From: Joe Onorato Date: Fri, 24 Oct 2008 02:37:58 +0000 (-0700) Subject: add build system design doc X-Git-Tag: android-x86-1.6~57 X-Git-Url: http://git.osdn.net/view?a=commitdiff_plain;h=2303bf0499d66bdbef54181c3fd5306b507ef1b2;p=android-x86%2Fbuild.git add build system design doc --- diff --git a/core/build-system.html b/core/build-system.html new file mode 100644 index 000000000..43bae03b6 --- /dev/null +++ b/core/build-system.html @@ -0,0 +1,947 @@ + + + + + + + + Android Build System + + + + + + + + + + + + + + + +

Android Build System

+ + +

+ Status: Draft   + (as of May 18, 2006) +

+ +

Contents

+ + + +

Objective

+

The primary goals of reworking the build system are (1) to make dependencies +work more reliably, so that when files need to rebuilt, they are, and (2) to +improve performance of the build system so that unnecessary modules are not +rebuilt, and so doing a top-level build when little or nothing needs to be done +for a build takes as little time as possible.

+ +

Principles and Use Cases and Policy

+

Given the above objective, these are the overall principles and use cases +that we will support. This is not an exhaustive list.

+

Multiple Targets

+

It needs to be possible to build the Android platform for multiple targets. +This means:

+ +

Non-Recursive Make

+

To achieve the objectives, the build system will be rewritten to use make +non-recursively. For more background on this, read Recursive Make Considered Harmful. For those that don't +want PDF, here is the +Google translated version. +

Rapid Compile-Test Cycles

+

When developing a component, for example a C++ shared library, it must be +possible to easily rebuild just that component, and not have to wait more than a +couple seconds for dependency checks, and not have to wait for unneeded +components to be built.

+

Both Environment and Config File Based Settings

+

To set the target, and other options, some people on the team like to have a +configuration file in a directory so they do not have an environment setup +script to run, and others want an environment setup script to run so they can +run builds in different terminals on the same tree, or switch back and forth +in one terminal. We will support both.

+

Object File Directory / make clean

+

Object files and other intermediate files will be generated into a directory +that is separate from the source tree. The goal is to have make clean be +"rm -rf " in the tree root directory. The primary goals of +this are to simplify searching the source tree, and to make "make clean" more +reliable.

+ +

SDK

+

The SDK will be a tarball that will allow non-OS-developers to write apps. +The apps will actually be built by first building the SDK, and then building +the apps against that SDK. This will hopefully (1) make writing apps easier +for us, because we won't have to rebuild the OS as much, and we can use the +standard java-app development tools, and (2) allow us to dog-food the SDK, to +help ensure its quality. Cedric has suggested (and I agree) that apps built +from the SDK should be built with ant. Stay tuned for more details as we +figure out exactly how this will work.

+ +

Dependecies

+

Dependencies should all be automatic. Unless there is a custom tool involved +(e.g. the webkit has several), the dependencies for shared and static libraries, +.c, .cpp, .h, .java, java libraries, etc., should all work without intervention +in the Android.mk file.

+ +

Hiding command lines

+

The default of the build system will be to hide the command lines being +executed for make steps. It will be possible to override this by specifying +the showcommands pseudo-target, and possibly by setting an environment +variable.

+ +

Wildcard source files

+

Wildcarding source file will be discouraged. It may be useful in some +scenarios. The default $(wildcard *) will not work due to the +current directory being set to the root of the build tree.

+ +

Multiple targets in one directory

+

It will be possible to generate more than one target from a given +subdirectory. For example, libutils generates a shared library for the target +and a static library for the host.

+ +

Makefile fragments for modules

+

Android.mk is the standard name for the makefile fragments that +control the building of a given module. Only the top directory should +have a file named "Makefile".

+ +

Use shared libraries

+

Currently, the simulator is not built to use shared libraries. This should +be fixed, and now is a good time to do it. This implies getting shared +libraries to work on Mac OS.

+ + +

Nice to Have

+ +

These things would be nice to have, and this is a good place to record them, +however these are not promises.

+ +

Simultaneous Builds

+

The hope is to be able to do two builds for different combos in the same +tree at the same time, but this is a stretch goal, not a requirement. +Doing two builds in the same tree, not at the same time must work. (update: +it's looking like we'll get the two builds at the same time working)

+ +

Deleting headers (or other dependecies)

+

Problems can arise if you delete a header file that is referenced in +".d" files. The easy way to deal with this is "make clean". There +should be a better way to handle it. (from fadden)

+

One way of solving this is introducing a dependency on the directory. The +problem is that this can create extra dependecies and slow down the build. +It's a tradeoff.

+ +

Multiple builds

+

General way to perform builds across the set of known platforms. This +would make it easy to perform multiple platform builds when testing a +change, and allow a wide-scale "make clean". Right now the buildspec.mk +or environment variables need to be updated before each build. (from fadden)

+ +

Aftermarket Locales and Carrier

+

We will eventually need to add support for creating locales and carrier +customizations to the SDK, but that will not be addressed right now.

+ + +

Usage

+

You've read (or scrolled past) all of the motivations for this build system, +and you want to know how to use it. This is the place.

+ +

Your first build

+

The Building document describes how do do +builds.

+ +

build/envsetup.sh functions

+If you source the file build/envsetup.sh into your bash environment, +. build/envsetup.shyou'll get a few helpful shell functions: + + + +

Build flavors/types

+

+When building for a particular product, it's often useful to have minor +variations on what is ultimately the final release build. These are the +currently-defined "flavors" or "types" (we need to settle on a real name +for these). +

+ + + + + + + + + + + + + + +
+ eng + + This is the default flavor. A plain "make" is the + same as "make eng". droid is an alias + for eng. +
    +
  • Installs modules tagged with: eng, debug, + user, and/or development. +
  • Installs non-APK modules that have no tags specified. +
  • Installs APKs according to the product definition files, in + addition to tagged APKs. +
  • ro.secure=0 +
  • ro.debuggable=1 +
  • ro.kernel.android.checkjni=1 +
  • adb is enabled by default. +
+ user + + "make user" +

+ This is the flavor intended to be the final release bits. +

    +
  • Installs modules tagged with user. +
  • Installs non-APK modules that have no tags specified. +
  • Installs APKs according to the product definition files; tags + are ignored for APK modules. +
  • ro.secure=1 +
  • ro.debuggable=0 +
  • adb is disabled by default. +
+ userdebug + + "make userdebug" +

+ The same as user, except: +

    +
  • Also installs modules tagged with debug. +
  • ro.debuggable=1 +
  • adb is enabled by default. +
+ +

+If you build one flavor and then want to build another, you should run +"make installclean" between the two makes to guarantee that +you don't pick up files installed by the previous flavor. "make +clean" will also suffice, but it takes a lot longer. +

+ + +

More pseudotargets

+

Sometimes you want to just build one thing. The following pseudotargets are +there for your convenience:

+ + + +

How to add another component to the build - Android.mk templates

+

You have a new library, a new app, or a new executable. For each of the +common types of modules, there is a corresponding file in the templates +directory. It will usually be enough to copy one of these, and fill in your +own values. Some of the more esoteric values are not included in the +templates, but are instead just documented here, as is the documentation +on using custom tools to generate files.

+

Mostly, you can just look for the TODO comments in the templates and do +what it says. Please remember to delete the TODO comments when you're done +to keep the files clean. The templates have minimal documentation in them, +because they're going to be copied, and when that gets stale, the copies just +won't get updated. So read on...

+ +

Apps

+

Use the templates/apps file.

+

This template is pretty self-explanitory. See the variables below for more +details.

+ +

Java Libraries

+

Use the templates/java_library file.

+

The interesting thing here is the value of LOCAL_MODULE, which becomes +the name of the jar file. (Actually right now, we're not making jar files yet, +just directories of .class files, but the directory is named according to +what you put in LOCAL_MODULE). This name will be what goes in the +LOCAL_JAVA_LIBRARIES variable in modules that depend on your java library.

+ +

C/C++ Executables

+

Use the templates/executable file, or the +templates/executable_host file.

+

This template has a couple extra options that you usually don't need. +Please delete the ones you don't need, and remove the TODO comments. It makes +the rest of them easier to read, and you can always refer back to the templates +if you need them again later.

+

By default, on the target these are built into /system/bin, and on the +host, they're built into /host/bin. These can be overridden by setting +LOCAL_MODULE_PATH. See +Putting targets elsewhere +for more.

+ +

Shared Libraries

+

Use the templates/shared_library file, or the +templates/shared_library_host file.

+

Remember that on the target, we use shared libraries, and on the host, +we use static libraries, since executable size isn't as big an issue, and it +simplifies distribution in the SDK.

+ +

Static Libraries

+

Use the templates/static_library file, or the +templates/static_library_host file.

+

Remember that on the target, we use shared libraries, and on the host, +we use static libraries, since executable size isn't as big an issue, and it +simplifies distribution in the SDK.

+ +

Using Custom Tools

+

If you have a tool that generates source files for you, it's possible +to have the build system get the dependencies correct for it. Here are +a couple of examples. $@ is the make built-in variable for +"the current target." The red parts are the parts you'll +need to change.

+ +

You need to put this after you have declared LOCAL_PATH and +LOCAL_MODULE, because the $(local-intermediates-dir) +and $(local-host-intermediates-dir) macros use these variables +to determine where to put the files. + +

Example 1
+

Here, there is one generated file, called +chartables.c, which doesn't depend on anything. And is built by the tool +built to $(HOST_OUT_EXECUTABLES)/dftables. Note on the second to last line +that a dependency is created on the tool.

+
+intermediates:= $(local-intermediates-dir)
+GEN := $(intermediates)/chartables.c
+$(GEN): PRIVATE_CUSTOM_TOOL = $(HOST_OUT_EXECUTABLES)/dftables $@
+$(GEN): $(HOST_OUT_EXECUTABLES)/dftables
+	$(transform-generated-source)
+LOCAL_GENERATED_SOURCES += $(GEN)
+
+ +
Example 2
+

Here as a hypothetical example, we use use cat as if it were to transform +a file. Pretend that it does something useful. Note how we use a +target-specific variable called PRIVATE_INPUT_FILE to store the name of the +input file.

+
+intermediates:= $(local-intermediates-dir)
+GEN := $(intermediates)/file.c
+$(GEN): PRIVATE_INPUT_FILE := $(LOCAL_PATH)/input.file
+$(GEN): PRIVATE_CUSTOM_TOOL = cat $(PRIVATE_INPUT_FILE) > $@
+$(GEN): $(LOCAL_PATH)/file.c
+	$(transform-generated-source)
+LOCAL_GENERATED_SOURCES += $(GEN)
+
+ +
Example 3
+

If you have several files that are all similar in +name, and use the same tool, you can combine them. (here the *.lut.h files are +the generated ones, and the *.cpp files are the input files)

+
+intermediates:= $(local-intermediates-dir)
+GEN := $(addprefix $(intermediates)/kjs/, \
+            array_object.lut.h \
+            bool_object.lut.h \
+        )
+$(GEN): PRIVATE_CUSTOM_TOOL = perl libs/WebKitLib/WebKit/JavaScriptCore/kjs/create_hash_table $< -i > $@
+$(GEN): $(intermediates)/%.lut.h : $(LOCAL_PATH)/%.cpp
+	$(transform-generated-source)
+LOCAL_GENERATED_SOURCES += $(GEN)
+
+ +

Platform specific conditionals

+

Sometimes you need to set flags specifically for different platforms. Here +is a list of which values the different build-system defined variables will be +set to and some examples.

+

For a device build, TARGET_OS is linux (we're using +linux!), and TARGET_ARCH is arm.

+

For a simulator build, TARGET_OS and TARGET_ARCH +are set to the same as HOST_OS and HOST_ARCH are +on your platform. TARGET_PRODUCT is the name of the target +hardware/product you are building for. The value sim is used +for the simulator. We haven't thought through the full extent of customization +that will happen here, but likely there will be additional UI configurations +specified here as well.

+ + + + + + + + + + + + +
+ HOST_OS
+ linux
+ darwin
+ (cygwin) +
+ HOST_ARCH
+ x86 +
+ HOST_BUILD_TYPE
+ release
+ debug +
+ TARGET_OS
+ linux
+ darwin
+ (cygwin) +
+ TARGET_ARCH
+ arm
+ x86 +
+ TARGET_BUILD_TYPE
+ release
+ debug +
+ TARGET_PRODUCT
+ sim
+ dream
+ sooner +
+ +

TARGET_SIMULATOR

+

If we're building the simulator, as opposed to the arm or emulator builds, +TARGET_SIMULATOR will be set to true. + +

Some Examples

+
ifeq ($(TARGET_SIMULATOR),true)
+LOCAL_CFLAGS += -DSIMULATOR
+endif
+
+ifeq ($(TARGET_BUILD_TYPE),release)
+LOCAL_CFLAGS += -DNDEBUG=1
+endif
+
+# from libutils
+ifeq ($(TARGET_OS),linux)
+# Use the futex based mutex and condition variable
+# implementation from android-arm because it's shared mem safe
+LOCAL_SRC_FILES += futex_synchro.c
+LOCAL_LDLIBS += -lrt -ldl
+endif
+
+
+ + +

Putting modules elsewhere

+

If you have modules that normally go somewhere, and you need to have them +build somewhere else, read this. One use of this is putting files on +the root filesystem instead of where they normally go in /system. Add these +lines to your Android.mk:

+
+LOCAL_MODULE_PATH := $(TARGET_ROOT_OUT_SBIN)
+LOCAL_UNSTRIPPED_PATH := $(TARGET_ROOT_OUT_SBIN_UNSTRIPPED)
+
+

For executables and libraries, you need to also specify a +LOCAL_UNSTRIPPED_PATH location, because on target builds, we keep +the unstripped executables so GDB can find the symbols. +

Look in config/envsetup.make for all of the variables defining +places to build things.

+

FYI: If you're installing an executable to /sbin, you probably also want to +set LOCAL_FORCE_STATIC_EXCUTABLE := true in your Android.mk, which +will force the linker to only accept static libraries.

+ + +

Android.mk variables

+

These are the variables that you'll commonly see in Android.mk files, listed +alphabetically.

+

But first, a note on variable naming: +

+

+ +

LOCAL_ASSET_FILES

+

In Android.mk files that include $(BUILD_PACKAGE) set this +to the set of files you want built into your app. Usually:

+

LOCAL_ASSET_FILES += $(call find-subdir-assets)

+

This will probably change when we switch to ant for the apps' build +system.

+ +

LOCAL_CC

+

If you want to use a different C compiler for this module, set LOCAL_CC +to the path to the compiler. If LOCAL_CC is blank, the appropriate default +compiler is used.

+ +

LOCAL_CXX

+

If you want to use a different C++ compiler for this module, set LOCAL_CXX +to the path to the compiler. If LOCAL_CXX is blank, the appropriate default +compiler is used.

+ +

LOCAL_CFLAGS

+

If you have additional flags to pass into the C or C++ compiler, add +them here. For example:

+

LOCAL_CFLAGS += -DLIBUTILS_NATIVE=1

+ +

LOCAL_CPPFLAGS

+

If you have additional flags to pass into only the C++ compiler, add +them here. For example:

+

LOCAL_CPPFLAGS += -ffriend-injection

+LOCAL_CPPFLAGS is guaranteed to be after LOCAL_CFLAGS +on the compile line, so you can use it to override flags listed in +LOCAL_CFLAGS. + +

LOCAL_CPP_EXTENSION

+

If your C++ files end in something other than ".cpp", +you can specify the custom extension here. For example:

+

LOCAL_CPP_EXTENSION := .cc

+Note that all C++ files for a given module must have the same +extension; it is not currently possible to mix different extensions. + +

LOCAL_NO_DEFAULT_COMPILER_FLAGS

+

Normally, the compile line for C and C++ files includes global include +paths and global cflags. If LOCAL_NO_DEFAULT_COMPILER_FLAGS +is non-empty, none of the default includes or flags will be used when compiling +C and C++ files in this module. +LOCAL_C_INCLUDES, LOCAL_CFLAGS, and +LOCAL_CPPFLAGS will still be used in this case, as will +any DEBUG_CFLAGS that are defined for the module. + +

LOCAL_COPY_HEADERS

+

This will be going away.

+

The set of files to copy to the install include tree. You must also +supply LOCAL_COPY_HEADERS_TO.

+

This is going away because copying headers messes up the error messages, and +may lead to people editing those headers instead of the correct ones. It also +makes it easier to do bad layering in the system, which we want to avoid. We +also aren't doing a C/C++ SDK, so there is no ultimate requirement to copy any +headers.

+ +

LOCAL_COPY_HEADERS_TO

+

This will be going away.

+

The directory within "include" to copy the headers listed in +LOCAL_COPY_HEADERS to.

+

This is going away because copying headers messes up the error messages, and +may lead to people editing those headers instead of the correct ones. It also +makes it easier to do bad layering in the system, which we want to avoid. We +also aren't doing a C/C++ SDK, so there is no ultimate requirement to copy any +headers.

+ +

LOCAL_C_INCLUDES

+

Additional directories to instruct the C/C++ compilers to look for header +files in. These paths are rooted at the top of the tree. Use +LOCAL_PATH if you have subdirectories of your own that you +want in the include paths. For example:

+

+LOCAL_C_INCLUDES += extlibs/zlib-1.2.3
+LOCAL_C_INCLUDES += $(LOCAL_PATH)/src +

+

You should not add subdirectories of include to +LOCAL_C_INCLUDES, instead you should reference those files +in the #include statement with their subdirectories. For +example:

+

#include <utils/KeyedVector.h>
+not #include <KeyedVector.h>

+

There are some components that are doing this wrong, and should be cleaned +up.

+ +

LOCAL_MODULE_TAGS

+

Set LOCAL_MODULE_TAGS to any number of whitespace-separated +tags. If the tag list is empty or contains droid, the module +will get installed as part of a make droid. Otherwise, it will +only get installed by running make <your-module> +or with the make all pseudotarget.

+ +

LOCAL_REQUIRED_MODULES

+

Set LOCAL_REQUIRED_MODULES to any number of whitespace-separated +module names, like "libblah" or "Email". If this module is installed, all +of the modules that it requires will be installed as well. This can be +used to, e.g., ensure that necessary shared libraries or providers are +installed when a given app is installed. + +

LOCAL_FORCE_STATIC_EXECUTABLE

+

If your executable should be linked statically, set +LOCAL_FORCE_STATIC_EXECUTABLE:=true. There is a very short +list of libraries that we have in static form (currently only libc). This is +really only used for executables in /sbin on the root filesystem.

+ +

LOCAL_GENERATED_SOURCES

+

Files that you add to LOCAL_GENERATED_SOURCES will be +automatically generated and then linked in when your module is built. +See the Custom Tools template makefile for an +example.

+ +

LOCAL_JAVA_LIBRARIES

+

When linking Java apps and libraries, LOCAL_JAVA_LIBRARIES +specifies which sets of java classes to include. Currently there are +two of these: core and framework. +In most cases, it will look like this:

+

LOCAL_JAVA_LIBRARIES := core framework

+

Note that setting LOCAL_JAVA_LIBRARIES is not necessary +(and is not allowed) when building an APK with +"include $(BUILD_PACKAGE)". The appropriate libraries +will be included automatically.

+ +

LOCAL_LDFLAGS

+

You can pass additional flags to the linker by setting +LOCAL_LDFLAGS. Keep in mind that the order of parameters is +very important to ld, so test whatever you do on all platforms.

+ +

LOCAL_LDLIBS

+

LOCAL_LDLIBS allows you to specify additional libraries +that are not part of the build for your executable or library. Specify +the libraries you want in -lxxx format; they're passed directly to the +link line. However, keep in mind that there will be no dependency generated +for these libraries. It's most useful in simulator builds where you want +to use a library preinstalled on the host. The linker (ld) is a particularly +fussy beast, so it's sometimes necessary to pass other flags here if you're +doing something sneaky. Some examples:

+

LOCAL_LDLIBS += -lcurses -lpthread
+LOCAL_LDLIBS += -Wl,-z,origin +

+ +

LOCAL_NO_MANIFEST

+

If your package doesn't have a manifest (AndroidManifest.xml), then +set LOCAL_NO_MANIFEST:=true. The common resources package +does this.

+ +

LOCAL_PACKAGE_NAME

+

LOCAL_PACKAGE_NAME is the name of an app. For example, +Dialer, Contacts, etc. This will probably change or go away when we switch +to an ant-based build system for the apps.

+ +

LOCAL_PATH

+

The directory your Android.mk file is in. You can set it by putting the +following as the first line in your Android.mk:

+

LOCAL_PATH := $(my-dir)

+

The my-dir macro uses the +MAKEFILE_LIST +variable, so you must call it before you include any other makefiles. Also, +consider that any subdirectories you inlcude might reset LOCAL_PATH, so do your +own stuff before you include them. This also means that if you try to write +several include lines that reference LOCAL_PATH, +it won't work, because those included makefiles might reset LOCAL_PATH. + +

LOCAL_POST_PROCESS_COMMAND

+

For host executables, you can specify a command to run on the module +after it's been linked. You might have to go through some contortions +to get variables right because of early or late variable evaluation:

+

module := $(HOST_OUT_EXECUTABLES)/$(LOCAL_MODULE)
+LOCAL_POST_PROCESS_COMMAND := /Developer/Tools/Rez -d __DARWIN__ -t APPL\
+       -d __WXMAC__ -o $(module) Carbon.r +

+ +

LOCAL_PREBUILT_EXECUTABLES

+

When including $(BUILD_PREBUILT) or $(BUILD_HOST_PREBUILT), set these to +executables that you want copied. They're located automatically into the +right bin directory.

+ +

LOCAL_PREBUILT_LIBS

+

When including $(BUILD_PREBUILT) or $(BUILD_HOST_PREBUILT), set these to +libraries that you want copied. They're located automatically into the +right lib directory.

+ +

LOCAL_SHARED_LIBRARIES

+

These are the libraries you directly link against. You don't need to +pass transitively included libraries. Specify the name without the suffix:

+

LOCAL_SHARED_LIBRARIES := \
+     libutils \
+     libui \
+     libaudio \
+     libexpat \
+     libsgl +

+ +

LOCAL_SRC_FILES

+

The build system looks at LOCAL_SRC_FILES to know what source +files to compile -- .cpp .c .y .l .java. For lex and yacc files, it knows +how to correctly do the intermediate .h and .c/.cpp files automatically. If +the files are in a subdirectory of the one containing the Android.mk, prefix +them with the directory name:

+

LOCAL_SRC_FILES := \
+     file1.cpp \
+     dir/file2.cpp +

+ +

LOCAL_STATIC_LIBRARIES

+

These are the static libraries that you want to include in your module. +Mostly, we use shared libraries, but there are a couple of places, like +executables in sbin and host executables where we use static libraries instead. +

LOCAL_STATIC_LIBRARIES := \
+     libutils \
+     libtinyxml +

+ +

LOCAL_MODULE

+

LOCAL_MODULE is the name of what's supposed to be generated +from your Android.mk. For exmample, for libkjs, the LOCAL_MODULE +is "libkjs" (the build system adds the appropriate suffix -- .so .dylib .dll). +For app modules, use LOCAL_PACKAGE_NAME instead of +LOCAL_MODULE. We're planning on switching to ant for the apps, +so this might become moot.

+ +

LOCAL_MODULE_PATH

+

Instructs the build system to put the module somewhere other than what's +normal for its type. If you override this, make sure you also set +LOCAL_UNSTRIPPED_PATH if it's an executable or a shared library +so the unstripped binary has somewhere to go. An error will occur if you forget +to.

+

See Putting modules elsewhere for more.

+ +

LOCAL_UNSTRIPPED_PATH

+

Instructs the build system to put the unstripped version of the module +somewhere other than what's normal for its type. Usually, you override this +because you overrode LOCAL_MODULE_PATH for an executable or a +shared library. If you overrode LOCAL_MODULE_PATH, but not +LOCAL_UNSTRIPPED_PATH, an error will occur.

+

See Putting modules elsewhere for more.

+ +

LOCAL_WHOLE_STATIC_LIBRARIES

+

These are the static libraries that you want to include in your module without allowing +the linker to remove dead code from them. This is mostly useful if you want to add a static library +to a shared library and have the static library's content exposed from the shared library. +

LOCAL_WHOLE_STATIC_LIBRARIES := \
+     libsqlite3_android
+

+ +

LOCAL_YACCFLAGS

+

Any flags to pass to invocations of yacc for your module. A known limitation +here is that the flags will be the same for all invocations of YACC for your +module. This can be fixed. If you ever need it to be, just ask.

+

LOCAL_YACCFLAGS := -p kjsyy

+ + + +

Implementation Details

+ +

You should never have to touch anything in the config directory unless +you're adding a new platform, new tools, or adding new features to the +build system. In general, please consult with the build system owner(s) +(android-build-team) before you go +mucking around in here. That said, here are some notes on what's going on +under the hood.

+ +

Environment Setup / buildspec.mk Versioning

+

In order to make easier for people when the build system changes, when +it is necessary to make changes to buildspec.mk or to rerun the environment +setup scripts, they contain a version number in the variable +BUILD_ENV_SEQUENCE_NUMBER. If this variable does not match what the build +system expects, it fails printing an error message explaining what happened. +If you make a change that requires an update, you need to update two places +so this message will be printed. +

+The scripts automatically get the value from the build system, so they will +trigger the warning as well. +

+ +

Additional makefile variables

+

You probably shouldn't use these variables. Please consult +android-build-team before using them. +These are mostly there for workarounds for other issues, or things that aren't +completely done right.

+ +

LOCAL_ADDITIONAL_DEPENDENCIES

+

If your module needs to depend on anything else that +isn't actually built in to it, you can add those make targets to +LOCAL_ADDITIONAL_DEPENDENCIES. Usually this is a workaround +for some other dependency that isn't created automatically.

+ +

LOCAL_BUILT_MODULE

+

When a module is built, the module is created in an intermediate +directory then copied to its final location. LOCAL_BUILT_MODULE is +the full path to the intermediate file. See LOCAL_INSTALLED_MODULE +for the path to the final installed location of the module.

+ +

LOCAL_HOST

+

Set by the host_xxx.make includes to tell base_rules.make and the other +includes that we're building for the host. Kenneth did this as part of +openbinder, and I would like to clean it up so the rules, includes and +definitions aren't duplicated for host and target.

+ +

LOCAL_INSTALLED_MODULE

+

The fully qualified path name of the final location of the module. +See LOCAL_BUILT_MODULE for the location of the intermediate file that +the make rules should actually be constructing.

+ +

LOCAL_REPLACE_VARS

+

Used in some stuff remaining from the openbinder for building scripts +with particular values set,

+ +

LOCAL_SCRIPTS

+

Used in some stuff remaining from the openbinder build system that we +might find handy some day.

+ +

LOCAL_MODULE_CLASS

+

Which kind of module this is. This variable is used to construct other +variable names used to locate the modules. See base_rules.make and +envsetup.make.

+ +

LOCAL_MODULE_NAME

+

Set to the leaf name of the LOCAL_BUILT_MODULE. I'm not sure, +but it looks like it's just used in the WHO_AM_I variable to identify +in the pretty printing what's being built.

+ +

LOCAL_MODULE_SUFFIX

+

The suffix that will be appended to LOCAL_MODULE to form +LOCAL_MODULE_NAME. For example, .so, .a, .dylib.

+ +

LOCAL_STRIP_MODULE

+

Calculated in base_rules.make to determine if this module should actually +be stripped or not, based on whether LOCAL_STRIPPABLE_MODULE +is set, and whether the combo is configured to ever strip modules. With +Iliyan's stripping tool, this might change.

+ +

LOCAL_STRIPPABLE_MODULE

+

Set by the include makefiles if that type of module is strippable. +Executables and shared libraries are.

+ +

LOCAL_SYSTEM_SHARED_LIBRARIES

+

Used while building the base libraries: libc, libm, libdl. Usually +it should be set to "none," as it is in $(CLEAR_VARS). When building +these libraries, it's set to the ones they link against. For example, +libc, libstdc++ and libdl don't link against anything, and libm links against +libc. Normally, when the value is none, these libraries are automatically +linked in to executables and libraries, so you don't need to specify them +manually.

+ + + +