From: Hourier <66951241+Hourier@users.noreply.github.com> Date: Sat, 16 Oct 2021 05:30:05 +0000 (+0900) Subject: [Refactor] #1793 アビリティスコアのアップデート処理をupdate_ability_scores() に分離した X-Git-Tag: vmacos3.0.0-alpha52~50^2~4^2 X-Git-Url: http://git.osdn.net/view?a=commitdiff_plain;h=5991a76b1f726a25891e774ec0841d093b3a7191;p=hengbandforosx%2Fhengbandosx.git [Refactor] #1793 アビリティスコアのアップデート処理をupdate_ability_scores() に分離した --- diff --git a/src/player/player-status.cpp b/src/player/player-status.cpp index 0b04cfc57..5d5e05877 100644 --- a/src/player/player-status.cpp +++ b/src/player/player-status.cpp @@ -226,6 +226,29 @@ WEIGHT calc_inventory_weight(player_type *player_ptr) } return weight; } + +static void update_ability_scores(player_type *player_ptr) +{ + PlayerStrength player_str(player_ptr); + PlayerIntelligence player_int(player_ptr); + PlayerWisdom player_wis(player_ptr); + PlayerDexterity player_dex(player_ptr); + PlayerConstitution player_con(player_ptr); + PlayerCharisma player_chr(player_ptr); + player_ptr->stat_add[A_STR] = player_str.modification_value(); + player_ptr->stat_add[A_INT] = player_str.modification_value(); + player_ptr->stat_add[A_WIS] = player_wis.modification_value(); + player_ptr->stat_add[A_DEX] = player_dex.modification_value(); + player_ptr->stat_add[A_CON] = player_con.modification_value(); + player_ptr->stat_add[A_CHR] = player_chr.modification_value(); + player_str.update_value(); + player_int.update_value(); + player_wis.update_value(); + player_dex.update_value(); + player_con.update_value(); + player_chr.update_value(); +} + /*! * @brief プレイヤーの全ステータスを更新する / * Calculate the players current "state", taking into account @@ -322,20 +345,7 @@ static void update_bonuses(player_type *player_ptr) } } - player_ptr->stat_add[A_STR] = PlayerStrength(player_ptr).modification_value(); - player_ptr->stat_add[A_INT] = PlayerIntelligence(player_ptr).modification_value(); - player_ptr->stat_add[A_WIS] = PlayerWisdom(player_ptr).modification_value(); - player_ptr->stat_add[A_DEX] = PlayerDexterity(player_ptr).modification_value(); - player_ptr->stat_add[A_CON] = PlayerConstitution(player_ptr).modification_value(); - player_ptr->stat_add[A_CHR] = PlayerCharisma(player_ptr).modification_value(); - - PlayerStrength(player_ptr).update_value(); - PlayerIntelligence(player_ptr).update_value(); - PlayerWisdom(player_ptr).update_value(); - PlayerDexterity(player_ptr).update_value(); - PlayerConstitution(player_ptr).update_value(); - PlayerCharisma(player_ptr).update_value(); - + update_ability_scores(player_ptr); o_ptr = &player_ptr->inventory_list[INVEN_BOW]; if (o_ptr->k_idx) { player_ptr->tval_ammo = bow_tval_ammo(o_ptr);