime-arguments.h"
#include "io/files-util.h"
-#include "io/inet.h"
#include "io/record-play-movie.h"
#include "io/signal-handlers.h"
#include "io/uid-checker.h"