} else {
HIT_POINT dam = damroll(2, 6);
dam = mon_damage_mod(target_ptr, monap_ptr->m_ptr, dam, FALSE);
- msg_format(_("%^sは鏡の破片をくらった!", "%^s gets zapped!"), monap_ptr->m_name);
- if (mon_take_hit(target_ptr, monap_ptr->m_idx, dam, &monap_ptr->fear, _("はズタズタになった。", " had torn to pieces."))) {
+ msg_format(_("%^sは鏡の破片をくらった!", "%^s gets sliced!"), monap_ptr->m_name);
+ if (mon_take_hit(target_ptr, monap_ptr->m_idx, dam, &monap_ptr->fear, _("はズタズタになった。", " is torn to pieces."))) {
monap_ptr->blinked = FALSE;
monap_ptr->alive = FALSE;
}