From: Ian Romanick Date: Thu, 30 Aug 2012 22:22:37 +0000 (-0700) Subject: docs: Add some missing features to 9.0 release notes and GL3.txt X-Git-Tag: android-x86-4.4-r1~3954 X-Git-Url: http://git.osdn.net/view?a=commitdiff_plain;h=2d2f1fd164218eacf2b142bc808be1f25f66e72c;p=android-x86%2Fexternal-mesa.git docs: Add some missing features to 9.0 release notes and GL3.txt Signed-off-by: Ian Romanick Reviewed-by: Brian Paul --- diff --git a/docs/GL3.txt b/docs/GL3.txt index 1d552823667..24b70a1a2be 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -42,13 +42,13 @@ GLX_ARB_create_context (GLX 1.4 is required) DONE GL 3.1: -GLSL 1.40 needs UBOs (in progress) -Forward compatibile context support/deprecations not started +GLSL 1.40 DONE (i965) +Forward compatibile context support/deprecations DONE (i965) Instanced drawing (GL_ARB_draw_instanced) DONE (i965, gallium, swrast) Buffer copying (GL_ARB_copy_buffer) DONE (i965, r300, r600, swrast) Primitive restart (GL_NV_primitive_restart) DONE (i965, r600) 16 vertex texture image units DONE -Texture buffer objs (GL_ARB_texture_buffer_object) needs GL3.1 enabling (i965) +Texture buffer objs (GL_ARB_texture_buffer_object) DONE for OpenGL 3.1 contexts (i965) Rectangular textures (GL_ARB_texture_rectangle) DONE (i965, r300, r600, swrast) Uniform buffer objs (GL_ARB_uniform_buffer_object) DONE (i965) Signed normalized textures (GL_EXT_texture_snorm) DONE (i965, r300, r600) @@ -56,7 +56,7 @@ Signed normalized textures (GL_EXT_texture_snorm) DONE (i965, r300, r600) GL 3.2: -Core/compatibility profiles not started +Core/compatibility profiles DONE GLSL 1.50 not started Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack) BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (i965, r300, r600, swrast) diff --git a/docs/relnotes-9.0.html b/docs/relnotes-9.0.html index f8b993ac335..164c8e91daf 100644 --- a/docs/relnotes-9.0.html +++ b/docs/relnotes-9.0.html @@ -43,9 +43,11 @@ Note: some of the new features are only available with certain drivers.
  • GL_ARB_invalidate_subdate - Currently a "no-op" implementation. This extension is always enabled in all drivers.
  • GL_ARB_shader_bit_encoding
  • +
  • GL_ARB_texture_buffer_object
  • GL_ARB_timer_query
  • GL_ARB_transform_feedback3
  • GL_ARB_transform_feedback_instanced
  • +
  • GL_ARB_uniform_buffer_object
  • GL_EXT_unpack_subimage for ES 2.0
  • GL_EXT_read_format_bgra for ES 1.1 and 2.0
  • GL_EXT_texture_rg for ES 2.x