From: deskull Date: Wed, 1 Jan 2020 12:53:08 +0000 (+0900) Subject: [Refactor] #38997 rd_saved_floor() に floor_type * 引数を追加. / Add floor_type * argument... X-Git-Tag: vmacos3.0.0-alpha52~2259 X-Git-Url: http://git.osdn.net/view?a=commitdiff_plain;h=7ddbe2ca074c51b7ca64852261e1ccf3cda8ad63;p=hengbandforosx%2Fhengbandosx.git [Refactor] #38997 rd_saved_floor() に floor_type * 引数を追加. / Add floor_type * argument to rd_saved_floor(). --- diff --git a/src/load.c b/src/load.c index 27ce1bd9d..a51184526 100644 --- a/src/load.c +++ b/src/load.c @@ -2975,7 +2975,7 @@ static errr rd_dungeon_old(void) * The monsters/objects must be loaded in the same order * that they were stored, since the actual indexes matter. */ -static errr rd_saved_floor(saved_floor_type *sf_ptr) +static errr rd_saved_floor(saved_floor_type *sf_ptr, floor_type *floor_ptr) { POSITION ymax, xmax; POSITION y, x; @@ -2990,7 +2990,7 @@ static errr rd_saved_floor(saved_floor_type *sf_ptr) grid_template_type *templates; - clear_cave(p_ptr->current_floor_ptr); + clear_cave(floor_ptr); /* Mega-Hack -- no player yet */ p_ptr->x = p_ptr->y = 0; @@ -3004,8 +3004,8 @@ static errr rd_saved_floor(saved_floor_type *sf_ptr) /*** Not a saved floor ***/ rd_s16b(&tmp16s); - p_ptr->current_floor_ptr->dun_level = (DEPTH)tmp16s; - p_ptr->current_floor_ptr->base_level = p_ptr->current_floor_ptr->dun_level; + floor_ptr->dun_level = (DEPTH)tmp16s; + floor_ptr->base_level = floor_ptr->dun_level; } else { @@ -3019,7 +3019,7 @@ static errr rd_saved_floor(saved_floor_type *sf_ptr) rd_s16b(&tmp16s); if (tmp16s != sf_ptr->dun_level) return 171; - p_ptr->current_floor_ptr->dun_level = sf_ptr->dun_level; + floor_ptr->dun_level = sf_ptr->dun_level; rd_s32b(&tmp32s); if (tmp32s != sf_ptr->last_visit) return 171; @@ -3035,9 +3035,9 @@ static errr rd_saved_floor(saved_floor_type *sf_ptr) } rd_s16b(&tmp16s); - p_ptr->current_floor_ptr->base_level = (DEPTH)tmp16s; + floor_ptr->base_level = (DEPTH)tmp16s; rd_s16b(&tmp16s); - p_ptr->current_floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s; + floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s; rd_u16b(&tmp16u); p_ptr->y = (POSITION)tmp16u; @@ -3046,9 +3046,9 @@ static errr rd_saved_floor(saved_floor_type *sf_ptr) p_ptr->x = (POSITION)tmp16u; rd_s16b(&tmp16s); - p_ptr->current_floor_ptr->height = (POSITION)tmp16s; + floor_ptr->height = (POSITION)tmp16s; rd_s16b(&tmp16s); - p_ptr->current_floor_ptr->width = (POSITION)tmp16s; + floor_ptr->width = (POSITION)tmp16s; rd_byte(&p_ptr->feeling); @@ -3086,8 +3086,8 @@ static errr rd_saved_floor(saved_floor_type *sf_ptr) } /* Maximal size */ - ymax = p_ptr->current_floor_ptr->height; - xmax = p_ptr->current_floor_ptr->width; + ymax = floor_ptr->height; + xmax = floor_ptr->width; /*** Run length decoding ***/ @@ -3110,7 +3110,7 @@ static errr rd_saved_floor(saved_floor_type *sf_ptr) /* Apply the RLE info */ for (i = count; i > 0; i--) { - grid_type *g_ptr = &p_ptr->current_floor_ptr->grid_array[y][x]; + grid_type *g_ptr = &floor_ptr->grid_array[y][x]; g_ptr->info = templates[id].info; g_ptr->feat = templates[id].feat; g_ptr->mimic = templates[id].mimic; @@ -3133,9 +3133,9 @@ static errr rd_saved_floor(saved_floor_type *sf_ptr) { for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++) { - grid_type *g_ptr = &p_ptr->current_floor_ptr->grid_array[y][x]; + grid_type *g_ptr = &floor_ptr->grid_array[y][x]; - if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !p_ptr->current_floor_ptr->dun_level) + if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !floor_ptr->dun_level) { if (g_ptr->feat == OLD_FEAT_QUEST_ENTER) { @@ -3148,7 +3148,7 @@ static errr rd_saved_floor(saved_floor_type *sf_ptr) } } else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) && - (p_ptr->current_floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE)) + (floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE)) { g_ptr->feat = feat_up_stair; g_ptr->special = 0; @@ -3182,7 +3182,7 @@ static errr rd_saved_floor(saved_floor_type *sf_ptr) if (i != o_idx) return 152; /* Acquire place */ - o_ptr = &p_ptr->current_floor_ptr->o_list[o_idx]; + o_ptr = &floor_ptr->o_list[o_idx]; /* Read the item */ rd_item(o_ptr); @@ -3190,7 +3190,7 @@ static errr rd_saved_floor(saved_floor_type *sf_ptr) if (OBJECT_IS_HELD_MONSTER(o_ptr)) { monster_type *m_ptr; - m_ptr = &p_ptr->current_floor_ptr->m_list[o_ptr->held_m_idx]; + m_ptr = &floor_ptr->m_list[o_ptr->held_m_idx]; /* Build a stack */ o_ptr->next_o_idx = m_ptr->hold_o_idx; @@ -3202,7 +3202,7 @@ static errr rd_saved_floor(saved_floor_type *sf_ptr) else { /* Access the item location */ - grid_type *g_ptr = &p_ptr->current_floor_ptr->grid_array[o_ptr->iy][o_ptr->ix]; + grid_type *g_ptr = &floor_ptr->grid_array[o_ptr->iy][o_ptr->ix]; /* Build a stack */ o_ptr->next_o_idx = g_ptr->o_idx; @@ -3232,14 +3232,14 @@ static errr rd_saved_floor(saved_floor_type *sf_ptr) if (i != m_idx) return 162; - m_ptr = &p_ptr->current_floor_ptr->m_list[m_idx]; + m_ptr = &floor_ptr->m_list[m_idx]; /* Read the monster */ rd_monster(m_ptr); /* Access grid */ - g_ptr = &p_ptr->current_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx]; + g_ptr = &floor_ptr->grid_array[m_ptr->fy][m_ptr->fx]; /* Mark the location */ g_ptr->m_idx = m_idx; @@ -3303,7 +3303,7 @@ static errr rd_dungeon(void) if (!num) { /* Read the current floor data */ - err = rd_saved_floor(NULL); + err = rd_saved_floor(NULL, p_ptr->current_floor_ptr); } /*** In the dungeon ***/ @@ -3342,7 +3342,7 @@ static errr rd_dungeon(void) if (tmp8u) continue; /* Read from the save file */ - err = rd_saved_floor(sf_ptr); + err = rd_saved_floor(sf_ptr, p_ptr->current_floor_ptr); /* Error? */ if (err) break; @@ -4057,7 +4057,7 @@ static bool load_floor_aux(saved_floor_type *sf_ptr) if (saved_floor_file_sign != tmp32u) return FALSE; /* Read -- have error? */ - if (rd_saved_floor(sf_ptr)) return FALSE; + if (rd_saved_floor(sf_ptr, p_ptr->current_floor_ptr)) return FALSE; #ifdef VERIFY_CHECKSUMS