Delete SpotShadow::makeClockwise, which is unused and does
not link when compiler optimizations are disabled (for debugging).
SpotShadow::makeClockwise calls non-existent function
ShadowTessellator::isClockwise, which only works because the
optimizer deletes the function.
Change-Id: Ib8a014bf168782772faa1da7d75a079c1fd28ed9
static Vector2 centroid2d(const Vector2* poly, int polyLength);
- static bool isClockwise(const Vector2* polygon, int len);
-
static Vector2 calculateNormal(const Vector2& p1, const Vector2& p2);
static int getExtraVertexNumber(const Vector2& vector1, const Vector2& vector2,
}
/**
- * Make the polygon turn clockwise.
- *
- * @param polygon the polygon as a Vector2 array.
- * @param len the number of points of the polygon
- */
-void SpotShadow::makeClockwise(Vector2* polygon, int len) {
- if (polygon == nullptr || len == 0) {
- return;
- }
- if (!ShadowTessellator::isClockwise(polygon, len)) {
- reverse(polygon, len);
- }
-}
-
-/**
* Reverse the polygon
*
* @param polygon the polygon as a Vector2 array
static void quicksortX(Vector2* points, int low, int high);
static bool testPointInsidePolygon(const Vector2 testPoint, const Vector2* poly, int len);
- static void makeClockwise(Vector2* polygon, int len);
static void reverse(Vector2* polygon, int len);
static void generateTriangleStrip(bool isCasterOpaque, float shadowStrengthScale,