From: Brian Date: Sat, 18 Aug 2007 15:06:49 +0000 (+0100) Subject: more work on vertex shaders, now using vertex shaders instead of TnL module by default X-Git-Tag: android-x86-1.6~16^2~1465^2~390^2~4256^2~1 X-Git-Url: http://git.osdn.net/view?a=commitdiff_plain;h=0453760a0bf139f113792d22e65ce6904f06f28b;p=android-x86%2Fexternal-mesa.git more work on vertex shaders, now using vertex shaders instead of TnL module by default --- diff --git a/src/mesa/pipe/softpipe/sp_draw_arrays.c b/src/mesa/pipe/softpipe/sp_draw_arrays.c index 18ed3c9d5a6..e7dec319216 100644 --- a/src/mesa/pipe/softpipe/sp_draw_arrays.c +++ b/src/mesa/pipe/softpipe/sp_draw_arrays.c @@ -87,6 +87,36 @@ compute_clipmask(float cx, float cy, float cz, float cw) } +/** + * Fetch a float[4] vertex attribute from memory, doing format/type + * conversion as needed. + * XXX this might be a temporary thing. + */ +static void +fetch_attrib4(const void *ptr, unsigned format, float attrib[4]) +{ + /* defaults */ + attrib[1] = 0.0; + attrib[2] = 0.0; + attrib[3] = 1.0; + switch (format) { + case PIPE_FORMAT_R32G32B32A32_FLOAT: + attrib[3] = ((float *) ptr)[3]; + /* fall-through */ + case PIPE_FORMAT_R32G32B32_FLOAT: + attrib[2] = ((float *) ptr)[2]; + /* fall-through */ + case PIPE_FORMAT_R32G32_FLOAT: + attrib[1] = ((float *) ptr)[1]; + /* fall-through */ + case PIPE_FORMAT_R32_FLOAT: + attrib[0] = ((float *) ptr)[0]; + break; + default: + assert(0); + } +} + /** * Transform vertices with the current vertex program/shader @@ -129,21 +159,39 @@ run_vertex_program(struct draw_context *draw, machine.Inputs = ALIGN16_ASSIGN(inputs); machine.Outputs = ALIGN16_ASSIGN(outputs); + + if (0) + { + unsigned attr; + for (attr = 0; attr < 16; attr++) { + if (sp->vs.inputs_read & (1 << attr)) { + printf("attr %d: buf_off %d src_off %d pitch %d\n", + attr, + draw->vertex_buffer[attr].buffer_offset, + draw->vertex_element[attr].src_offset, + draw->vertex_buffer[attr].pitch); + } + } + } + /* load machine inputs */ for (j = 0; j < count; j++) { unsigned attr; for (attr = 0; attr < 16; attr++) { if (sp->vs.inputs_read & (1 << attr)) { - const float *p - = (const float *) ((const ubyte *) vbuffer - + draw->vertex_buffer[attr].buffer_offset - + draw->vertex_element[attr].src_offset - + elts[j] * draw->vertex_buffer[attr].pitch); + const void *src + = (const void *) ((const ubyte *) vbuffer + + draw->vertex_buffer[attr].buffer_offset + + draw->vertex_element[attr].src_offset + + elts[j] * draw->vertex_buffer[attr].pitch); + float p[4]; + + fetch_attrib4(src, draw->vertex_element[attr].src_format, p); machine.Inputs[attr].xyzw[0].f[j] = p[0]; /*X*/ machine.Inputs[attr].xyzw[1].f[j] = p[1]; /*Y*/ machine.Inputs[attr].xyzw[2].f[j] = p[2]; /*Z*/ - machine.Inputs[attr].xyzw[3].f[j] = 1.0; /*W*/ + machine.Inputs[attr].xyzw[3].f[j] = p[3]; /*W*/ #if 0 if (attr == 0) { printf("Input vertex %d: %f %f %f\n", @@ -371,12 +419,16 @@ softpipe_draw_arrays(struct pipe_context *pipe, unsigned mode, struct draw_context *draw = sp->draw; struct pipe_buffer_handle *buf; + if (sp->dirty) + softpipe_update_derived( sp ); + softpipe_map_surfaces(sp); /* * Map vertex buffers */ buf = sp->vertex_buffer[0].buffer; + assert(buf); draw->mapped_vbuffer = pipe->winsys->buffer_map(pipe->winsys, buf, PIPE_BUFFER_FLAG_READ); diff --git a/src/mesa/pipe/softpipe/sp_state_derived.c b/src/mesa/pipe/softpipe/sp_state_derived.c index 35f1a971ca3..95b0cfee033 100644 --- a/src/mesa/pipe/softpipe/sp_state_derived.c +++ b/src/mesa/pipe/softpipe/sp_state_derived.c @@ -216,7 +216,7 @@ static void calculate_vertex_layout( struct softpipe_context *softpipe ) if (attr_mask != softpipe->attr_mask) { softpipe->attr_mask = attr_mask; -#define USE_NEW_DRAW 0 +#define USE_NEW_DRAW 01 #if USE_NEW_DRAW draw_set_vertex_attributes2( softpipe->draw, slot_to_vf_attr,