- AssetLoader now takes a FileHandle that is the resolved file name. The AssetLoader no longer has to resolve the file name, so we can prevent it from being resolved twice.
- Rewrote EarClippingTriangulator to not allocate (no more Vector2s).
- Added ParticleEffectLoader to make AssetManager load ParticleEffects
+- Added GeometryUtils, more Intersector functions, DelaunayTriangulator, ConvexHull.
[0.9.8]
- see http://www.badlogicgames.com/wordpress/?p=2791