From: Hourier <66951241+Hourier@users.noreply.github.com> Date: Sat, 12 Feb 2022 10:46:53 +0000 (+0900) Subject: [Refactor] #2155 oのフォルダについて、return (hoge); をreturn hoge; に置換した X-Git-Tag: 3.0.0Alpha54~1^2~32^2~3 X-Git-Url: http://git.osdn.net/view?a=commitdiff_plain;h=53decbdd86160d1474ceecc8d2f3c4badc335a6d;p=hengbandforosx%2Fhengbandosx.git [Refactor] #2155 oのフォルダについて、return (hoge); をreturn hoge; に置換した --- diff --git a/src/object-enchant/object-boost.cpp b/src/object-enchant/object-boost.cpp index 2636e7377..8aaf314a1 100644 --- a/src/object-enchant/object-boost.cpp +++ b/src/object-enchant/object-boost.cpp @@ -88,8 +88,8 @@ int m_bonus(int max, DEPTH level) /* Enforce the maximum value */ if (value > max) - return (max); - return (value); + return max; + return value; } /*! diff --git a/src/object/object-info.cpp b/src/object/object-info.cpp index a0dbbe553..c693e67f1 100644 --- a/src/object/object-info.cpp +++ b/src/object/object-info.cpp @@ -58,7 +58,7 @@ static concptr item_activation_dragon_breath(ObjectType *o_ptr) } strcat(desc, _("のブレス(250)", " (250)")); - return (desc); + return desc; } /*! @@ -176,7 +176,7 @@ concptr activation_explanation(ObjectType *o_ptr) { auto flgs = object_flags(o_ptr); if (flgs.has_not(TR_ACTIVATE)) - return (_("なし", "nothing")); + return _("なし", "nothing"); if (activation_index(o_ptr) > RandomArtActType::NONE) { return item_activation_aux(o_ptr); @@ -200,7 +200,7 @@ concptr activation_explanation(ObjectType *o_ptr) * @return 対応するアルファベット * @details Note that the label does NOT distinguish inven/equip. */ -char index_to_label(int i) { return (i < INVEN_MAIN_HAND) ? (I2A(i)) : (I2A(i - INVEN_MAIN_HAND)); } +char index_to_label(int i) { return i < INVEN_MAIN_HAND ? I2A(i) : I2A(i - INVEN_MAIN_HAND); } /*! * @brief オブジェクトの該当装備部位IDを返す / @@ -216,53 +216,53 @@ int16_t wield_slot(PlayerType *player_ptr, const ObjectType *o_ptr) case ItemKindType::POLEARM: case ItemKindType::SWORD: { if (!player_ptr->inventory_list[INVEN_MAIN_HAND].k_idx) - return (INVEN_MAIN_HAND); + return INVEN_MAIN_HAND; if (player_ptr->inventory_list[INVEN_SUB_HAND].k_idx) - return (INVEN_MAIN_HAND); - return (INVEN_SUB_HAND); + return INVEN_MAIN_HAND; + return INVEN_SUB_HAND; } case ItemKindType::CAPTURE: case ItemKindType::CARD: case ItemKindType::SHIELD: { if (!player_ptr->inventory_list[INVEN_SUB_HAND].k_idx) - return (INVEN_SUB_HAND); + return INVEN_SUB_HAND; if (player_ptr->inventory_list[INVEN_MAIN_HAND].k_idx) - return (INVEN_SUB_HAND); - return (INVEN_MAIN_HAND); + return INVEN_SUB_HAND; + return INVEN_MAIN_HAND; } case ItemKindType::BOW: { - return (INVEN_BOW); + return INVEN_BOW; } case ItemKindType::RING: { if (!player_ptr->inventory_list[INVEN_MAIN_RING].k_idx) - return (INVEN_MAIN_RING); + return INVEN_MAIN_RING; - return (INVEN_SUB_RING); + return INVEN_SUB_RING; } case ItemKindType::AMULET: case ItemKindType::WHISTLE: { - return (INVEN_NECK); + return INVEN_NECK; } case ItemKindType::LITE: { - return (INVEN_LITE); + return INVEN_LITE; } case ItemKindType::DRAG_ARMOR: case ItemKindType::HARD_ARMOR: case ItemKindType::SOFT_ARMOR: { - return (INVEN_BODY); + return INVEN_BODY; } case ItemKindType::CLOAK: { - return (INVEN_OUTER); + return INVEN_OUTER; } case ItemKindType::CROWN: case ItemKindType::HELM: { - return (INVEN_HEAD); + return INVEN_HEAD; } case ItemKindType::GLOVES: { - return (INVEN_ARMS); + return INVEN_ARMS; } case ItemKindType::BOOTS: { - return (INVEN_FEET); + return INVEN_FEET; } default: diff --git a/src/object/object-value.cpp b/src/object/object-value.cpp index 4e93f8004..98b9079db 100644 --- a/src/object/object-value.cpp +++ b/src/object/object-value.cpp @@ -24,49 +24,49 @@ static PRICE object_value_base(const ObjectType *o_ptr) { if (o_ptr->is_aware()) - return (k_info[o_ptr->k_idx].cost); + return k_info[o_ptr->k_idx].cost; switch (o_ptr->tval) { case ItemKindType::FOOD: - return (5L); + return 5; case ItemKindType::POTION: - return (20L); + return 20; case ItemKindType::SCROLL: - return (20L); + return 20; case ItemKindType::STAFF: - return (70L); + return 70; case ItemKindType::WAND: - return (50L); + return 50; case ItemKindType::ROD: - return (90L); + return 90; case ItemKindType::RING: - return (45L); + return 45; case ItemKindType::AMULET: - return (45L); + return 45; case ItemKindType::FIGURINE: { DEPTH level = r_info[o_ptr->pval].level; if (level < 20) return level * 50L; else if (level < 30) - return 1000 + (level - 20) * 150L; + return 1000 + (level - 20) * 150; else if (level < 40) - return 2500 + (level - 30) * 350L; + return 2500 + (level - 30) * 350; else if (level < 50) - return 6000 + (level - 40) * 800L; + return 6000 + (level - 40) * 800; else - return 14000 + (level - 50) * 2000L; + return 14000 + (level - 50) * 2000; } case ItemKindType::CAPTURE: if (!o_ptr->pval) - return 1000L; + return 1000; else - return ((r_info[o_ptr->pval].level) * 50L + 1000); + return (r_info[o_ptr->pval].level) * 50 + 1000; default: break; } - return (0L); + return 0; } /*! @@ -89,16 +89,16 @@ PRICE object_value(const ObjectType *o_ptr) if (o_ptr->is_known()) { if (o_ptr->is_broken()) - return (0L); + return 0; if (o_ptr->is_cursed()) - return (0L); + return 0; value = object_value_real(o_ptr); } else { if ((o_ptr->ident & (IDENT_SENSE)) && o_ptr->is_broken()) - return (0L); + return 0; if ((o_ptr->ident & (IDENT_SENSE)) && o_ptr->is_cursed()) - return (0L); + return 0; value = object_value_base(o_ptr); } @@ -106,7 +106,7 @@ PRICE object_value(const ObjectType *o_ptr) if (o_ptr->discount) value -= (value * o_ptr->discount / 100L); - return (value); + return value; } /*! @@ -140,22 +140,22 @@ PRICE object_value_real(const ObjectType *o_ptr) auto *k_ptr = &k_info[o_ptr->k_idx]; if (!k_info[o_ptr->k_idx].cost) - return (0L); + return 0; PRICE value = k_info[o_ptr->k_idx].cost; auto flgs = object_flags(o_ptr); if (o_ptr->is_fixed_artifact()) { auto *a_ptr = &a_info[o_ptr->name1]; if (!a_ptr->cost) - return (0L); + return 0; value = a_ptr->cost; value += flag_cost(o_ptr, o_ptr->pval); - return (value); + return value; } else if (o_ptr->is_ego()) { ego_item_type *e_ptr = &e_info[o_ptr->name2]; if (!e_ptr->cost) - return (0L); + return 0; value += e_ptr->cost; value += flag_cost(o_ptr, o_ptr->pval); @@ -189,7 +189,7 @@ PRICE object_value_real(const ObjectType *o_ptr) if (!o_ptr->pval) break; if (o_ptr->pval < 0) - return (0L); + return 0; if (flgs.has(TR_STR)) value += (o_ptr->pval * 200L); @@ -241,7 +241,7 @@ PRICE object_value_real(const ObjectType *o_ptr) case ItemKindType::RING: case ItemKindType::AMULET: { if (o_ptr->to_h + o_ptr->to_d + o_ptr->to_a < 0) - return (0L); + return 0; value += ((o_ptr->to_h + o_ptr->to_d + o_ptr->to_a) * 200L); break; @@ -256,7 +256,7 @@ PRICE object_value_real(const ObjectType *o_ptr) case ItemKindType::HARD_ARMOR: case ItemKindType::DRAG_ARMOR: { if (o_ptr->to_a < 0) - return (0L); + return 0; value += (((o_ptr->to_h - k_ptr->to_h) + (o_ptr->to_d - k_ptr->to_d)) * 200L + (o_ptr->to_a) * 100L); break; @@ -267,7 +267,7 @@ PRICE object_value_real(const ObjectType *o_ptr) case ItemKindType::SWORD: case ItemKindType::POLEARM: { if (o_ptr->to_h + o_ptr->to_d < 0) - return (0L); + return 0; value += ((o_ptr->to_h + o_ptr->to_d + o_ptr->to_a) * 100L); value += (o_ptr->dd - k_ptr->dd) * o_ptr->ds * 250L; @@ -278,7 +278,7 @@ PRICE object_value_real(const ObjectType *o_ptr) case ItemKindType::ARROW: case ItemKindType::BOLT: { if (o_ptr->to_h + o_ptr->to_d < 0) - return (0L); + return 0; value += ((o_ptr->to_h + o_ptr->to_d) * 5L); value += (o_ptr->dd - k_ptr->dd) * o_ptr->ds * 5L; @@ -319,5 +319,5 @@ PRICE object_value_real(const ObjectType *o_ptr) if (value < 0) return 0L; - return (value); + return value; }