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[changed] Mesh in SpriteBatch changed from privat -> protected
authorchristoph.widulle <christoph.widulle@6c4fd544-2939-11df-bb46-9574ba5d0bfa>
Tue, 9 Nov 2010 21:06:21 +0000 (21:06 +0000)
committerchristoph.widulle <christoph.widulle@6c4fd544-2939-11df-bb46-9574ba5d0bfa>
Tue, 9 Nov 2010 21:06:21 +0000 (21:06 +0000)
gdx/src/com/badlogic/gdx/graphics/SpriteBatch.java

index 2deaff7..3ee06fa 100644 (file)
@@ -73,7 +73,7 @@ public class SpriteBatch {
        private static final int SPRITE_SIZE = 4 * VERTEX_SIZE;\r
 \r
        /** the mesh used to transfer the data to the GPU **/\r
-       private final Mesh mesh;\r
+       protected final Mesh mesh;\r
 \r
        /** the transform to be applied to all sprites **/\r
        protected final Matrix4 transformMatrix = new Matrix4();\r