cmd/dump-util.c cmd/dump-util.h \
cmd/monster-group-table.c cmd/monster-group-table.h \
cmd/object-group-table.c cmd/object-group-table.h \
- cmd/cmd-activate.c cmd/cmd-activate.h cmd/cmd-basic.c cmd/cmd-basic.h \
+ cmd/cmd-basic.c cmd/cmd-basic.h \
cmd/cmd-draw.c cmd/cmd-draw.h \
cmd/cmd-inn.c cmd/cmd-inn.h \
cmd/lighting-level-table.c cmd/lighting-level-table.h \
cmd-io/diary-subtitle-table.c cmd-io/diary-subtitle-table.h \
cmd-io/feeling-table.c cmd-io/feeling-table.h \
\
+ cmd-item/cmd-activate.c cmd-item/cmd-activate.h \
cmd-item/cmd-eat.c cmd-item/cmd-eat.h \
cmd-item/cmd-item.c cmd-item/cmd-item.h \
cmd-item/cmd-magiceat.c cmd-item/cmd-magiceat.h \
#include "system/angband.h"
#include "main/sound-definitions-table.h"
-#include "cmd/cmd-activate.h"
+#include "cmd-item/cmd-activate.h"
#include "cmd/cmd-basic.h"
#include "cmd-io/cmd-save.h"
#include "object/object-hook.h"
#include "term/gameterm.h"
#include "player/selfinfo.h"
-#include "cmd/cmd-activate.h"
+#include "cmd-item/cmd-activate.h"
#include "cmd-item/cmd-eat.h"
#include "cmd-item/cmd-quaff.h"
#include "cmd-item/cmd-read.h"
#include "grid/trap.h"
#include "object/artifact.h"
#include "object/sv-scroll-types.h"
-#include "cmd/cmd-activate.h"
+#include "cmd-item/cmd-activate.h"
#include "term/gameterm.h"
#include "floor/wild.h"
#include "view/display-main-window.h"
#include "player/player-move.h" // do_cmd_travel() がある。後で移設する.
#include "io/files-util.h"
-#include "cmd/cmd-activate.h"
+#include "cmd-item/cmd-activate.h"
#include "cmd/cmd-autopick.h"
#include "cmd/cmd-building.h"
#include "cmd-io/cmd-diary.h"
#include "player/avatar.h"
#include "floor/floor.h"
-#include "cmd/cmd-activate.h"
+#include "cmd-item/cmd-activate.h"
#include "object/object1.h"
#include "object/object-kind.h"
#include "object/object-boost.h"
#pragma once
-#include "cmd/cmd-activate.h"
+#include "cmd-item/cmd-activate.h"
typedef struct artifact_type artifact_type;
#include "floor/floor.h"
#include "object/object-boost.h"
#include "object/object-boost.h"
-#include "cmd/cmd-activate.h"
+#include "cmd-item/cmd-activate.h"
#include "object/tr-types.h"
/*!
#include "util/util.h"
#include "object/artifact.h"
#include "floor/floor.h"
-#include "cmd/cmd-activate.h"
+#include "cmd-item/cmd-activate.h"
#include "object/item-apply-magic.h"
#include "object/object-kind.h"
#include "object/object-ego.h"