<MonoDevelop.Ide.Workspace ActiveConfiguration="Release|iPhone" />
<MonoDevelop.Ide.Workbench ActiveDocument="gdx-vectorpinball-ios/Main.cs">
<Files>
- <File FileName="gdx-vectorpinball-ios/Main.cs" Line="25" Column="18" />
+ <File FileName="gdx-vectorpinball-ios/Main.cs" Line="16" Column="2" />
<File FileName="gdx-vectorpinball-ios/Info.plist" />
</Files>
</MonoDevelop.Ide.Workbench>
\r
Microsoft Visual Studio Solution File, Format Version 11.00\r
# Visual Studio 2010\r
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "gdx-tests-iosmonotouch", "gdx-tests-iosmonotouch\gdx-tests-iosmonotouch.csproj", "{D4C6163A-37F9-48B5-9A04-6362E83D4F67}"\r
-EndProject\r
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "superjumper-ios", "..\..\demos\superjumper\superjumper-ios\superjumper-ios\superjumper-ios.csproj", "{E9434FE8-789E-4EF9-AD1E-40F73DBA497B}"\r
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "gdx-tests-iosmonotouch", "gdx-tests-iosmonotouch\gdx-tests-iosmonotouch.csproj", "{E9434FE8-789E-4EF9-AD1E-40F73DBA497B}"\r
EndProject\r
Global\r
GlobalSection(SolutionConfigurationPlatforms) = preSolution\r
AppStore|iPhone = AppStore|iPhone\r
EndGlobalSection\r
GlobalSection(ProjectConfigurationPlatforms) = postSolution\r
- {D4C6163A-37F9-48B5-9A04-6362E83D4F67}.Ad-Hoc|iPhone.ActiveCfg = Ad-Hoc|iPhone\r
- {D4C6163A-37F9-48B5-9A04-6362E83D4F67}.Ad-Hoc|iPhone.Build.0 = Ad-Hoc|iPhone\r
- {D4C6163A-37F9-48B5-9A04-6362E83D4F67}.AppStore|iPhone.ActiveCfg = AppStore|iPhone\r
- {D4C6163A-37F9-48B5-9A04-6362E83D4F67}.AppStore|iPhone.Build.0 = AppStore|iPhone\r
- {D4C6163A-37F9-48B5-9A04-6362E83D4F67}.Debug|iPhone.ActiveCfg = Debug|iPhone\r
- {D4C6163A-37F9-48B5-9A04-6362E83D4F67}.Debug|iPhone.Build.0 = Debug|iPhone\r
- {D4C6163A-37F9-48B5-9A04-6362E83D4F67}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator\r
- {D4C6163A-37F9-48B5-9A04-6362E83D4F67}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator\r
- {D4C6163A-37F9-48B5-9A04-6362E83D4F67}.Release|iPhone.ActiveCfg = Release|iPhone\r
- {D4C6163A-37F9-48B5-9A04-6362E83D4F67}.Release|iPhone.Build.0 = Release|iPhone\r
- {D4C6163A-37F9-48B5-9A04-6362E83D4F67}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator\r
- {D4C6163A-37F9-48B5-9A04-6362E83D4F67}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator\r
{E9434FE8-789E-4EF9-AD1E-40F73DBA497B}.Ad-Hoc|iPhone.ActiveCfg = Ad-Hoc|iPhone\r
{E9434FE8-789E-4EF9-AD1E-40F73DBA497B}.Ad-Hoc|iPhone.Build.0 = Ad-Hoc|iPhone\r
{E9434FE8-789E-4EF9-AD1E-40F73DBA497B}.AppStore|iPhone.ActiveCfg = AppStore|iPhone\r
using MonoTouch.Foundation;
using MonoTouch.UIKit;
+using com.badlogic.gdx;
+using com.badlogic.gdx.files;
+using com.badlogic.gdx.graphics.g2d;
using com.badlogic.gdx.backends.ios;
using com.badlogic.gdx.tests.gwt;
using com.badlogic.gdx.tests;
namespace superjumperios
{
+ public class TestListener: ApplicationAdapter {
+ public override void create() {
+ FileHandle file = Gdx.files.@internal("data/uiskin.atlas").parent();
+ new TextureAtlas(Gdx.files.@internal("data/uiskin.atlas"), false);
+ }
+ }
+
public class Application
{
[Register ("AppDelegate")]
public partial class AppDelegate : IOSApplication {
- public AppDelegate(): base(new SpriteBatchShaderTest(), new IOSApplicationConfiguration()) {
+ public AppDelegate(): base(new UITest(), new IOSApplicationConfiguration()) {
}
}