<code>int SDL_RenderSetClipRect(SDL_Renderer* renderer, const SDL_Rect* rect)</code>\r
<h2>\88ø\90\94</h2>\r
<table border="1" summary="SDL_RenderSetClipRect">\r
-<tr><td>renderer</td><td>\83\8c\83\93\83_\83\8a\83\93\83O\83R\83\93\83e\83L\83X\83g</td></tr>\r
+<tr><td>renderer</td><td>\83N\83\8a\83b\83v\97Ì\88æ\82ð\90Ý\92è\82·\82é\83\8c\83\93\83_\83\8a\83\93\83O\83R\83\93\83e\83L\83X\83g</td></tr>\r
<tr><td>rect</td><td>\83N\83\8a\83b\83v\97Ì\88æ\82Ì<a href="SDL_Rect.html">SDL_Rect</a>. NULL\82Ì\82Æ\82«\83N\83\8a\83b\83v\82ð\96³\8cø\82É\82·\82é</td></tr>\r
</table>\r
<h2>\96ß\82è\92l</h2>\r