#include "gameterm.h"
#include "player-inventory.h"
-/*
- * @brief \97^\82¦\82ç\82ê\82½\83A\83C\83e\83\80\82ª\8e©\93®\8fE\82¢\82Ì\83\8a\83X\83g\82É\93o\98^\82³\82ê\82Ä\82¢\82é\82©\82Ç\82¤\82©\82ð\8c\9f\8dõ\82·\82é
- * @param player_ptr \83v\83\8c\81[\83\84\81[\82Ö\82Ì\8eQ\8fÆ\83|\83C\83\93\83^
- * @o_ptr \83A\83C\83e\83\80\82Ö\82Ì\8eQ\8fÆ\83|\83C\83\93\83^
- * @return \8e©\93®\8fE\82¢\82Ì\83\8a\83X\83g\82É\93o\98^\82³\82ê\82Ä\82¢\82½\82ç\82»\82Ì\93o\98^\94Ô\8d\86\81A\82È\82©\82Á\82½\82ç-1
- * @details
- * A function for Auto-picker/destroyer
- * Examine whether the object matches to the list of keywords or not.
- */
+ /*
+ * @brief \97^\82¦\82ç\82ê\82½\83A\83C\83e\83\80\82ª\8e©\93®\8fE\82¢\82Ì\83\8a\83X\83g\82É\93o\98^\82³\82ê\82Ä\82¢\82é\82©\82Ç\82¤\82©\82ð\8c\9f\8dõ\82·\82é
+ * @param player_ptr \83v\83\8c\81[\83\84\81[\82Ö\82Ì\8eQ\8fÆ\83|\83C\83\93\83^
+ * @o_ptr \83A\83C\83e\83\80\82Ö\82Ì\8eQ\8fÆ\83|\83C\83\93\83^
+ * @return \8e©\93®\8fE\82¢\82Ì\83\8a\83X\83g\82É\93o\98^\82³\82ê\82Ä\82¢\82½\82ç\82»\82Ì\93o\98^\94Ô\8d\86\81A\82È\82©\82Á\82½\82ç-1
+ * @details
+ * A function for Auto-picker/destroyer
+ * Examine whether the object matches to the list of keywords or not.
+ */
int find_autopick_list(player_type *player_ptr, object_type *o_ptr)
{
GAME_TEXT o_name[MAX_NLEN];
}
else
#endif
- {
#ifdef JP
- if (pos < len && (isprint(c) || iskana(c)))
+ if (pos < len && (isprint(c) || iskana(c)))
#else
- if (pos < len && isprint(c))
+ if (pos < len && isprint(c))
#endif
- {
- buf[pos++] = c;
- }
- else
- {
- bell();
- }
+ {
+ buf[pos++] = c;
+ }
+ else
+ {
+ bell();
}
buf[pos] = '\0';