protected float mAnimPos = 0.f;\r
protected float mAnimLen = 0.f;\r
protected boolean mAnimLoop = false;\r
- protected int mCurrentFrameIdx = 0;\r
- protected int mNextFrameIdx = 0;\r
+ protected int mCurrentFrameIdx = -1;\r
+ protected int mNextFrameIdx = -1;\r
protected float mFrameDelta = 0.f;\r
protected Animation mCurrentAnim = null;\r
\r
{\r
mAnimLen = mCurrentAnim.getLength(); \r
mAnimPos = mFrameDelta = 0.f;\r
- mCurrentFrameIdx = 0;\r
- mNextFrameIdx = 1;\r
+ mCurrentFrameIdx = -1;\r
+ mNextFrameIdx = -1;\r
} \r
}\r
\r
\r
if(currentFrameIdx != mCurrentFrameIdx)\r
{\r
- int nextFrame = 0;\r
- \r
if(currentFrameIdx < numFrames-1)\r
{\r
mNextFrameIdx = currentFrameIdx+1;\r