From: Dave Airlie Date: Mon, 12 Sep 2011 09:57:40 +0000 (+0100) Subject: mesa: introduce a clear color union to be used for int/unsigned buffers X-Git-Tag: android-x86-4.4-r1~9999 X-Git-Url: http://git.osdn.net/view?a=commitdiff_plain;h=093dc9e548537e6c77e33064a584f849ad90dfa5;p=android-x86%2Fexternal-mesa.git mesa: introduce a clear color union to be used for int/unsigned buffers This introduces a new gl_color_union union and moves the current ClearColorUnclamped to use it, it removes current ClearColor completely and renames CCU to CC, then all drivers are modified to expected unclamped floats instead. also fixes st to use translated color in one place it wasn't. Signed-off-by: Dave Airlie --- diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 2ebcd35bd11..482bd98a254 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -1569,10 +1569,10 @@ _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers) /* vertex colors */ for (i = 0; i < 4; i++) { - verts[i].r = ctx->Color.ClearColorUnclamped[0]; - verts[i].g = ctx->Color.ClearColorUnclamped[1]; - verts[i].b = ctx->Color.ClearColorUnclamped[2]; - verts[i].a = ctx->Color.ClearColorUnclamped[3]; + verts[i].r = ctx->Color.ClearColor.f[0]; + verts[i].g = ctx->Color.ClearColor.f[1]; + verts[i].b = ctx->Color.ClearColor.f[2]; + verts[i].a = ctx->Color.ClearColor.f[3]; } /* upload new vertex data */ @@ -1679,7 +1679,7 @@ _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers) _mesa_UseProgramObjectARB(clear->ShaderProg); _mesa_Uniform4fvARB(clear->ColorLocation, 1, - ctx->Color.ClearColorUnclamped); + ctx->Color.ClearColor.f); _mesa_BindVertexArray(clear->ArrayObj); _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, clear->VBO); diff --git a/src/mesa/drivers/dri/intel/intel_blit.c b/src/mesa/drivers/dri/intel/intel_blit.c index b18dd2922d9..a45b6e40ecc 100644 --- a/src/mesa/drivers/dri/intel/intel_blit.c +++ b/src/mesa/drivers/dri/intel/intel_blit.c @@ -320,12 +320,12 @@ intelClearWithBlit(struct gl_context *ctx, GLbitfield mask) clear_val = clear_depth_value; } else { uint8_t clear[4]; - GLclampf *color = ctx->Color.ClearColor; + GLfloat *color = ctx->Color.ClearColor.f; - CLAMPED_FLOAT_TO_UBYTE(clear[0], color[0]); - CLAMPED_FLOAT_TO_UBYTE(clear[1], color[1]); - CLAMPED_FLOAT_TO_UBYTE(clear[2], color[2]); - CLAMPED_FLOAT_TO_UBYTE(clear[3], color[3]); + UNCLAMPED_FLOAT_TO_UBYTE(clear[0], color[0]); + UNCLAMPED_FLOAT_TO_UBYTE(clear[1], color[1]); + UNCLAMPED_FLOAT_TO_UBYTE(clear[2], color[2]); + UNCLAMPED_FLOAT_TO_UBYTE(clear[3], color[3]); switch (irb->Base.Format) { case MESA_FORMAT_ARGB8888: diff --git a/src/mesa/drivers/dri/nouveau/nouveau_driver.c b/src/mesa/drivers/dri/nouveau/nouveau_driver.c index 8b6aa820434..d1e269af240 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_driver.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_driver.c @@ -100,7 +100,7 @@ nouveau_clear(struct gl_context *ctx, GLbitfield buffers) if (buf & BUFFER_BITS_COLOR) { mask = pack_rgba_i(s->format, ctx->Color.ColorMask[0]); - value = pack_rgba_f(s->format, ctx->Color.ClearColor); + value = pack_rgba_clamp_f(s->format, ctx->Color.ClearColor.f); if (mask) context_drv(ctx)->surface_fill( diff --git a/src/mesa/drivers/dri/nouveau/nouveau_util.h b/src/mesa/drivers/dri/nouveau/nouveau_util.h index 6d01934dade..8cfe26dfb44 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_util.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_util.h @@ -79,6 +79,16 @@ pack_rgba_f(gl_format f, float c[]) } static inline unsigned +pack_rgba_clamp_f(gl_format f, float c[]) +{ + return pack_rgba_i(f, (uint8_t []) { + UNCLAMPED_FLOAT_TO_UBYTE(c[RCOMP]), + UNCLAMPED_FLOAT_TO_UBYTE(c[GCOMP]), + UNCLAMPED_FLOAT_TO_UBYTE(c[BCOMP]), + UNCLAMPED_FLOAT_TO_UBYTE(c[ACOMP]) }); +} + +static inline unsigned pack_zs_f(gl_format f, float z, uint8_t s) { return pack_zs_i(f, FLOAT_TO_UINT(z), s); diff --git a/src/mesa/drivers/dri/nouveau/nv20_context.c b/src/mesa/drivers/dri/nouveau/nv20_context.c index 27668516e6c..87a6db11967 100644 --- a/src/mesa/drivers/dri/nouveau/nv20_context.c +++ b/src/mesa/drivers/dri/nouveau/nv20_context.c @@ -59,7 +59,7 @@ nv20_clear(struct gl_context *ctx, GLbitfield buffers) clear |= NV20_3D_CLEAR_BUFFERS_COLOR_A; BEGIN_RING(chan, kelvin, NV20_3D_CLEAR_VALUE, 1); - OUT_RING(chan, pack_rgba_f(s->format, ctx->Color.ClearColor)); + OUT_RING(chan, pack_rgba_clamp_f(s->format, ctx->Color.ClearColor.f)); buffers &= ~BUFFER_BITS_COLOR; } diff --git a/src/mesa/drivers/dri/r200/r200_state.c b/src/mesa/drivers/dri/r200/r200_state.c index 0a1e0b47577..ee13179c2be 100644 --- a/src/mesa/drivers/dri/r200/r200_state.c +++ b/src/mesa/drivers/dri/r200/r200_state.c @@ -1724,7 +1724,8 @@ void r200UpdateViewportOffset( struct gl_context *ctx ) * Miscellaneous */ -static void r200ClearColor( struct gl_context *ctx, const GLfloat c[4] ) +static void r200ClearColor( struct gl_context *ctx, + const union gl_color_union c ) { r200ContextPtr rmesa = R200_CONTEXT(ctx); GLubyte color[4]; @@ -1733,10 +1734,10 @@ static void r200ClearColor( struct gl_context *ctx, const GLfloat c[4] ) rrb = radeon_get_colorbuffer(&rmesa->radeon); if (!rrb) return; - CLAMPED_FLOAT_TO_UBYTE(color[0], c[0]); - CLAMPED_FLOAT_TO_UBYTE(color[1], c[1]); - CLAMPED_FLOAT_TO_UBYTE(color[2], c[2]); - CLAMPED_FLOAT_TO_UBYTE(color[3], c[3]); + UNCLAMPED_FLOAT_TO_UBYTE(color[0], c.f[0]); + UNCLAMPED_FLOAT_TO_UBYTE(color[1], c.f[1]); + UNCLAMPED_FLOAT_TO_UBYTE(color[2], c.f[2]); + UNCLAMPED_FLOAT_TO_UBYTE(color[3], c.f[3]); rmesa->radeon.state.color.clear = radeonPackColor( rrb->cpp, color[0], color[1], color[2], color[3] ); diff --git a/src/mesa/drivers/dri/radeon/radeon_state.c b/src/mesa/drivers/dri/radeon/radeon_state.c index a93e61870a5..2e716c56221 100644 --- a/src/mesa/drivers/dri/radeon/radeon_state.c +++ b/src/mesa/drivers/dri/radeon/radeon_state.c @@ -1508,7 +1508,8 @@ void radeonUpdateViewportOffset( struct gl_context *ctx ) * Miscellaneous */ -static void radeonClearColor( struct gl_context *ctx, const GLfloat color[4] ) +static void radeonClearColor( struct gl_context *ctx, + const union gl_color_union color ) { r100ContextPtr rmesa = R100_CONTEXT(ctx); GLubyte c[4]; @@ -1518,10 +1519,10 @@ static void radeonClearColor( struct gl_context *ctx, const GLfloat color[4] ) if (!rrb) return; - CLAMPED_FLOAT_TO_UBYTE(c[0], color[0]); - CLAMPED_FLOAT_TO_UBYTE(c[1], color[1]); - CLAMPED_FLOAT_TO_UBYTE(c[2], color[2]); - CLAMPED_FLOAT_TO_UBYTE(c[3], color[3]); + UNCLAMPED_FLOAT_TO_UBYTE(c[0], color.f[0]); + UNCLAMPED_FLOAT_TO_UBYTE(c[1], color.f[1]); + UNCLAMPED_FLOAT_TO_UBYTE(c[2], color.f[2]); + UNCLAMPED_FLOAT_TO_UBYTE(c[3], color.f[3]); rmesa->radeon.state.color.clear = radeonPackColor( rrb->cpp, c[0], c[1], c[2], c[3] ); } diff --git a/src/mesa/drivers/windows/gdi/wmesa.c b/src/mesa/drivers/windows/gdi/wmesa.c index 35a150d0687..14d15ed6c02 100644 --- a/src/mesa/drivers/windows/gdi/wmesa.c +++ b/src/mesa/drivers/windows/gdi/wmesa.c @@ -249,14 +249,15 @@ static void wmesa_flush(struct gl_context *ctx) /* * Set the color used to clear the color buffer. */ -static void clear_color(struct gl_context *ctx, const GLfloat color[4]) +static void clear_color(struct gl_context *ctx, + const union gl_color_union color) { WMesaContext pwc = wmesa_context(ctx); GLubyte col[3]; - CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]); - CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]); - CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]); + UNCLAMPED_FLOAT_TO_UBYTE(col[0], color.f[0]); + UNCLAMPED_FLOAT_TO_UBYTE(col[1], color.f[1]); + UNCLAMPED_FLOAT_TO_UBYTE(col[2], color.f[2]); pwc->clearColorRef = RGB(col[0], col[1], col[2]); DeleteObject(pwc->clearPen); DeleteObject(pwc->clearBrush); diff --git a/src/mesa/drivers/x11/xm_dd.c b/src/mesa/drivers/x11/xm_dd.c index 81d000b3952..52964ddd047 100644 --- a/src/mesa/drivers/x11/xm_dd.c +++ b/src/mesa/drivers/x11/xm_dd.c @@ -104,16 +104,17 @@ finish_or_flush( struct gl_context *ctx ) static void -clear_color( struct gl_context *ctx, const GLfloat color[4] ) +clear_color( struct gl_context *ctx, + const union gl_color_union color ) { if (ctx->DrawBuffer->Name == 0) { const XMesaContext xmesa = XMESA_CONTEXT(ctx); XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); - CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color[0]); - CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color[1]); - CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color[2]); - CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color[3]); + UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color.f[0]); + UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color.f[1]); + UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color.f[2]); + UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color.f[3]); xmesa->clearpixel = xmesa_color_to_pixel( ctx, xmesa->clearcolor[0], xmesa->clearcolor[1], @@ -770,17 +771,18 @@ enable( struct gl_context *ctx, GLenum pname, GLboolean state ) static void -clear_color_HPCR_ximage( struct gl_context *ctx, const GLfloat color[4] ) +clear_color_HPCR_ximage( struct gl_context *ctx, + const union gl_color_union color ) { int i; const XMesaContext xmesa = XMESA_CONTEXT(ctx); - CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color[0]); - CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color[1]); - CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color[2]); - CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color[3]); + UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color.f[0]); + UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color.f[1]); + UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color.f[2]); + UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color.f[3]); - if (color[0] == 0.0 && color[1] == 0.0 && color[2] == 0.0) { + if (color.f[0] == 0.0 && color.f[1] == 0.0 && color.f[2] == 0.0) { /* black is black */ memset( xmesa->xm_visual->hpcr_clear_ximage_pattern, 0x0 , sizeof(xmesa->xm_visual->hpcr_clear_ximage_pattern)); @@ -804,17 +806,18 @@ clear_color_HPCR_ximage( struct gl_context *ctx, const GLfloat color[4] ) static void -clear_color_HPCR_pixmap( struct gl_context *ctx, const GLfloat color[4] ) +clear_color_HPCR_pixmap( struct gl_context *ctx, + const union gl_color_union color ) { int i; const XMesaContext xmesa = XMESA_CONTEXT(ctx); - CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color[0]); - CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color[1]); - CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color[2]); - CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color[3]); + UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color.f[0]); + UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color.f[1]); + UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color.f[2]); + UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color.f[3]); - if (color[0] == 0.0 && color[1] == 0.0 && color[2] == 0.0) { + if (color.f[0] == 0.0 && color.f[1] == 0.0 && color.f[2] == 0.0) { /* black is black */ for (i=0; i<16; i++) { XMesaPutPixel(xmesa->xm_visual->hpcr_clear_ximage, i, 0, 0); diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index 57310040235..9767740a3a6 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -884,10 +884,10 @@ _mesa_PopAttrib(void) color = (const struct gl_colorbuffer_attrib *) attr->data; _mesa_ClearIndex((GLfloat) color->ClearIndex); - _mesa_ClearColor(color->ClearColorUnclamped[0], - color->ClearColorUnclamped[1], - color->ClearColorUnclamped[2], - color->ClearColorUnclamped[3]); + _mesa_ClearColor(color->ClearColor.f[0], + color->ClearColor.f[1], + color->ClearColor.f[2], + color->ClearColor.f[3]); _mesa_IndexMask(color->IndexMask); if (!ctx->Extensions.EXT_draw_buffers2) { _mesa_ColorMask((GLboolean) (color->ColorMask[0][0] != 0), diff --git a/src/mesa/main/blend.c b/src/mesa/main/blend.c index 1856f00d53b..4214a661bb8 100644 --- a/src/mesa/main/blend.c +++ b/src/mesa/main/blend.c @@ -795,8 +795,7 @@ void _mesa_init_color( struct gl_context * ctx ) ctx->Color.IndexMask = ~0u; memset(ctx->Color.ColorMask, 0xff, sizeof(ctx->Color.ColorMask)); ctx->Color.ClearIndex = 0; - ASSIGN_4V( ctx->Color.ClearColor, 0, 0, 0, 0 ); - ASSIGN_4V( ctx->Color.ClearColorUnclamped, 0, 0, 0, 0 ); + ASSIGN_4V( ctx->Color.ClearColor.f, 0, 0, 0, 0 ); ctx->Color.AlphaEnabled = GL_FALSE; ctx->Color.AlphaFunc = GL_ALWAYS; ctx->Color.AlphaRef = 0; diff --git a/src/mesa/main/clear.c b/src/mesa/main/clear.c index fa95e4522f2..301fe694cda 100644 --- a/src/mesa/main/clear.c +++ b/src/mesa/main/clear.c @@ -83,16 +83,11 @@ _mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) tmp[2] = blue; tmp[3] = alpha; - if (TEST_EQ_4V(tmp, ctx->Color.ClearColorUnclamped)) + if (TEST_EQ_4V(tmp, ctx->Color.ClearColor.f)) return; /* no change */ FLUSH_VERTICES(ctx, _NEW_COLOR); - COPY_4V(ctx->Color.ClearColorUnclamped, tmp); - - ctx->Color.ClearColor[0] = CLAMP(tmp[0], 0.0F, 1.0F); - ctx->Color.ClearColor[1] = CLAMP(tmp[1], 0.0F, 1.0F); - ctx->Color.ClearColor[2] = CLAMP(tmp[2], 0.0F, 1.0F); - ctx->Color.ClearColor[3] = CLAMP(tmp[3], 0.0F, 1.0F); + COPY_4V(ctx->Color.ClearColor.f, tmp); if (ctx->Driver.ClearColor) { /* it's OK to call glClearColor in CI mode but it should be a NOP */ @@ -110,25 +105,22 @@ _mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) void GLAPIENTRY _mesa_ClearColorIiEXT(GLint r, GLint g, GLint b, GLint a) { - GLfloat tmp[4]; + GLint tmp[4]; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - tmp[0] = (GLfloat) r; - tmp[1] = (GLfloat) g; - tmp[2] = (GLfloat) b; - tmp[3] = (GLfloat) a; + tmp[0] = r; + tmp[1] = g; + tmp[2] = b; + tmp[3] = a; - if (TEST_EQ_4V(tmp, ctx->Color.ClearColor)) + if (TEST_EQ_4V(tmp, ctx->Color.ClearColor.i)) return; /* no change */ FLUSH_VERTICES(ctx, _NEW_COLOR); + COPY_4V(ctx->Color.ClearColor.i, tmp); - /* XXX we should eventually have a float/int/uint union for - * the ctx->Color.ClearColor state. - */ - COPY_4V(ctx->Color.ClearColor, tmp); - + /* these should be NOP calls for drivers supporting EXT_texture_integer */ if (ctx->Driver.ClearColor) { ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); } @@ -141,25 +133,22 @@ _mesa_ClearColorIiEXT(GLint r, GLint g, GLint b, GLint a) void GLAPIENTRY _mesa_ClearColorIuiEXT(GLuint r, GLuint g, GLuint b, GLuint a) { - GLfloat tmp[4]; + GLuint tmp[4]; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - tmp[0] = (GLfloat) r; - tmp[1] = (GLfloat) g; - tmp[2] = (GLfloat) b; - tmp[3] = (GLfloat) a; + tmp[0] = r; + tmp[1] = g; + tmp[2] = b; + tmp[3] = a; - if (TEST_EQ_4V(tmp, ctx->Color.ClearColor)) + if (TEST_EQ_4V(tmp, ctx->Color.ClearColor.ui)) return; /* no change */ FLUSH_VERTICES(ctx, _NEW_COLOR); + COPY_4V(ctx->Color.ClearColor.ui, tmp); - /* XXX we should eventually have a float/int/uint union for - * the ctx->Color.ClearColor state. - */ - COPY_4V(ctx->Color.ClearColor, tmp); - + /* these should be NOP calls for drivers supporting EXT_texture_integer */ if (ctx->Driver.ClearColor) { ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); } @@ -364,21 +353,18 @@ _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) return; } else if (mask) { - /* XXX note: we're putting the integer clear values into the - * floating point state var. This will not always work. We'll - * need a new ctx->Driver.ClearBuffer() hook.... - */ - GLclampf clearSave[4]; + union gl_color_union clearSave; + /* save color */ - COPY_4V(clearSave, ctx->Color.ClearColor); + clearSave = ctx->Color.ClearColor; /* set color */ - COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf); + COPY_4V(ctx->Color.ClearColor.i, value); if (ctx->Driver.ClearColor) ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); /* clear buffer(s) */ ctx->Driver.Clear(ctx, mask); /* restore color */ - COPY_4V(ctx->Color.ClearColor, clearSave); + ctx->Color.ClearColor = clearSave; if (ctx->Driver.ClearColor) ctx->Driver.ClearColor(ctx, clearSave); } @@ -418,21 +404,18 @@ _mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) return; } else if (mask) { - /* XXX note: we're putting the uint clear values into the - * floating point state var. This will not always work. We'll - * need a new ctx->Driver.ClearBuffer() hook.... - */ - GLclampf clearSave[4]; + union gl_color_union clearSave; + /* save color */ - COPY_4V(clearSave, ctx->Color.ClearColor); + clearSave = ctx->Color.ClearColor; /* set color */ - COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf); + COPY_4V(ctx->Color.ClearColor.ui, value); if (ctx->Driver.ClearColor) ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); /* clear buffer(s) */ ctx->Driver.Clear(ctx, mask); /* restore color */ - COPY_4V(ctx->Color.ClearColor, clearSave); + ctx->Color.ClearColor = clearSave; if (ctx->Driver.ClearColor) ctx->Driver.ClearColor(ctx, clearSave); } @@ -495,17 +478,18 @@ _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) return; } else if (mask) { - GLclampf clearSave[4]; + union gl_color_union clearSave; + /* save color */ - COPY_4V(clearSave, ctx->Color.ClearColor); + clearSave = ctx->Color.ClearColor; /* set color */ - COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf); + COPY_4V_CAST(ctx->Color.ClearColor.f, value, GLclampf); if (ctx->Driver.ClearColor) ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); /* clear buffer(s) */ ctx->Driver.Clear(ctx, mask); /* restore color */ - COPY_4V(ctx->Color.ClearColor, clearSave); + ctx->Color.ClearColor = clearSave; if (ctx->Driver.ClearColor) ctx->Driver.ClearColor(ctx, clearSave); } diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index b77e4f092f6..d6cc0196d8d 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -589,7 +589,8 @@ struct dd_function_table { GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA); /** Specify clear values for the color buffers */ - void (*ClearColor)(struct gl_context *ctx, const GLfloat color[4]); + void (*ClearColor)(struct gl_context *ctx, + const union gl_color_union color); /** Specify the clear value for the depth buffer */ void (*ClearDepth)(struct gl_context *ctx, GLclampd d); /** Specify the clear value for the stencil buffer */ diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 069254b18f5..a777bd8c403 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -1673,10 +1673,13 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped); break; case GL_COLOR_CLEAR_VALUE: - if(ctx->Color._ClampFragmentColor) - COPY_4FV(v->value_float_4, ctx->Color.ClearColor); - else - COPY_4FV(v->value_float_4, ctx->Color.ClearColorUnclamped); + if(ctx->Color._ClampFragmentColor) { + v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F); + v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F); + v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F); + v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F); + } else + COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f); break; case GL_BLEND_COLOR_EXT: if(ctx->Color._ClampFragmentColor) diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index ae500b4c226..a439f129d72 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -719,6 +719,11 @@ struct gl_accum_attrib GLfloat ClearColor[4]; /**< Accumulation buffer clear color */ }; +union gl_color_union { + GLfloat f[4]; + GLint i[4]; + GLuint ui[4]; +}; /** * Color buffer attribute group (GL_COLOR_BUFFER_BIT). @@ -726,9 +731,7 @@ struct gl_accum_attrib struct gl_colorbuffer_attrib { GLuint ClearIndex; /**< Index to use for glClear */ - GLfloat ClearColorUnclamped[4]; /**< Color to use for glClear*/ - GLclampf ClearColor[4]; /**< Color to use for glClear */ - + union gl_color_union ClearColor; /**< Color to use for glClear - this vale is unclamped */ GLuint IndexMask; /**< Color index write mask */ GLubyte ColorMask[MAX_DRAW_BUFFERS][4];/**< Each flag is 0xff or 0x0 */ @@ -1356,11 +1359,7 @@ struct gl_sampler_object GLenum WrapR; /**< R-axis texture image wrap mode */ GLenum MinFilter; /**< minification filter */ GLenum MagFilter; /**< magnification filter */ - union { - GLfloat f[4]; - GLuint ui[4]; - GLint i[4]; - } BorderColor; /**< Interpreted according to texture format */ + union gl_color_union BorderColor; /**< Interpreted according to texture format */ GLfloat MinLod; /**< min lambda, OpenGL 1.2 */ GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */ GLfloat LodBias; /**< OpenGL 1.4 */ diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index 117000ba716..a4799e3cc92 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -323,9 +323,9 @@ clear_with_quad(struct gl_context *ctx, set_vertex_shader(st); if (ctx->DrawBuffer->_ColorDrawBuffers[0]) { - st_translate_color(ctx->Color.ClearColorUnclamped, - ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat, - clearColor); + st_translate_color(ctx->Color.ClearColor.f, + ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat, + clearColor); } /* draw quad matching scissor rect */ @@ -582,12 +582,12 @@ st_Clear(struct gl_context *ctx, GLbitfield mask) clear_buffers |= PIPE_CLEAR_DEPTHSTENCIL; if (ctx->DrawBuffer->_ColorDrawBuffers[0]) { - st_translate_color(ctx->Color.ClearColor, - ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat, - clearColor); + st_translate_color(ctx->Color.ClearColor.f, + ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat, + clearColor); } - st->pipe->clear(st->pipe, clear_buffers, ctx->Color.ClearColorUnclamped, + st->pipe->clear(st->pipe, clear_buffers, clearColor, ctx->Depth.Clear, ctx->Stencil.Clear); } if (mask & BUFFER_BIT_ACCUM) diff --git a/src/mesa/state_tracker/st_format.h b/src/mesa/state_tracker/st_format.h index 1c1f5965f66..10ffeaa7385 100644 --- a/src/mesa/state_tracker/st_format.h +++ b/src/mesa/state_tracker/st_format.h @@ -83,5 +83,4 @@ extern void st_translate_color(const GLfloat colorIn[4], GLenum baseFormat, GLfloat colorOut[4]); - #endif /* ST_FORMAT_H */ diff --git a/src/mesa/swrast/s_clear.c b/src/mesa/swrast/s_clear.c index 9e9b5311684..16d1cdbfcc8 100644 --- a/src/mesa/swrast/s_clear.c +++ b/src/mesa/swrast/s_clear.c @@ -60,20 +60,20 @@ clear_rgba_buffer_with_masking(struct gl_context *ctx, struct gl_renderbuffer *r span.array->ChanType = rb->DataType; if (span.array->ChanType == GL_UNSIGNED_BYTE) { GLubyte clearColor[4]; - UNCLAMPED_FLOAT_TO_UBYTE(clearColor[RCOMP], ctx->Color.ClearColor[0]); - UNCLAMPED_FLOAT_TO_UBYTE(clearColor[GCOMP], ctx->Color.ClearColor[1]); - UNCLAMPED_FLOAT_TO_UBYTE(clearColor[BCOMP], ctx->Color.ClearColor[2]); - UNCLAMPED_FLOAT_TO_UBYTE(clearColor[ACOMP], ctx->Color.ClearColor[3]); + UNCLAMPED_FLOAT_TO_UBYTE(clearColor[RCOMP], ctx->Color.ClearColor.f[0]); + UNCLAMPED_FLOAT_TO_UBYTE(clearColor[GCOMP], ctx->Color.ClearColor.f[1]); + UNCLAMPED_FLOAT_TO_UBYTE(clearColor[BCOMP], ctx->Color.ClearColor.f[2]); + UNCLAMPED_FLOAT_TO_UBYTE(clearColor[ACOMP], ctx->Color.ClearColor.f[3]); for (i = 0; i < width; i++) { COPY_4UBV(span.array->rgba[i], clearColor); } } else if (span.array->ChanType == GL_UNSIGNED_SHORT) { GLushort clearColor[4]; - UNCLAMPED_FLOAT_TO_USHORT(clearColor[RCOMP], ctx->Color.ClearColor[0]); - UNCLAMPED_FLOAT_TO_USHORT(clearColor[GCOMP], ctx->Color.ClearColor[1]); - UNCLAMPED_FLOAT_TO_USHORT(clearColor[BCOMP], ctx->Color.ClearColor[2]); - UNCLAMPED_FLOAT_TO_USHORT(clearColor[ACOMP], ctx->Color.ClearColor[3]); + UNCLAMPED_FLOAT_TO_USHORT(clearColor[RCOMP], ctx->Color.ClearColor.f[0]); + UNCLAMPED_FLOAT_TO_USHORT(clearColor[GCOMP], ctx->Color.ClearColor.f[1]); + UNCLAMPED_FLOAT_TO_USHORT(clearColor[BCOMP], ctx->Color.ClearColor.f[2]); + UNCLAMPED_FLOAT_TO_USHORT(clearColor[ACOMP], ctx->Color.ClearColor.f[3]); for (i = 0; i < width; i++) { COPY_4V_CAST(span.array->rgba[i], clearColor, GLchan); } @@ -81,10 +81,10 @@ clear_rgba_buffer_with_masking(struct gl_context *ctx, struct gl_renderbuffer *r else { ASSERT(span.array->ChanType == GL_FLOAT); for (i = 0; i < width; i++) { - CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][0], ctx->Color.ClearColor[0]); - CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][1], ctx->Color.ClearColor[1]); - CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][2], ctx->Color.ClearColor[2]); - CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][3], ctx->Color.ClearColor[3]); + UNCLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][0], ctx->Color.ClearColor.f[0]); + UNCLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][1], ctx->Color.ClearColor.f[1]); + UNCLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][2], ctx->Color.ClearColor.f[2]); + UNCLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][3], ctx->Color.ClearColor.f[3]); } } @@ -115,6 +115,7 @@ clear_rgba_buffer(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint buf GLubyte clear8[4]; GLushort clear16[4]; GLvoid *clearVal; + GLfloat clearFloat[4]; GLint i; ASSERT(ctx->Color.ColorMask[buf][0] && @@ -126,21 +127,25 @@ clear_rgba_buffer(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint buf switch (rb->DataType) { case GL_UNSIGNED_BYTE: - UNCLAMPED_FLOAT_TO_UBYTE(clear8[0], ctx->Color.ClearColor[0]); - UNCLAMPED_FLOAT_TO_UBYTE(clear8[1], ctx->Color.ClearColor[1]); - UNCLAMPED_FLOAT_TO_UBYTE(clear8[2], ctx->Color.ClearColor[2]); - UNCLAMPED_FLOAT_TO_UBYTE(clear8[3], ctx->Color.ClearColor[3]); + UNCLAMPED_FLOAT_TO_UBYTE(clear8[0], ctx->Color.ClearColor.f[0]); + UNCLAMPED_FLOAT_TO_UBYTE(clear8[1], ctx->Color.ClearColor.f[1]); + UNCLAMPED_FLOAT_TO_UBYTE(clear8[2], ctx->Color.ClearColor.f[2]); + UNCLAMPED_FLOAT_TO_UBYTE(clear8[3], ctx->Color.ClearColor.f[3]); clearVal = clear8; break; case GL_UNSIGNED_SHORT: - UNCLAMPED_FLOAT_TO_USHORT(clear16[0], ctx->Color.ClearColor[0]); - UNCLAMPED_FLOAT_TO_USHORT(clear16[1], ctx->Color.ClearColor[1]); - UNCLAMPED_FLOAT_TO_USHORT(clear16[2], ctx->Color.ClearColor[2]); - UNCLAMPED_FLOAT_TO_USHORT(clear16[3], ctx->Color.ClearColor[3]); + UNCLAMPED_FLOAT_TO_USHORT(clear16[0], ctx->Color.ClearColor.f[0]); + UNCLAMPED_FLOAT_TO_USHORT(clear16[1], ctx->Color.ClearColor.f[1]); + UNCLAMPED_FLOAT_TO_USHORT(clear16[2], ctx->Color.ClearColor.f[2]); + UNCLAMPED_FLOAT_TO_USHORT(clear16[3], ctx->Color.ClearColor.f[3]); clearVal = clear16; break; case GL_FLOAT: - clearVal = ctx->Color.ClearColor; + clearFloat[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F); + clearFloat[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F); + clearFloat[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F); + clearFloat[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F); + clearVal = clearFloat; break; default: _mesa_problem(ctx, "Bad rb DataType in clear_color_buffer");