switch (cond) {
case TCG_COND_EQ:
case TCG_COND_NE:
- tcg_out_setcond_i32(s, cond, tmp, al, bl, blconst);
- tcg_out_cmp(s, ah, bh, bhconst);
- tcg_out_mov(s, TCG_TYPE_I32, ret, tmp);
+ if (bl == 0 && bh == 0) {
+ if (cond == TCG_COND_EQ) {
+ tcg_out_arith(s, TCG_REG_G0, al, ah, ARITH_ORCC);
+ tcg_out_movi(s, TCG_TYPE_I32, ret, 1);
+ } else {
+ tcg_out_arith(s, ret, al, ah, ARITH_ORCC);
+ }
+ } else {
+ tcg_out_setcond_i32(s, cond, tmp, al, bl, blconst);
+ tcg_out_cmp(s, ah, bh, bhconst);
+ tcg_out_mov(s, TCG_TYPE_I32, ret, tmp);
+ }
tcg_out_movcc(s, TCG_COND_NE, MOVCC_ICC, ret, cond == TCG_COND_NE, 1);
break;