* Assume there is no monster blocking the destination
* Returns TRUE if repeated commands may continue
*/
-static bool do_cmd_open_aux(player_type *creature_ptr, POSITION y, POSITION x)
+static bool exe_open(player_type *creature_ptr, POSITION y, POSITION x)
{
int i, j;
}
else
{
- more = do_cmd_open_aux(creature_ptr, y, x);
+ more = exe_open(creature_ptr, y, x);
}
}
* made (successful or not), otherwise return FALSE.
*
* The code here should be nearly identical to that in
- * do_cmd_open_test() and do_cmd_open_aux().
+ * do_cmd_open_test() and exe_open().
* </pre>
*/
bool easy_open_door(POSITION y, POSITION x)
/* Locked doors */
else if (have_flag(f_ptr->flags, FF_OPEN))
{
- more = do_cmd_open_aux(p_ptr, y, x);
+ more = exe_open(p_ptr, y, x);
}
/* Bash jammed doors */