From: Eric Anholt Date: Wed, 6 Mar 2013 23:58:46 +0000 (-0800) Subject: i965/fs: Fix broken rendering in large shaders with UBO loads. X-Git-Tag: android-x86-4.4-r1~973 X-Git-Url: http://git.osdn.net/view?a=commitdiff_plain;h=1323772543083dec23baf5a50222bdfc88ff6c3a;p=android-x86%2Fexternal-mesa.git i965/fs: Fix broken rendering in large shaders with UBO loads. The lowering process creates a new vgrf on gen7 that should be represented in live interval analysis. As-is, it was getting a conflicting allocation with gl_FragDepth in the dolphin emulator, producing broken rendering. NOTE: This is a candidate for the 9.1 branch. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61317 Reviewed-by: Kenneth Graunke --- diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index 927cf13a170..b97a19e0510 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -2499,6 +2499,8 @@ fs_visitor::lower_uniform_pull_constant_loads() inst->insert_before(setup2); inst->opcode = FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7; inst->src[1] = payload; + + this->live_intervals_valid = false; } else { /* Before register allocation, we didn't tell the scheduler about the * MRF we use. We know it's safe to use this MRF because nothing