From: Xoppa Date: Sun, 11 Aug 2013 23:49:37 +0000 (+0200) Subject: Fix depth test X-Git-Url: http://git.osdn.net/view?a=commitdiff_plain;h=388acd0bee3d2e0fac48cf3e4f01f3a7d43fe046;p=mikumikustudio%2Flibgdx-mikumikustudio.git Fix depth test --- diff --git a/gdx/src/com/badlogic/gdx/graphics/g3d/utils/RenderContext.java b/gdx/src/com/badlogic/gdx/graphics/g3d/utils/RenderContext.java index dd3220162..d330dc5c2 100644 --- a/gdx/src/com/badlogic/gdx/graphics/g3d/utils/RenderContext.java +++ b/gdx/src/com/badlogic/gdx/graphics/g3d/utils/RenderContext.java @@ -66,9 +66,9 @@ public class RenderContext { Gdx.gl.glDepthFunc(depthFunc = depthFunction); if (!wasEnabled || this.depthRangeNear != depthRangeNear || this.depthRangeFar != depthRangeFar) Gdx.gl.glDepthRangef(this.depthRangeNear = depthRangeNear, this.depthRangeFar = depthRangeFar); - if (!wasEnabled || this.depthMask != depthMask) - Gdx.gl.glDepthMask(this.depthMask = depthMask); } + if (this.depthMask != depthMask) + Gdx.gl.glDepthMask(this.depthMask = depthMask); } public final void setBlending(final boolean enabled, final int sFactor, final int dFactor) {