From: Kenneth Graunke Date: Fri, 3 Mar 2017 07:28:42 +0000 (-0800) Subject: i965: Clamp texture buffer size to GL_MAX_TEXTURE_BUFFER_SIZE. X-Git-Tag: android-x86-7.1-r1~1767 X-Git-Url: http://git.osdn.net/view?a=commitdiff_plain;h=6f71d9adc1209795d523ebcd8007a90619d85104;p=android-x86%2Fexternal-mesa.git i965: Clamp texture buffer size to GL_MAX_TEXTURE_BUFFER_SIZE. The OpenGL 4.5 specification's description of TexBuffer says: "The number of texels in the texture image is then clamped to an implementation-dependent limit, the value of MAX_TEXTURE_BUFFER_SIZE." We set GL_MAX_TEXTURE_BUFFER_SIZE to 2^27. For buffers with a byte element size, this is the maximum possible size we can encode in SURFACE_STATE. If you bind a buffer object larger than this as a texture buffer object, we'll exceed that limit and hit an isl assert: assert(num_elements <= (1ull << 27)); To fix this, clamp the size in bytes to MaxTextureSize / texel_size. Signed-off-by: Kenneth Graunke Reviewed-by: Anuj Phogat --- diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index 8ffbc0a5fd5..e48b1e1d2d1 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -695,6 +695,24 @@ brw_update_buffer_texture_surface(struct gl_context *ctx, bo = intel_bufferobj_buffer(brw, intel_obj, tObj->BufferOffset, size); } + /* The ARB_texture_buffer_specification says: + * + * "The number of texels in the buffer texture's texel array is given by + * + * floor( / ( * sizeof()), + * + * where is the size of the buffer object, in basic + * machine units and and are the element count + * and base data type for elements, as specified in Table X.1. The + * number of texels in the texel array is then clamped to the + * implementation-dependent limit MAX_TEXTURE_BUFFER_SIZE_ARB." + * + * We need to clamp the size in bytes to MAX_TEXTURE_BUFFER_SIZE * stride, + * so that when ISL divides by stride to obtain the number of texels, that + * texel count is clamped to MAX_TEXTURE_BUFFER_SIZE. + */ + size = MIN2(size, ctx->Const.MaxTextureBufferSize * (unsigned) texel_size); + if (brw_format == 0 && format != MESA_FORMAT_RGBA_FLOAT32) { _mesa_problem(NULL, "bad format %s for texture buffer\n", _mesa_get_format_name(format));