From: Hourier <66951241+Hourier@users.noreply.github.com> Date: Wed, 23 Nov 2022 10:50:14 +0000 (+0900) Subject: [Refactor] #2824 Separated is_object_magically() from detect_objects_magic() X-Git-Tag: 3.0.0Alpha72^2~9^2 X-Git-Url: http://git.osdn.net/view?a=commitdiff_plain;h=4aa23534187cd82bfc540b68684d7b27817d88ad;p=hengbandforosx%2Fhengbandosx.git [Refactor] #2824 Separated is_object_magically() from detect_objects_magic() --- diff --git a/src/spell-kind/spells-detection.cpp b/src/spell-kind/spells-detection.cpp index 71fefb8c4..5fb811f80 100644 --- a/src/spell-kind/spells-detection.cpp +++ b/src/spell-kind/spells-detection.cpp @@ -273,19 +273,28 @@ bool detect_objects_normal(PlayerType *player_ptr, POSITION range) return detect; } +static bool is_object_magically(const ItemKindType tval) +{ + switch (tval) { + case ItemKindType::WHISTLE: + case ItemKindType::AMULET: + case ItemKindType::RING: + case ItemKindType::STAFF: + case ItemKindType::WAND: + case ItemKindType::ROD: + case ItemKindType::SCROLL: + case ItemKindType::POTION: + return true; + default: + return false; + } +} + /*! - * @brief 魔法効果のあるのアイテムオブジェクトを感知する / Detect all "magic" objects on the current panel. + * @brief 魔法効果のあるのアイテムオブジェクトを感知する * @param player_ptr プレイヤーへの参照ポインタ * @param range 効果範囲 - * @return 効力があった場合TRUEを返す - * @details - *
- * This will light up all spaces with "magic" items, including artifacts,
- * ego-items, potions, scrolls, books, rods, wands, staffs, amulets, rings,
- * and "enchanted" items of the "good" variety.
- *
- * It can probably be argued that this function is now too powerful.
- * 
+ * @return 1つ以上感知したか否か */ bool detect_objects_magic(PlayerType *player_ptr, POSITION range) { @@ -293,27 +302,22 @@ bool detect_objects_magic(PlayerType *player_ptr, POSITION range) range /= 3; } - ItemKindType tv; - bool detect = false; + auto detect = false; for (OBJECT_IDX i = 1; i < player_ptr->current_floor_ptr->o_max; i++) { auto *o_ptr = &player_ptr->current_floor_ptr->o_list[i]; - - if (!o_ptr->is_valid()) { - continue; - } - if (o_ptr->is_held_by_monster()) { + if (!o_ptr->is_valid() || o_ptr->is_held_by_monster()) { continue; } - POSITION y = o_ptr->iy; - POSITION x = o_ptr->ix; - + auto y = o_ptr->iy; + auto x = o_ptr->ix; if (distance(player_ptr->y, player_ptr->x, y, x) > range) { continue; } - tv = o_ptr->tval; - if (o_ptr->is_artifact() || o_ptr->is_ego() || (tv == ItemKindType::WHISTLE) || (tv == ItemKindType::AMULET) || (tv == ItemKindType::RING) || (tv == ItemKindType::STAFF) || (tv == ItemKindType::WAND) || (tv == ItemKindType::ROD) || (tv == ItemKindType::SCROLL) || (tv == ItemKindType::POTION) || (tv == ItemKindType::LIFE_BOOK) || (tv == ItemKindType::SORCERY_BOOK) || (tv == ItemKindType::NATURE_BOOK) || (tv == ItemKindType::CHAOS_BOOK) || (tv == ItemKindType::DEATH_BOOK) || (tv == ItemKindType::TRUMP_BOOK) || (tv == ItemKindType::ARCANE_BOOK) || (tv == ItemKindType::CRAFT_BOOK) || (tv == ItemKindType::DEMON_BOOK) || (tv == ItemKindType::CRUSADE_BOOK) || (tv == ItemKindType::MUSIC_BOOK) || (tv == ItemKindType::HISSATSU_BOOK) || (tv == ItemKindType::HEX_BOOK) || ((o_ptr->to_a > 0) || (o_ptr->to_h + o_ptr->to_d > 0))) { + auto has_bonus = o_ptr->to_a > 0; + has_bonus |= o_ptr->to_h + o_ptr->to_d > 0; + if (o_ptr->is_artifact() || o_ptr->is_ego() || is_object_magically(o_ptr->tval) || o_ptr->is_spell_book() || has_bonus) { o_ptr->marked.set(OmType::FOUND); lite_spot(player_ptr, y, x); detect = true;