From: Marek Olšák Date: Thu, 11 Aug 2016 20:11:34 +0000 (+0200) Subject: gallium/radeon: assign the highest priority to scratch; make rings second X-Git-Tag: android-x86-6.0-r2~2058 X-Git-Url: http://git.osdn.net/view?a=commitdiff_plain;h=1ac23a9359556091b12ed1345737084e3a2f6ae3;p=android-x86%2Fexternal-mesa.git gallium/radeon: assign the highest priority to scratch; make rings second just FYI, the kernel receives priority/4 Acked-by: Edward O'Callaghan Reviewed-by: Nicolai Hähnle --- diff --git a/src/gallium/drivers/radeon/radeon_winsys.h b/src/gallium/drivers/radeon/radeon_winsys.h index 8a98ebf69c4..c65b9a4a3d4 100644 --- a/src/gallium/drivers/radeon/radeon_winsys.h +++ b/src/gallium/drivers/radeon/radeon_winsys.h @@ -197,7 +197,6 @@ enum radeon_bo_priority { RADEON_PRIO_VERTEX_BUFFER, RADEON_PRIO_SHADER_RW_BUFFER = 24, - RADEON_PRIO_SCRATCH_BUFFER, RADEON_PRIO_COMPUTE_GLOBAL, RADEON_PRIO_SAMPLER_TEXTURE = 28, @@ -216,7 +215,10 @@ enum radeon_bo_priority { RADEON_PRIO_CMASK = 52, RADEON_PRIO_DCC, RADEON_PRIO_HTILE, - RADEON_PRIO_SHADER_RINGS, + + RADEON_PRIO_SHADER_RINGS = 56, + + RADEON_PRIO_SCRATCH_BUFFER = 60, /* 63 is the maximum value */ }; diff --git a/src/gallium/drivers/radeonsi/si_debug.c b/src/gallium/drivers/radeonsi/si_debug.c index be300ac5b18..a52dfe4e732 100644 --- a/src/gallium/drivers/radeonsi/si_debug.c +++ b/src/gallium/drivers/radeonsi/si_debug.c @@ -548,11 +548,11 @@ static const char *priority_to_string(enum radeon_bo_priority priority) ITEM(IB2), ITEM(DRAW_INDIRECT), ITEM(INDEX_BUFFER), - ITEM(CP_DMA), ITEM(VCE), ITEM(UVD), ITEM(SDMA_BUFFER), ITEM(SDMA_TEXTURE), + ITEM(CP_DMA), ITEM(USER_SHADER), ITEM(INTERNAL_SHADER), ITEM(CONST_BUFFER), @@ -561,7 +561,6 @@ static const char *priority_to_string(enum radeon_bo_priority priority) ITEM(SAMPLER_BUFFER), ITEM(VERTEX_BUFFER), ITEM(SHADER_RW_BUFFER), - ITEM(SCRATCH_BUFFER), ITEM(COMPUTE_GLOBAL), ITEM(SAMPLER_TEXTURE), ITEM(SHADER_RW_IMAGE), @@ -574,6 +573,7 @@ static const char *priority_to_string(enum radeon_bo_priority priority) ITEM(DCC), ITEM(HTILE), ITEM(SHADER_RINGS), + ITEM(SCRATCH_BUFFER), }; #undef ITEM