From: remy.bouquet@gmail.com Date: Mon, 4 Apr 2011 22:11:28 +0000 (+0000) Subject: Ragdoll : X-Git-Tag: v0.8.0~1316 X-Git-Url: http://git.osdn.net/view?a=commitdiff_plain;h=453868be746e2a63298819114eee31278736b5b6;p=mikumikustudio%2FMikuMikuStudio.git Ragdoll : - added ragdollCollisionListener - Switch between animControl and ragDollControl - TestBoneRagdoll : Shoot with left click, reset Oto with spacebar. Added bullet time on first impact :D have fun! git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@7186 75d07b2b-3a1a-0410-a2c5-0572b91ccdca --- diff --git a/engine/src/jbullet/com/jme3/bullet/collision/PhysicsCollisionObject.java b/engine/src/jbullet/com/jme3/bullet/collision/PhysicsCollisionObject.java index 4eab96e61..3556883a2 100644 --- a/engine/src/jbullet/com/jme3/bullet/collision/PhysicsCollisionObject.java +++ b/engine/src/jbullet/com/jme3/bullet/collision/PhysicsCollisionObject.java @@ -169,12 +169,16 @@ public abstract class PhysicsCollisionObject implements Savable { public Spatial attachDebugShape(AssetManager manager) { debugMaterialBlue = new Material(manager, "Common/MatDefs/Misc/WireColor.j3md"); debugMaterialBlue.setColor("Color", ColorRGBA.Blue); + // debugMaterialBlue.getAdditionalRenderState().setDepthTest(false); debugMaterialGreen = new Material(manager, "Common/MatDefs/Misc/WireColor.j3md"); debugMaterialGreen.setColor("Color", ColorRGBA.Green); +// debugMaterialGreen.getAdditionalRenderState().setDepthTest(false); debugMaterialRed = new Material(manager, "Common/MatDefs/Misc/WireColor.j3md"); debugMaterialRed.setColor("Color", ColorRGBA.Red); + // debugMaterialRed.getAdditionalRenderState().setDepthTest(false); debugMaterialYellow = new Material(manager, "Common/MatDefs/Misc/WireColor.j3md"); debugMaterialYellow.setColor("Color", ColorRGBA.Yellow); + // debugMaterialYellow.getAdditionalRenderState().setDepthTest(false); debugArrow = new Arrow(Vector3f.UNIT_XYZ); debugArrowGeom = new Geometry("DebugArrow", debugArrow); debugArrowGeom.setMaterial(debugMaterialGreen); diff --git a/engine/src/jbullet/com/jme3/bullet/collision/RagdollCollisionListener.java b/engine/src/jbullet/com/jme3/bullet/collision/RagdollCollisionListener.java new file mode 100644 index 000000000..a19cc2f8f --- /dev/null +++ b/engine/src/jbullet/com/jme3/bullet/collision/RagdollCollisionListener.java @@ -0,0 +1,17 @@ +/* + * To change this template, choose Tools | Templates + * and open the template in the editor. + */ +package com.jme3.bullet.collision; + +import com.jme3.animation.Bone; + +/** + * + * @author Nehon + */ +public interface RagdollCollisionListener { + + public void collide(Bone bone, PhysicsCollisionObject object); + +} diff --git a/engine/src/test/jme3test/bullet/TestBoneRagdoll.java b/engine/src/test/jme3test/bullet/TestBoneRagdoll.java index 71de2e951..a8038d96b 100644 --- a/engine/src/test/jme3test/bullet/TestBoneRagdoll.java +++ b/engine/src/test/jme3test/bullet/TestBoneRagdoll.java @@ -29,14 +29,18 @@ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ - package jme3test.bullet; +import com.jme3.animation.AnimChannel; import com.jme3.animation.AnimControl; +import com.jme3.animation.Bone; +import com.jme3.animation.LoopMode; import com.jme3.bullet.BulletAppState; import com.jme3.app.SimpleApplication; import com.jme3.asset.TextureKey; import com.jme3.bullet.PhysicsSpace; +import com.jme3.bullet.collision.PhysicsCollisionObject; +import com.jme3.bullet.collision.RagdollCollisionListener; import com.jme3.bullet.collision.shapes.SphereCollisionShape; import com.jme3.bullet.control.RagdollControl; import com.jme3.bullet.control.RigidBodyControl; @@ -50,10 +54,8 @@ import com.jme3.input.controls.MouseButtonTrigger; import com.jme3.light.DirectionalLight; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; -import com.jme3.math.FastMath; import com.jme3.math.Quaternion; import com.jme3.math.Vector3f; -import com.jme3.renderer.queue.RenderQueue.ShadowMode; import com.jme3.scene.Geometry; import com.jme3.scene.Node; import com.jme3.scene.debug.SkeletonDebugger; @@ -65,13 +67,14 @@ import com.jme3.texture.Texture; * PHYSICS RAGDOLLS ARE NOT WORKING PROPERLY YET! * @author normenhansen */ -public class TestBoneRagdoll extends SimpleApplication { +public class TestBoneRagdoll extends SimpleApplication implements RagdollCollisionListener { private BulletAppState bulletAppState; Material matBullet; Node model; + RagdollControl ragdoll; - public static void main(String[] args){ + public static void main(String[] args) { TestBoneRagdoll app = new TestBoneRagdoll(); app.start(); } @@ -79,85 +82,84 @@ public class TestBoneRagdoll extends SimpleApplication { public void simpleInitApp() { initCrossHairs(); initMaterial(); - + cam.setLocation(new Vector3f(0.26924422f, 6.646658f, 22.265987f)); - cam.setRotation(new Quaternion(-2.302544E-4f, 0.99302495f, -0.117888905f, -0.0019395084f)); - + cam.setRotation(new Quaternion(-2.302544E-4f, 0.99302495f, -0.117888905f, -0.0019395084f)); + bulletAppState = new BulletAppState(); bulletAppState.setEnabled(true); stateManager.attach(bulletAppState); - // bulletAppState.getPhysicsSpace().enableDebug(assetManager); + // bulletAppState.getPhysicsSpace().enableDebug(assetManager); PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace()); setupLight(); model = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml"); - // model.setLocalTranslation(5,5,5); - // model.setLocalRotation(new Quaternion().fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_X)); + // model.setLocalTranslation(5,5,5); + // model.setLocalRotation(new Quaternion().fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_X)); //debug view - AnimControl control= model.getControl(AnimControl.class); + AnimControl control = model.getControl(AnimControl.class); SkeletonDebugger skeletonDebug = new SkeletonDebugger("skeleton", control.getSkeleton()); Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/WireColor.j3md"); mat2.setColor("Color", ColorRGBA.Green); mat2.getAdditionalRenderState().setDepthTest(false); skeletonDebug.setMaterial(mat2); skeletonDebug.setLocalTranslation(model.getLocalTranslation()); - control.createChannel().setAnim("Walk"); +// AnimChannel channel=control.createChannel(); +// channel.setAnim("Dodge"); +// channel.setLoopMode(LoopMode.Cycle); +// channel.setSpeed(0.1f); + + //Note: PhysicsRagdollControl is still TODO, constructor will change - RagdollControl ragdoll = new RagdollControl(); - // ragdoll.setEnabled(true); - // ragdoll.attachDebugShape(assetManager); - + ragdoll = new RagdollControl(); + ragdoll.addCollisionListener(this); + // ragdoll.setEnabled(true); + // ragdoll.attachDebugShape(assetManager); + // ragdoll.setSpatial(model); // ragdoll.setPhysicsSpace(getPhysicsSpace()); // control.setRagdoll(ragdoll); - + model.addControl(ragdoll); getPhysicsSpace().add(ragdoll); speed = 1f; rootNode.attachChild(model); - rootNode.attachChild(skeletonDebug); - // flyCam.setEnabled(false); + // rootNode.attachChild(skeletonDebug); + //flyCam.setEnabled(false); flyCam.setMoveSpeed(50); // ChaseCamera chaseCamera=new ChaseCamera(cam, inputManager); // chaseCamera.setLookAtOffset(Vector3f.UNIT_Y.mult(4)); // model.addControl(chaseCamera); - + inputManager.addListener(new ActionListener() { public void onAction(String name, boolean isPressed, float tpf) { - if(name.equals("toggle") && isPressed){ - bulletAppState.setEnabled(!bulletAppState.isEnabled()); - } - if (name.equals("shoot") && !isPressed) { - Geometry bulletg = new Geometry("bullet", bullet); - bulletg.setMaterial(matBullet); - bulletg.setLocalTranslation(cam.getLocation()); - // RigidBodyControl bulletNode = new BombControl(assetManager, bulletCollisionShape, 1); - RigidBodyControl bulletNode = new RigidBodyControl(bulletCollisionShape, 20); - bulletNode.setLinearVelocity(cam.getDirection().mult(80)); - bulletg.addControl(bulletNode); - rootNode.attachChild(bulletg); - getPhysicsSpace().add(bulletNode); - - - } + if (name.equals("toggle") && isPressed) { + ragdoll.setControl(false); + } + if (name.equals("shoot") && !isPressed) { + Geometry bulletg = new Geometry("bullet", bullet); + bulletg.setMaterial(matBullet); + bulletg.setLocalTranslation(cam.getLocation()); + // RigidBodyControl bulletNode = new BombControl(assetManager, bulletCollisionShape, 1); + RigidBodyControl bulletNode = new RigidBodyControl(bulletCollisionShape, 50); + bulletNode.setLinearVelocity(cam.getDirection().mult(80)); + bulletg.addControl(bulletNode); + rootNode.attachChild(bulletg); + getPhysicsSpace().add(bulletNode); + + + } } }, "toggle", "shoot"); inputManager.addMapping("toggle", new KeyTrigger(KeyInput.KEY_SPACE)); inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); - - } - @Override - public void simpleUpdate(float tpf) { - } - - private void setupLight() { DirectionalLight dl = new DirectionalLight(); @@ -166,37 +168,29 @@ public class TestBoneRagdoll extends SimpleApplication { rootNode.addLight(dl); } - private PhysicsSpace getPhysicsSpace(){ + private PhysicsSpace getPhysicsSpace() { return bulletAppState.getPhysicsSpace(); } - - - Material mat; - Material mat3; - - private static final Sphere bullet; + private static final Sphere bullet; private static final SphereCollisionShape bulletCollisionShape; static { bullet = new Sphere(32, 32, 0.4f, true, false); bullet.setTextureMode(TextureMode.Projected); - bulletCollisionShape = new SphereCollisionShape(0.4f); + bulletCollisionShape = new SphereCollisionShape(0.4f); } - public void initMaterial() { - + matBullet = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md"); TextureKey key2 = new TextureKey("Textures/Terrain/Rock/Rock.PNG"); key2.setGenerateMips(true); Texture tex2 = assetManager.loadTexture(key2); - matBullet.setTexture("ColorMap", tex2); + matBullet.setTexture("ColorMap", tex2); } - - protected void initCrossHairs() { guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt"); BitmapText ch = new BitmapText(guiFont, false); @@ -207,4 +201,25 @@ public class TestBoneRagdoll extends SimpleApplication { settings.getHeight() / 2 + ch.getLineHeight() / 2, 0); guiNode.attachChild(ch); } + + public void collide(Bone bone, PhysicsCollisionObject object) { + if (!ragdoll.hasControl()) { + bulletTime(); + ragdoll.setControl(true); + } + } + + private void bulletTime() { + speed = 0.1f; + elTime = 0; + } + float elTime = 0; + + @Override + public void simpleUpdate(float tpf) { + elTime += tpf; + if (elTime > 0.05f && speed < 1.0f) { + speed += tpf * 8; + } + } }