#include "system/monster-type-definition.h"
#include "system/player-type-definition.h"
#include "target/projection-path-calculator.h"
+#include "util/bit-flags-calculator.h"
/*
* @brief コンストラクタ
* @param target_ptr プレーヤーへの参照ポインタ
- * @param m_idx モンスターの参照ID
+ * @param m_idx 逃走するモンスターの参照ID
* @param mm 移動方向を返す方向IDの参照ポインタ
*/
MonsterSweepGrid::MonsterSweepGrid(player_type *target_ptr, MONSTER_IDX m_idx, DIRECTION *mm)
*/
bool MonsterSweepGrid::get_movable_grid()
{
- floor_type *floor_ptr = this->target_ptr->current_floor_ptr;
- monster_type *m_ptr = &floor_ptr->m_list[this->m_idx];
- monster_race *r_ptr = &r_info[m_ptr->r_idx];
- POSITION y = 0, x = 0;
- POSITION y2 = this->target_ptr->y;
- POSITION x2 = this->target_ptr->x;
- bool done = false;
- bool will_run = mon_will_run();
- grid_type *g_ptr;
- bool no_flow = m_ptr->mflag2.has(MFLAG2::NOFLOW) && grid_cost(&floor_ptr->grid_array[m_ptr->fy][m_ptr->fx], r_ptr) > 2;
- bool can_pass_wall = ((r_ptr->flags2 & RF2_PASS_WALL) != 0) && ((this->m_idx != this->target_ptr->riding) || has_pass_wall(this->target_ptr));
-
+ auto *floor_ptr = this->target_ptr->current_floor_ptr;
+ auto *m_ptr = &floor_ptr->m_list[this->m_idx];
+ auto *r_ptr = &r_info[m_ptr->r_idx];
+ POSITION y = 0;
+ POSITION x = 0;
+ auto y2 = this->target_ptr->y;
+ auto x2 = this->target_ptr->x;
+ auto done = false;
+ auto will_run = mon_will_run();
+ auto no_flow = m_ptr->mflag2.has(MFLAG2::NOFLOW) && grid_cost(&floor_ptr->grid_array[m_ptr->fy][m_ptr->fx], r_ptr) > 2;
+ auto can_pass_wall = any_bits(r_ptr->flags2, RF2_PASS_WALL) && ((this->m_idx != this->target_ptr->riding) || has_pass_wall(this->target_ptr));
if (!will_run && m_ptr->target_y) {
int t_m_idx = floor_ptr->grid_array[m_ptr->target_y][m_ptr->target_x].m_idx;
if ((t_m_idx > 0) && are_enemies(this->target_ptr, m_ptr, &floor_ptr->m_list[t_m_idx])
}
}
- if (!done && !will_run && is_hostile(m_ptr) && (r_ptr->flags1 & RF1_FRIENDS)
+ if (!done && !will_run && is_hostile(m_ptr) && any_bits(r_ptr->flags1, RF1_FRIENDS)
&& ((los(this->target_ptr, m_ptr->fy, m_ptr->fx, this->target_ptr->y, this->target_ptr->x) && projectable(this->target_ptr, m_ptr->fy, m_ptr->fx, this->target_ptr->y, this->target_ptr->x))
|| (grid_dist(&floor_ptr->grid_array[m_ptr->fy][m_ptr->fx], r_ptr) < MAX_SIGHT / 2))) {
- if ((r_ptr->flags3 & RF3_ANIMAL) && !can_pass_wall && !(r_ptr->flags2 & RF2_KILL_WALL)) {
+ if (any_bits(r_ptr->flags3, RF3_ANIMAL) && !can_pass_wall && !any_bits(r_ptr->flags2, RF2_KILL_WALL)) {
int room = 0;
for (int i = 0; i < 8; i++) {
int xx = this->target_ptr->x + ddx_ddd[i];
if (!in_bounds2(floor_ptr, yy, xx))
continue;
- g_ptr = &floor_ptr->grid_array[yy][xx];
+ auto *g_ptr = &floor_ptr->grid_array[yy][xx];
if (monster_can_cross_terrain(this->target_ptr, g_ptr->feat, r_ptr, 0)) {
room++;
}
}
- if (floor_ptr->grid_array[this->target_ptr->y][this->target_ptr->x].info & CAVE_ROOM)
- room -= 2;
- if (r_ptr->ability_flags.none())
+ if (any_bits(floor_ptr->grid_array[this->target_ptr->y][this->target_ptr->x].info, CAVE_ROOM)) {
room -= 2;
+ }
+ if (r_ptr->ability_flags.none()) {
+ room -= 2;
+ }
+
if (room < (8 * (this->target_ptr->chp + this->target_ptr->csp)) / (this->target_ptr->mhp + this->target_ptr->msp)) {
if (find_hiding(this->target_ptr, this->m_idx, &y, &x))
done = true;
break;
}
- if (!in_bounds2(floor_ptr, y2, x2))
- continue;
- if (!monster_can_enter(this->target_ptr, y2, x2, r_ptr, 0))
+ if (!in_bounds2(floor_ptr, y2, x2) || !monster_can_enter(this->target_ptr, y2, x2, r_ptr, 0)) {
continue;
+ }
break;
}
}
}
- if (!x && !y)
+ if (!x && !y) {
return false;
-
+ }
+
store_moves_val(this->mm, y, x);
return true;
}
return ((this->target_ptr->pet_follow_distance < 0) && (m_ptr->cdis <= (0 - this->target_ptr->pet_follow_distance)));
}
- if (m_ptr->cdis > MAX_SIGHT + 5)
+ if (m_ptr->cdis > MAX_SIGHT + 5) {
return false;
- if (monster_fear_remaining(m_ptr))
+ }
+
+ if (monster_fear_remaining(m_ptr)) {
return true;
- if (m_ptr->cdis <= 5)
+ }
+
+ if (m_ptr->cdis <= 5) {
return false;
+ }
- PLAYER_LEVEL p_lev = this->target_ptr->lev;
- DEPTH m_lev = r_ptr->level + (this->m_idx & 0x08) + 25;
- if (m_lev > p_lev + 4)
+ auto p_lev = this->target_ptr->lev;
+ auto m_lev = r_ptr->level + (this->m_idx & 0x08) + 25;
+ if (m_lev > p_lev + 4) {
return false;
- if (m_lev + 4 <= p_lev)
+ }
+
+ if (m_lev + 4 <= p_lev) {
return true;
+ }
- HIT_POINT p_chp = this->target_ptr->chp;
- HIT_POINT p_mhp = this->target_ptr->mhp;
- HIT_POINT m_chp = m_ptr->hp;
- HIT_POINT m_mhp = m_ptr->maxhp;
+ auto p_chp = this->target_ptr->chp;
+ auto p_mhp = this->target_ptr->mhp;
+ auto m_chp = m_ptr->hp;
+ auto m_mhp = m_ptr->maxhp;
u32b p_val = (p_lev * p_mhp) + (p_chp << 2);
u32b m_val = (m_lev * m_mhp) + (m_chp << 2);
- if (p_val * m_mhp > m_val * p_mhp)
- return true;
-
- return false;
+ return p_val * m_mhp > m_val * p_mhp;
}
/*!
*/
void MonsterSweepGrid::sweep_movable_grid(POSITION *yp, POSITION *xp, bool no_flow)
{
- grid_type *g_ptr;
- floor_type *floor_ptr = this->target_ptr->current_floor_ptr;
- monster_type *m_ptr = &floor_ptr->m_list[this->m_idx];
- monster_race *r_ptr = &r_info[m_ptr->r_idx];
-
- if (r_ptr->ability_flags.has_any_of(RF_ABILITY_ATTACK_MASK)) {
- if (sweep_ranged_attack_grid(yp, xp))
- return;
+ auto *floor_ptr = this->target_ptr->current_floor_ptr;
+ auto *m_ptr = &floor_ptr->m_list[this->m_idx];
+ auto *r_ptr = &r_info[m_ptr->r_idx];
+ if ((r_ptr->ability_flags.has_any_of(RF_ABILITY_ATTACK_MASK)) && (sweep_ranged_attack_grid(yp, xp))) {
+ return;
}
- if (no_flow)
- return;
- if ((r_ptr->flags2 & RF2_PASS_WALL) && ((this->m_idx != this->target_ptr->riding) || has_pass_wall(this->target_ptr)))
+ if (no_flow) {
return;
- if ((r_ptr->flags2 & RF2_KILL_WALL) && (this->m_idx != this->target_ptr->riding))
+ }
+
+ if (any_bits(r_ptr->flags2, RF2_PASS_WALL) && ((this->m_idx != this->target_ptr->riding) || has_pass_wall(this->target_ptr))) {
return;
+ }
- POSITION y1 = m_ptr->fy;
- POSITION x1 = m_ptr->fx;
- g_ptr = &floor_ptr->grid_array[y1][x1];
+ if (any_bits(r_ptr->flags2, RF2_KILL_WALL) && (this->m_idx != this->target_ptr->riding)) {
+ return;
+ }
+
+ auto y1 = m_ptr->fy;
+ auto x1 = m_ptr->fx;
+ auto *g_ptr = &floor_ptr->grid_array[y1][x1];
if (player_has_los_bold(this->target_ptr, y1, x1) && projectable(this->target_ptr, this->target_ptr->y, this->target_ptr->x, y1, x1)) {
- if (distance(y1, x1, this->target_ptr->y, this->target_ptr->x) == 1)
- return;
- if (r_ptr->freq_spell > 0)
- return;
- if (grid_cost(g_ptr, r_ptr) > 5)
+ if ((distance(y1, x1, this->target_ptr->y, this->target_ptr->x) == 1) || (r_ptr->freq_spell > 0) || (grid_cost(g_ptr, r_ptr) > 5)) {
return;
+ }
}
int best;
- bool use_scent = false;
+ auto use_scent = false;
if (grid_cost(g_ptr, r_ptr)) {
best = 999;
} else if (g_ptr->when) {
- if (floor_ptr->grid_array[this->target_ptr->y][this->target_ptr->x].when - g_ptr->when > 127)
+ if (floor_ptr->grid_array[this->target_ptr->y][this->target_ptr->x].when - g_ptr->when > 127) {
return;
+ }
use_scent = true;
best = 0;
return;
}
- for (int i = 7; i >= 0; i--) {
- POSITION y = y1 + ddy_ddd[i];
- POSITION x = x1 + ddx_ddd[i];
-
- if (!in_bounds2(floor_ptr, y, x))
+ for (auto i = 7; i >= 0; i--) {
+ auto y = y1 + ddy_ddd[i];
+ auto x = x1 + ddx_ddd[i];
+ if (!in_bounds2(floor_ptr, y, x)) {
continue;
-
+ }
+
g_ptr = &floor_ptr->grid_array[y][x];
if (use_scent) {
int when = g_ptr->when;
- if (best > when)
+ if (best > when) {
continue;
+ }
best = when;
} else {
- int cost;
- if (r_ptr->flags2 & (RF2_BASH_DOOR | RF2_OPEN_DOOR)) {
- cost = grid_dist(g_ptr, r_ptr);
- } else {
- cost = grid_cost(g_ptr, r_ptr);
- }
-
- if ((cost == 0) || (best < cost))
+ auto cost = any_bits(r_ptr->flags2, RF2_BASH_DOOR | RF2_OPEN_DOOR) ? grid_dist(g_ptr, r_ptr) : grid_cost(g_ptr, r_ptr);
+ if ((cost == 0) || (best < cost)) {
continue;
+ }
best = cost;
}
*/
bool MonsterSweepGrid::sweep_ranged_attack_grid(POSITION *yp, POSITION *xp)
{
- floor_type *floor_ptr = this->target_ptr->current_floor_ptr;
- monster_type *m_ptr = &floor_ptr->m_list[this->m_idx];
- monster_race *r_ptr = &r_info[m_ptr->r_idx];
-
- POSITION y1 = m_ptr->fy;
- POSITION x1 = m_ptr->fx;
-
- if (projectable(this->target_ptr, y1, x1, this->target_ptr->y, this->target_ptr->x))
+ auto *floor_ptr = this->target_ptr->current_floor_ptr;
+ auto *m_ptr = &floor_ptr->m_list[this->m_idx];
+ auto *r_ptr = &r_info[m_ptr->r_idx];
+ auto y1 = m_ptr->fy;
+ auto x1 = m_ptr->fx;
+ if (projectable(this->target_ptr, y1, x1, this->target_ptr->y, this->target_ptr->x)) {
return false;
-
- int now_cost = grid_cost(&floor_ptr->grid_array[y1][x1], r_ptr);
- if (now_cost == 0)
+ }
+
+ auto now_cost = (int)grid_cost(&floor_ptr->grid_array[y1][x1], r_ptr);
+ if (now_cost == 0) {
now_cost = 999;
-
- bool can_open_door = false;
+ }
+
+ auto can_open_door = false;
if (r_ptr->flags2 & (RF2_BASH_DOOR | RF2_OPEN_DOOR)) {
can_open_door = true;
}
- int best = 999;
- for (int i = 7; i >= 0; i--) {
- POSITION y = y1 + ddy_ddd[i];
- POSITION x = x1 + ddx_ddd[i];
- if (!in_bounds2(floor_ptr, y, x))
+ auto best = 999;
+ for (auto i = 7; i >= 0; i--) {
+ auto y = y1 + ddy_ddd[i];
+ auto x = x1 + ddx_ddd[i];
+ if (!in_bounds2(floor_ptr, y, x)) {
continue;
- if (player_bold(this->target_ptr, y, x))
- return false;
+ }
- grid_type *g_ptr;
- g_ptr = &floor_ptr->grid_array[y][x];
- int cost = grid_cost(g_ptr, r_ptr);
- if (!(((r_ptr->flags2 & RF2_PASS_WALL) && ((this->m_idx != this->target_ptr->riding) || has_pass_wall(this->target_ptr)))
- || ((r_ptr->flags2 & RF2_KILL_WALL) && (this->m_idx != this->target_ptr->riding)))) {
- if (cost == 0)
+ if (player_bold(this->target_ptr, y, x)) {
+ return false;
+ }
+
+ auto *g_ptr = &floor_ptr->grid_array[y][x];
+ auto cost = (int)grid_cost(g_ptr, r_ptr);
+ if (!((any_bits(r_ptr->flags2, RF2_PASS_WALL) && ((this->m_idx != this->target_ptr->riding) || has_pass_wall(this->target_ptr)))
+ || (any_bits(r_ptr->flags2, RF2_KILL_WALL) && (this->m_idx != this->target_ptr->riding)))) {
+ if (cost == 0) {
continue;
+ }
+
if (!can_open_door && is_closed_door(this->target_ptr, g_ptr->feat))
continue;
}
- if (cost == 0)
+ if (cost == 0) {
cost = 998;
-
- if (now_cost < cost)
- continue;
- if (!projectable(this->target_ptr, y, x, this->target_ptr->y, this->target_ptr->x))
+ }
+
+ if (now_cost < cost) {
continue;
- if (best < cost)
+ }
+
+ if (!projectable(this->target_ptr, y, x, this->target_ptr->y, this->target_ptr->x)) {
continue;
+ }
+ if (best < cost) {
+ continue;
+ }
+
best = cost;
*yp = y1 + ddy_ddd[i];
*xp = x1 + ddx_ddd[i];
}
- if (best == 999)
- return false;
-
- return true;
+ return best != 999;
}
/*!
*/
bool MonsterSweepGrid::sweep_runnable_away_grid(POSITION *yp, POSITION *xp)
{
- POSITION gy = 0, gx = 0;
-
+ auto gy = 0;
+ auto gx = 0;
auto *floor_ptr = this->target_ptr->current_floor_ptr;
- monster_type *m_ptr = &floor_ptr->m_list[this->m_idx];
- monster_race *r_ptr = &r_info[m_ptr->r_idx];
- POSITION fy = m_ptr->fy;
- POSITION fx = m_ptr->fx;
-
- POSITION y1 = fy - (*yp);
- POSITION x1 = fx - (*xp);
-
- int score = -1;
- for (int i = 7; i >= 0; i--) {
- POSITION y = fy + ddy_ddd[i];
- POSITION x = fx + ddx_ddd[i];
- if (!in_bounds2(floor_ptr, y, x))
+ auto *m_ptr = &floor_ptr->m_list[this->m_idx];
+ auto *r_ptr = &r_info[m_ptr->r_idx];
+ auto fy = m_ptr->fy;
+ auto fx = m_ptr->fx;
+ auto y1 = fy - *yp;
+ auto x1 = fx - *xp;
+ auto score = -1;
+ for (auto i = 7; i >= 0; i--) {
+ auto y = fy + ddy_ddd[i];
+ auto x = fx + ddx_ddd[i];
+ if (!in_bounds2(floor_ptr, y, x)) {
continue;
-
- POSITION dis = distance(y, x, y1, x1);
- POSITION s = 5000 / (dis + 3) - 500 / (grid_dist(&floor_ptr->grid_array[y][x], r_ptr) + 1);
- if (s < 0)
+ }
+
+ auto dis = distance(y, x, y1, x1);
+ auto s = 5000 / (dis + 3) - 500 / (grid_dist(&floor_ptr->grid_array[y][x], r_ptr) + 1);
+ if (s < 0) {
s = 0;
+ }
- if (s < score)
+ if (s < score) {
continue;
+ }
score = s;
gy = y;
gx = x;
}
- if (score == -1)
+ if (score == -1) {
return false;
-
- (*yp) = fy - gy;
- (*xp) = fx - gx;
-
+ }
+
+ *yp = fy - gy;
+ *xp = fx - gx;
return true;
}