From: Brian Date: Fri, 11 May 2007 21:50:33 +0000 (-0600) Subject: comment about fixing uniform structs X-Git-Tag: android-x86-1.6~1863^2~122 X-Git-Url: http://git.osdn.net/view?a=commitdiff_plain;h=6a587c01242b6227658ea1160efa34a221d52368;p=android-x86%2Fexternal-mesa.git comment about fixing uniform structs --- diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index 60ffc48f54b..02260d3422e 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -2866,6 +2866,19 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, if (datatype == GL_NONE) { if (var->type.specifier.type == SLANG_SPEC_STRUCT) { _mesa_problem(NULL, "user-declared uniform structs not supported yet"); + /* XXX what we need to do is unroll the struct into its + * basic types, creating a uniform variable for each. + * For example: + * struct foo { + * vec3 a; + * vec4 b; + * }; + * uniform foo f; + * + * Should produce uniforms: + * "f.a" (GL_FLOAT_VEC3) + * "f.b" (GL_FLOAT_VEC4) + */ } else { slang_info_log_error(A->log,