From: Frank Henigman Date: Fri, 14 Dec 2012 20:52:17 +0000 (-0500) Subject: mesa: add bounds checking for uniform array access X-Git-Tag: android-x86-4.4-r1~2196 X-Git-Url: http://git.osdn.net/view?a=commitdiff_plain;h=46e3aeb07702f57d389fbfcade9d4ef66218dc53;p=android-x86%2Fexternal-mesa.git mesa: add bounds checking for uniform array access No piglit regressions and now passes glsl-uniform-out-of-bounds-2. validate_uniform_parameters now checks that the array index is valid. This means if an index is out of bounds, glGetUniform* now fails with GL_INVALID_OPERATION, as it should. _mesa_uniform and _mesa_uniform_matrix also call validate_uniform_parameters so the bounds checks there became redundant and were removed. The test in glGetUniformLocation is modified to check array bounds so it now returns GL_INVALID_INDEX (-1) if you ask for the location of a non-existent array element, as it should. Signed-off-by: Frank Henigman Reviewed-by: Stéphane Marchesin --- diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index b6b73d16fc9..142ad1fbdc0 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -241,11 +241,14 @@ validate_uniform_parameters(struct gl_context *ctx, return false; } - /* This case should be impossible. The implication is that a call like - * glGetUniformLocation(prog, "foo[8]") was successful but "foo" is not an - * array. + /* If the uniform is an array, check that array_index is in bounds. + * If not an array, check that array_index is zero. + * array_index is unsigned so no need to check for less than zero. */ - if (*array_index != 0 && shProg->UniformStorage[*loc].array_elements == 0) { + unsigned limit = shProg->UniformStorage[*loc].array_elements; + if (limit == 0) + limit = 1; + if (*array_index >= limit) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(location=%d)", caller, location); return false; @@ -732,9 +735,6 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg, * will have already generated an error. */ if (uni->array_elements != 0) { - if (offset >= uni->array_elements) - return; - count = MIN2(count, (int) (uni->array_elements - offset)); } @@ -889,9 +889,6 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg, * will have already generated an error. */ if (uni->array_elements != 0) { - if (offset >= uni->array_elements) - return; - count = MIN2(count, (int) (uni->array_elements - offset)); } @@ -1025,10 +1022,13 @@ _mesa_get_uniform_location(struct gl_context *ctx, if (!found) return GL_INVALID_INDEX; - /* Since array_elements is 0 for non-arrays, this causes look-ups of 'a[0]' - * to (correctly) fail if 'a' is not an array. + /* If the uniform is an array, fail if the index is out of bounds. + * (A negative index is caught above.) This also fails if the uniform + * is not an array, but the user is trying to index it, because + * array_elements is zero and offset >= 0. */ - if (array_lookup && shProg->UniformStorage[location].array_elements == 0) { + if (array_lookup + && offset >= shProg->UniformStorage[location].array_elements) { return GL_INVALID_INDEX; }