From: Peter Maydell Date: Mon, 30 Oct 2023 11:47:58 +0000 (+0000) Subject: hw/input/stellaris_gamepad: Rename structs to our usual convention X-Git-Url: http://git.osdn.net/view?a=commitdiff_plain;h=281e461820db96a017ebf0fc36474d36feb33902;p=qmiga%2Fqemu.git hw/input/stellaris_gamepad: Rename structs to our usual convention Rename the structs in stellaris_gamepad.c to our now-standard CamelCase convention. Signed-off-by: Peter Maydell Reviewed-by: Philippe Mathieu-Daudé Tested-by: Philippe Mathieu-Daudé Message-id: 20231030114802.3671871-3-peter.maydell@linaro.org --- diff --git a/hw/input/stellaris_gamepad.c b/hw/input/stellaris_gamepad.c index 3bab557cab..377101a403 100644 --- a/hw/input/stellaris_gamepad.c +++ b/hw/input/stellaris_gamepad.c @@ -17,17 +17,17 @@ typedef struct { qemu_irq irq; int keycode; uint8_t pressed; -} gamepad_button; +} StellarisGamepadButton; typedef struct { - gamepad_button *buttons; + StellarisGamepadButton *buttons; int num_buttons; int extension; -} gamepad_state; +} StellarisGamepad; static void stellaris_gamepad_put_key(void * opaque, int keycode) { - gamepad_state *s = (gamepad_state *)opaque; + StellarisGamepad *s = (StellarisGamepad *)opaque; int i; int down; @@ -55,7 +55,7 @@ static const VMStateDescription vmstate_stellaris_button = { .version_id = 0, .minimum_version_id = 0, .fields = (VMStateField[]) { - VMSTATE_UINT8(pressed, gamepad_button), + VMSTATE_UINT8(pressed, StellarisGamepadButton), VMSTATE_END_OF_LIST() } }; @@ -65,11 +65,11 @@ static const VMStateDescription vmstate_stellaris_gamepad = { .version_id = 2, .minimum_version_id = 2, .fields = (VMStateField[]) { - VMSTATE_INT32(extension, gamepad_state), - VMSTATE_STRUCT_VARRAY_POINTER_INT32(buttons, gamepad_state, + VMSTATE_INT32(extension, StellarisGamepad), + VMSTATE_STRUCT_VARRAY_POINTER_INT32(buttons, StellarisGamepad, num_buttons, vmstate_stellaris_button, - gamepad_button), + StellarisGamepadButton), VMSTATE_END_OF_LIST() } }; @@ -77,11 +77,11 @@ static const VMStateDescription vmstate_stellaris_gamepad = { /* Returns an array of 5 output slots. */ void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode) { - gamepad_state *s; + StellarisGamepad *s; int i; - s = g_new0(gamepad_state, 1); - s->buttons = g_new0(gamepad_button, n); + s = g_new0(StellarisGamepad, 1); + s->buttons = g_new0(StellarisGamepadButton, n); for (i = 0; i < n; i++) { s->buttons[i].irq = irq[i]; s->buttons[i].keycode = keycode[i];