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i965: Use the object label when available for INTEL_DEBUG=vs,gs,fs output.
authorEric Anholt <eric@anholt.net>
Thu, 20 Feb 2014 21:31:40 +0000 (13:31 -0800)
committerEric Anholt <eric@anholt.net>
Sun, 23 Feb 2014 03:23:20 +0000 (19:23 -0800)
Note that this requires updated run.py in shader_db.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
src/mesa/drivers/dri/i965/brw_fs_generator.cpp
src/mesa/drivers/dri/i965/brw_vec4_generator.cpp
src/mesa/drivers/dri/i965/gen8_fs_generator.cpp
src/mesa/drivers/dri/i965/gen8_vec4_generator.cpp

index 3f2060d..104c069 100644 (file)
@@ -1326,7 +1326,8 @@ fs_generator::generate_code(exec_list *instructions, FILE *dump_file)
 
    if (unlikely(INTEL_DEBUG & DEBUG_WM)) {
       if (prog) {
-         printf("Native code for fragment shader %d (SIMD%d dispatch):\n",
+         printf("Native code for %s fragment shader %d (SIMD%d dispatch):\n",
+                prog->Label ? prog->Label : "unnamed",
                 prog->Name, dispatch_width);
       } else if (fp) {
          printf("Native code for fragment program %d (SIMD%d dispatch):\n",
index d3d5939..23c0542 100644 (file)
@@ -1271,7 +1271,9 @@ vec4_generator::generate_code(exec_list *instructions)
 
    if (unlikely(debug_flag)) {
       if (shader_prog) {
-         printf("Native code for vertex shader %d:\n", shader_prog->Name);
+         printf("Native code for %s vertex shader %d:\n",
+                shader_prog->Label ? shader_prog->Label : "unnamed",
+                shader_prog->Name);
       } else {
          printf("Native code for vertex program %d:\n", prog->Id);
       }
index 86e772c..96e532e 100644 (file)
@@ -838,7 +838,8 @@ gen8_fs_generator::generate_code(exec_list *instructions)
 
    if (unlikely(INTEL_DEBUG & DEBUG_WM)) {
       if (prog) {
-         printf("Native code for fragment shader %d (SIMD%d dispatch):\n",
+         printf("Native code for %s fragment shader %d (SIMD%d dispatch):\n",
+                shader_prog->Label ? shader_prog->Label : "unnamed",
                 shader_prog->Name, dispatch_width);
       } else if (fp) {
          printf("Native code for fragment program %d (SIMD%d dispatch):\n",
index 7f6b209..45393b5 100644 (file)
@@ -801,7 +801,9 @@ gen8_vec4_generator::generate_code(exec_list *instructions)
 
    if (unlikely(debug_flag)) {
       if (shader_prog) {
-         printf("Native code for vertex shader %d:\n", shader_prog->Name);
+         printf("Native code for %s vertex shader %d:\n",
+                shader_prog->Label ? shader_prog->Label : "unnamed",
+                shader_prog->Name);
       } else {
          printf("Native code for vertex program %d:\n", prog->Id);
       }