From: Romain Guy Date: Tue, 24 Oct 2017 20:40:32 +0000 (+0100) Subject: Add new color setting X-Git-Tag: android-x86-8.1-r1~22^2 X-Git-Url: http://git.osdn.net/view?a=commitdiff_plain;h=4ba7d2ec503655357acd6513cd2709934c015d63;p=android-x86%2Fframeworks-native.git Add new color setting On devices that support wide color rendering and color management, add a new setting to disable color management ("saturated" color mode). To disable color management, the framework can set a persistent property. Color management can be also toggled by using a Binder transaction. Finally this change adds a new Binder query so Settings can easily check whether the device supports wide color rendering. Bug: 68159303 Test: manual (adb shell + apps) Change-Id: If74d9b0273bc04f4a3d11e63fe2ec96451fbcc2e (cherry picked from commit 54f154a28284eabb52ade2689d4a9f8fa190163b) --- diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp index c05ac8aaac..bb0e33cb45 100644 --- a/services/surfaceflinger/SurfaceFlinger.cpp +++ b/services/surfaceflinger/SurfaceFlinger.cpp @@ -656,6 +656,12 @@ void SurfaceFlinger::readPersistentProperties() { property_get("persist.sys.sf.color_saturation", value, "1.0"); mSaturation = atof(value); ALOGV("Saturation is set to %.2f", mSaturation); + + property_get("persist.sys.sf.native_mode", value, "0"); + mForceNativeColorMode = atoi(value) == 1; + if (mForceNativeColorMode) { + ALOGV("Forcing native color mode"); + } } void SurfaceFlinger::startBootAnim() { @@ -1235,12 +1241,13 @@ void SurfaceFlinger::createDefaultDisplayDevice() { break; } } + bool useWideColorMode = hasWideColorModes && hasWideColorDisplay && !mForceNativeColorMode; sp hw = new DisplayDevice(this, DisplayDevice::DISPLAY_PRIMARY, type, isSecure, token, fbs, producer, mRenderEngine->getEGLConfig(), - hasWideColorModes && hasWideColorDisplay); + useWideColorMode); mDisplays.add(token, hw); android_color_mode defaultColorMode = HAL_COLOR_MODE_NATIVE; - if (hasWideColorModes && hasWideColorDisplay) { + if (useWideColorMode) { defaultColorMode = HAL_COLOR_MODE_SRGB; } setActiveColorModeInternal(hw, defaultColorMode); @@ -1756,6 +1763,10 @@ mat4 SurfaceFlinger::computeSaturationMatrix() const { // pickColorMode translates a given dataspace into the best available color mode. // Currently only support sRGB and Display-P3. android_color_mode SurfaceFlinger::pickColorMode(android_dataspace dataSpace) const { + if (mForceNativeColorMode) { + return HAL_COLOR_MODE_NATIVE; + } + switch (dataSpace) { // treat Unknown as regular SRGB buffer, since that's what the rest of the // system expects. @@ -2590,8 +2601,10 @@ bool SurfaceFlinger::doComposeSurfaces( ALOGV("hasClientComposition"); #ifdef USE_HWC2 - mRenderEngine->setWideColor(displayDevice->getWideColorSupport()); - mRenderEngine->setColorMode(displayDevice->getActiveColorMode()); + mRenderEngine->setWideColor( + displayDevice->getWideColorSupport() && !mForceNativeColorMode); + mRenderEngine->setColorMode(mForceNativeColorMode ? + HAL_COLOR_MODE_NATIVE : displayDevice->getActiveColorMode()); #endif if (!displayDevice->makeCurrent(mEGLDisplay, mEGLContext)) { ALOGW("DisplayDevice::makeCurrent failed. Aborting surface composition for display %s", @@ -3632,6 +3645,7 @@ void SurfaceFlinger::dumpBufferingStats(String8& result) const { void SurfaceFlinger::dumpWideColorInfo(String8& result) const { result.appendFormat("hasWideColorDisplay: %d\n", hasWideColorDisplay); + result.appendFormat("forceNativeColorMode: %d\n", mForceNativeColorMode); // TODO: print out if wide-color mode is active or not @@ -4085,6 +4099,17 @@ status_t SurfaceFlinger::onTransact( repaintEverything(); return NO_ERROR; } + case 1023: { // Set native mode + mForceNativeColorMode = data.readInt32() == 1; + + invalidateHwcGeometry(); + repaintEverything(); + return NO_ERROR; + } + case 1024: { // Is wide color gamut rendering/color management supported? + reply->writeBool(hasWideColorDisplay); + return NO_ERROR; + } } } return err; @@ -4242,8 +4267,9 @@ status_t SurfaceFlinger::captureScreen(const sp& display, WindowDisconnector disconnector(window, NATIVE_WINDOW_API_EGL); ANativeWindowBuffer* buffer = nullptr; - result = getWindowBuffer(window, reqWidth, reqHeight, hasWideColorDisplay, - getRenderEngine().usesWideColor(), &buffer); + result = getWindowBuffer(window, reqWidth, reqHeight, + hasWideColorDisplay && !mForceNativeColorMode, + getRenderEngine().usesWideColor(), &buffer); if (result != NO_ERROR) { return result; } @@ -4345,8 +4371,8 @@ void SurfaceFlinger::renderScreenImplLocked( } #ifdef USE_HWC2 - engine.setWideColor(hw->getWideColorSupport()); - engine.setColorMode(hw->getActiveColorMode()); + engine.setWideColor(hw->getWideColorSupport() && !mForceNativeColorMode); + engine.setColorMode(mForceNativeColorMode ? HAL_COLOR_MODE_NATIVE : hw->getActiveColorMode()); #endif // make sure to clear all GL error flags diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h index 13a057f2b6..7606e10a62 100644 --- a/services/surfaceflinger/SurfaceFlinger.h +++ b/services/surfaceflinger/SurfaceFlinger.h @@ -814,6 +814,7 @@ private: #endif float mSaturation = 1.0f; + bool mForceNativeColorMode = false; }; }; // namespace android